Hard to answer all questions
I will found out when I buy the game anyway.
Now I just waiting for next DEV
I will found out when I buy the game anyway.
Now I just waiting for next DEV
Not necessarily. Remember, a Rommel at division level may give 100% of his skill bonus to his division, but that's just one division. Make him a theater commander and suddenly he's affecting potentially hundreds of divisions. The individual impact is lower but the overall impact is greater. But of course, you'd need a good balance.Very, very nice DD
We 're going to have a serious chain of command. All I can dream
two questions : will we be more interesting this time to promote let say Rommel or Von Rundstedt as fieldmarshal ?
and if yes, will we have some hints on their potential at the higher level ?
I'm asking because if I've well understood as a army group commander (FM) 12,5% of the trait bonus goes to unit, and as the theater level (FM also) only 6,25%. So I guess, we should prevent commander with very good trait to go the theater level, and keep them at army group level. am I right ?
Not necessarily. Remember, a Rommel at division level may give 100% of his skill bonus to his division, but that's just one division. Make him a theater commander and suddenly he's affecting potentially hundreds of divisions. The individual impact is lower but the overall impact is greater. But of course, you'd need a good balance.
Do I understand it right that traits only get applied in %, but bonus to combat modífiers from skill does not?
So at the higher end of the command chain you need somebody with a high skill, while at the lower end (corps and army) you want the logistic wizzards and such?
Not necessarily. Remember, a Rommel at division level may give 100% of his skill bonus to his division, but that's just one division. Make him a theater commander and suddenly he's affecting potentially hundreds of divisions. The individual impact is lower but the overall impact is greater. But of course, you'd need a good balance.
Balance doesn't seem all that important. As long as each successive level of command has at least twice as many divisions as the last, better generals should always be promoted. 100% of a trait applied to a single division is less of a cumulative bonus than 50% of a trait applied to 3 divisions, which is less than 25% applied to 9 (or even 7), which is less than 12.5% applied to 27, and so on and so on.
Again a very nice DD and give us a better idea about land combat and brigades, but doesn't bring any light to the aspect in which I have my deepest fears about HoI3, how air warfare will be (hopefully not like HoI2 at all).
That only works if all the forces at the higher level are facing the same obstacles as those on the current one. If you have a theater where only one out of three Army Groups is doing the fighting, you'd be better off keeping that talented commander at the Army Group level, rather than halving his bonus to the active Army Group and giving it to the two twiddling their thumbs in the trenches.
Yes, but I mean in a more detalied wayIt would be a bit odd if it wasn't like HoI2 at all. This was already discussed in a different DD, though.
Don't know penalties for Lt Gen Commanding 4/5/6 Divs, or General commanding 10/12/16 Divs, or even if there is a penalty. Maybe command chain doesn't have that kind of penalty anymore.