Darth Tracid said:
So...you DON´T like the option to make models apart (or between) the historical models....right. I´ll get that to the devs then :wacko:
No. Don't get that to the developers. That would be disaster.
I think I might have a solution for people who want "all perfectly historical models." Obviously within the R&D tech tree, you can locate and designate all the pieces/features that will build the historical Pz IV. So, at the beginning of the game, before the campaign starts, you can select a "R&D restricted to historical models" option, which will lock all tanks/planes/ships into having only their historical designs.
Once that is set, and the campaign has begun, that file is locked into only having the historical R&D choices available, for each model. But of course, if that isn't the case, then all nations can & will take a variety of ahistorical research paths... and thus opening up the game's replayability, unpredictability, etc. No sense in running the same scenario over and over, you know. A player should be able to make big changes to his nation's approach to WWII... not just where to deploy & how to attack w/ his units.
There, that way this whole thing has a leash. Everybody can be happy.
edit:
Naga Niome said:
I was interested going into another reading about tanks just learning something new and gripping my imagination again, and I came upon very similar wordings and concepts. Just felt like posting it here for some brain food.
Armor, firepower and mobility are the big 3 regarding tanks/AFVs. Any buff should know that. If there were a number 4, it would probably be reliability -- especially in WWII... where these things were more or less ahead of their time, and pushing the limit of the engineering tech of the day.