Another get update. I can hardly wait for the game to be released. But, I will have to buy a new PC first and replace my 3 year old one.
Hmm. I missed the afternoon rush in which developers actually answer questions.
Still. I'm left to wonder; We'll need a lot more HQ units now, and they need to be close. For major powers, especially those centered around the axis of Europe (hey, what a coincidence in the naming) that shouldn't be a problem. But for small nations that can barely scrape together 10 divisions this will be a problem; whereas they should probably be profiting of way closer central leadership.
Say Holland could realistically field like 5 divisions? What would be the reason for 5 german divisions getting bonusses over the 5 dutch ones because they're lower in the chain of command? I realise the difference is slim but still.. A commander can wear several hats. And it's effectiveness should rely on the amount of divisions below him/her and not the amount of stars on the shoulder.
I've got a similiar question but much more basic; what is the span of control for each HQ? This is extremely important...it would be extremely unrealistic if you had 20 divisions reporting to a Coprs in one area and 3 to another. Realistically, this is still a major issue for modern armies.
sorry if this has been covered already.
Will Leaders lose skill, (and any accrued experience) like in HOI2 when they are promoted? I sure hope not. I never saw the reason why a leader would become worse as he is promoted, and since the command structure will already disperse his traits, I hope that skill is maintained
Personally, I think it's better that leaders lose experience/skill when they're promoted. Commanding a corps is not the same as commanding a division, or an army - different (albeit overlapping) skill sets and abilities are required. The loss in skill/experience reflects a commander's 'learning curve' in his new command. In any case, active commanders will relatively quickly regain experience.
One question. Let's say you have Theater A HQ with Army A HQ under it, and several divisions with HQ's under that.
Let's say I create a new Theater B HQ and I want to assign Army A to Theater B. Will all of Army A's assigned divisions go with Army A to Theater B? In otherwords, do they inherit the change?
So what happens if an Army Group operates without a theater commander? Say if Germany has invaded Soviets and sent an Army Group deep into Caucus Mtns? It was never attached to a theater commander so does that mean it acquires penalty or no penalty since it was never attached?
Or is such a scenario impossible because part of making an Army Group is assigning it to the next higher command level?
I'm trying to figure out how many theater commanders there can exist on one front or if you can operate without one. because it seems more beneficial to operate eventually with many theater commanders so all the troops remain in their command range in large fronts.
Sounds very nice.
Just a bit concerned about for example no one promoting Manstein (or similar) above the corp level for example.
Also a tad bit confused about the HQ divisions. I'm going to guess a HQ division will mostly be one brigade and the one brigade divisions can't have leaders assigned to them. Are the HQ divisions exempt from that rule?
For example if I make a theatre HQ division with one brigade will it be able to have a field marshal in it? or is the assigned theatre commander not the commander of the HQ unit?
(not unthinkable if you think real HQ units are a bit separate and mostly commanded by specialist staff officers rather than the commander of the entire unit just as any other sub-unit in the greater unit)
Hope I made any sense.