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Enriador

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I dislike these DDs in general (they only discuss theory, nothing about real development), but it's cool to see the new team's vision! It's good that they now understand how important is roleplaying to this game, unlike any other work of theirs!
 
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what's the point to this diary again? :rolleyes:
 
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tywinzo

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As a strategy game, CKII is not the first pick, I'm afraid. If I want strategy, I turn to chess, go or the like. Sure it's nice, but any deep strategy isn't possible, the relationships are just too simple and without a much smarter AI no challenge will arise. Not to say I don't like whatever attempts to make the game challenging too, but the part I realize that I really enjoy is the roleplaying aspect.. the "game" part best serves as atmosphere that there's some struggle going on. I can't say I see Conclave as a strategy add-on any more than a flavour add-on (or Way of Life as flavour - the focus set is somewhat strategical). The historical realism of vassals meddling in your affairs is probably the part I appreciated most. It would've been nice if factions were made stronger and more dangerous, but that also didn't happen.. The fun part is still plotting with or against your vassals, sleeping with your sister, murdering your brother, battling infidels, the nice music, pictures, story, etc. Style is everything :)
 
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I dislike these DDs in general (they only discuss theory, nothing about real development), but it's cool to see the new team's vision! It's good that they now understand how important is roleplaying to this game, unlike any other work of theirs!
Without theory, there is no development.

This dev diary is a metaphor of things to come.
 
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BD13

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Next DD... "Sorry we didn't have time to write a proper DD but I would like to talk a little about Chia Pets." :p
 
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Kollatius

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So, next DLC is a RP DLC... good to know... hopefully it won't be as broken as way of life...
 
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richvh

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We're still owed the promised stats DD.
 
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paradox97

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If you guys expand the map again I'm going to cry (while buying the DLC anyway of course).
 
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Lord Roivas

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To borrow the analogy presented where the soil and the pot are the strategy and the bonsai is the player interaction. I would say the pot is becoming increasingly more constrained and the soil thicker and dryer. Because of this the plants are becoming more and more similar in their growth patterns, where in the past they were more varied and took many different shapes. What I'm saying is we don't want to get a genetic bottleneck of sorts that limit the diversity of your bonsai and lead to its extinction.
 
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Enriador

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Without theory, there is no development.

This dev diary is a metaphor of things to come.

Of course you're right, but in general the theoretical part is the very first one to be presented - the "vision" and chosen design style are shown there. Over time though, FEATURES must be discussed - if there are features at all.

Thirty dev diaries focusing on theory are boring as hell. We want to SEE real game stuff, not just imagine - like they did last week.
 
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CassCD

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Extremely disappointed by this Dev Diary. I think I speak for the entire community when I say that we DESERVE to hear about how Doomdark's day went yesterday and a full length review of the movie Deadpool, as we were promised.
 
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