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Feb 15, 2002
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OOOOh. NOW this i like. SR is no longer an abstract thing. Which means that
you no longer can SR out of a pocket about to close.....ah... this made my day :)

nappy



Of course you can Strategically Redeploy them, but they'd still be visible on the map and be able to be bombed.
 

jalapen0

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One question. Let's say you have Theater A HQ with Army A HQ under it, and several divisions with HQ's under that.

Let's say I create a new Theater B HQ and I want to assign Army A to Theater B. Will all of Army A's assigned divisions go with Army A to Theater B? In otherwords, do they inherit the change?
 

DiLune

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That too is possible. You can detach 1 brigade from a 3 brigade divison and attach it again later or a totally different one.

So, in essence, if I had 20 armored divisions I could detach 1 armored brigade from each, fill in with a motorized brigade and then take those 20 armored brigades and "increase" the number of armored divisions available to me by combining them together, say in 10 new divisions with 2 brigades each?

I can't imagine any country would be so foolish as to do that...
 

jalapen0

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So, in essence, if I had 20 armored divisions I could detach 1 armored brigade from each, fill in with a motorized brigade and then take those 20 armored brigades and "increase" the number of armored divisions available to me by combining them together, say in 10 new divisions with 2 brigades each?

I can't imagine any country would be so foolish as to do that...

Pretty sure the Germans did it. Anyways, I love the idea, I hope it can be automated some how?
 

DiLune

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Pretty sure the Germans did it. Anyways, I love the idea, I hope it can be automated some how?

Heh, I know the Germans did it. It was a part of their difficulty in Russia.

But...I love the idea of being able to tinker with our divisions and suddenly have partial strength divisions spring up to cover area. Then you can reinforce those partial strength divisions with new brigades and bring them back into combat.
 

wolf1455

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About Division

If in a brigade swap one Division is empty, does it dissapear or can it be called later when brigades are awailable? F.e.x. if I dismantel th 21 pz in afrika and want to bulid an new one in France with altoghether new bunch of brigades, is the 21pz awailable again?
Also a question related to this, is battle history attached to the division, brigade or the leader? If yes in the Division part will it still be there when the division is rebuildt?
Finaly, you are doing an awsome job, I want to play this game "YESTERDAY"
bra jobb
 

unmerged(63310)

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So what happens if an Army Group operates without a theater commander? Say if Germany has invaded Soviets and sent an Army Group deep into Caucus Mtns? It was never attached to a theater commander so does that mean it acquires penalty or no penalty since it was never attached?

Or is such a scenario impossible because part of making an Army Group is assigning it to the next higher command level?

I'm trying to figure out how many theater commanders there can exist on one front or if you can operate without one. because it seems more beneficial to operate eventually with many theater commanders so all the troops remain in their command range in large fronts.
 

Van Diemen

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Heh, I know the Germans did it. It was a part of their difficulty in Russia.

But...I love the idea of being able to tinker with our divisions and suddenly have partial strength divisions spring up to cover area. Then you can reinforce those partial strength divisions with new brigades and bring them back into combat.
Yes, indeed. This is a very nice detail added by Paradox, I do hope that the AI can do the same as well. I really like the additional effects that you can deplete some formations in order to favor other if necessary.
 

DiLune

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Another question for me is: what is the incentive for promoting generals? If I'm only getting 12% from a Field Marshall and 25% from an Army Group commander why would I take my higher skilled leaders and promote them? They can't go back down to a lower level if I need their skill and at the higher levels I'm getting almost nothing out of their high skill (a skill 4 Field Marshall isn't really that much worse than a Skill 5 or 6 Field Marshall.)
 

sapper66

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Is there a limit to how many subordinate units a HQ can have?....

for instance

A corps can have a max of 4 div
A Army can have a max of 5 corps (would be a total of 20 Div)
A Army Group can have a max of 5 Armies (Woud be a total of 100 Div)
A Theater Can have a max of 3 Army Groups (Would be a total of 300 Div)

And any unit over that amount gets bonus a reductions to combat/supply etc? How does the unit capacity to HQ's work

ty in advance?
 

Alex_brunius

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Another question for me is: what is the incentive for promoting generals? If I'm only getting 12% from a Field Marshall and 25% from an Army Group commander why would I take my higher skilled leaders and promote them? They can't go back down to a lower level if I need their skill and at the higher levels I'm getting almost nothing out of their high skill (a skill 4 Field Marshall isn't really that much worse than a Skill 5 or 6 Field Marshall.)
Just an example but 12.5% affecting say 40 divisions is more total bonus then 25% affecting 12 divisions...
(500%>300%)

So promoting all your best commanders will give you a better overall army at the cost of no really excellent spearhead divisional/corps commanders. I belive Its up to your own playstyle what your preffer really.
 

Alexander Seil

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So what happens if an Army Group operates without a theater commander? Say if Germany has invaded Soviets and sent an Army Group deep into Caucus Mtns? It was never attached to a theater commander so does that mean it acquires penalty or no penalty since it was never attached?

You don't get the Theater-level bonus (reduced cooperation penalties). Probably that's it.

Or is such a scenario impossible because part of making an Army Group is assigning it to the next higher command level?

Every HQ has a fixed "level" when built, judging from what King said. An Army Group HQ is an Army Group HQ even if it's the only unit in your entire army.

I'm trying to figure out how many theater commanders there can exist on one front or if you can operate without one. because it seems more beneficial to operate eventually with many theater commanders so all the troops remain in their command range in large fronts.

Theater HQ ranges are probably so big that this is not going to be a concern. But Germans more or less had two - OKW and OKH (technically the latter was subordinate to the former, but not in practice I think - one controlled the Western Front, and the other the Eastern).
 

peo

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Sounds very nice.
Just a bit concerned about for example no one promoting Manstein (or similar) above the corp level for example.

Also a tad bit confused about the HQ divisions. I'm going to guess a HQ division will mostly be one brigade and the one brigade divisions can't have leaders assigned to them. Are the HQ divisions exempt from that rule?
For example if I make a theatre HQ division with one brigade will it be able to have a field marshal in it? or is the assigned theatre commander not the commander of the HQ unit?
(not unthinkable if you think real HQ units are a bit separate and mostly commanded by specialist staff officers rather than the commander of the entire unit just as any other sub-unit in the greater unit)

Hope I made any sense.
 

Neomann

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unmerged(63310)

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Another question for me is: what is the incentive for promoting generals? If I'm only getting 12% from a Field Marshall and 25% from an Army Group commander why would I take my higher skilled leaders and promote them? They can't go back down to a lower level if I need their skill and at the higher levels I'm getting almost nothing out of their high skill (a skill 4 Field Marshall isn't really that much worse than a Skill 5 or 6 Field Marshall.)

I am wondering the same thing... right now it appears the best place for highly skilled commanders is only 1 level up from bottom so 50% of skill still applies to more than one division. Above that its diminishing returns as highly skilled gets diluted by command distance penalties.

Would I rather have a 2 skill division MG that adds maybe 1 trait and +10 combat with 5 skill LG that has 3 traits and can pass on 50% of those traits bonus + the skill bonus of traits, assuming 1 skill adds 5% so the corps under the LG actually get 75% of his trait plus reserves are very likely to enter combat. Seems the best leader to command breakthrus.

I'd guess high skilled leaders with few or a single trait which you keep consistent are the best to make into FMs as the traits spread out so much are not that useful unless stacked.

Though if you add every part of the command structure together... I am not sure if the final effect of threater traits is 12.5% or 6.25%... but in sum you get 100% trait +50% trait +25% trait + 12.5% + 6.25% of theater commander if all units in range and radio effects 0. So if every leader from Theater down has offensive trait then you could get division at bottom bonus of 10+5+2.5+1.25+.625=19.375 offense bonus.

Seems pretty cool and alot of choices to make however it works out. Seems pretty powerful too as Russians for instance if you make defense priority you could get nearly +20 trait defense + dugin of +20 not considering terrain or radio, minster, and doctrine effects. Though of course that is assuming same #s from HoI2 carry over.
 

Myth

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Heh, I know the Germans did it. It was a part of their difficulty in Russia.
Actually, some people believe that it improved German combined arms performance because before the change German armored divisions were entirely too tank-heavy, kind of like Soviet or British armored divisions. But that's for another thread in another sub-forum. ;)