• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Thomas Kenobi

Captain
34 Badges
Feb 11, 2009
463
0
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines
all good news, but I still think the peace negotiation system is an april joke... :confused:

Unfortunately, I don't think it is. And it worries me, because that's not the sort of thing that can be modable.
 

Lauri

Lt. General
79 Badges
Feb 10, 2009
1.479
15
tia.the3rdage.net
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I hope it's a joke, even though I usually go for it all in my HoI games, I would like to draw my own edges of my newly gained contry... It's good that Bitter Peace still exists, because I don't want all of Russia when playing Germany... Well, acctually I just want to win against Russia, I usually liberate Ukraine, and some other small contries, just to have more allies, and because I don't want the map to looks screwed... which it usually end up doing... :p
 

Filou

Sacré
16 Badges
Oct 1, 2002
5.695
85
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
These icons will indicate how many hits on the national unity the country is taking. First one is indicating the hits form the strategic bombing, the second one- form the attacks on the convoys. The middle one is maybe the combined value, or indicates the intelligence and political hits.
My bet the middle one is related to land warfare.
So it could be something like the amount of enemy troops in your country compared to yours (including your allies), and/or something that factors the control of the territory.
Or even it could be tied to the amount of IC controlled by the enemy, it's the strategic par of the warfare after all.
 

HMS Enterprize

On loan to the C.S Navy
26 Badges
Jun 21, 2004
4.903
57
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Darkest Hour
Nukes will have an effect on the country they are used on to increase the chances of surrender. Excellent news, the nuke should have more consequences than simply destroying IC. The fear these weapons create should be a big thing.

Very good news indeed.
 
Jan 9, 2005
8.858
5
WWII is an all out war against idealogies.

None of them would surrender without the bomb.

Of course they would. Stop using hindsight as a point of argument - it does not work.

Every single
war before WWII was concluded without the atomic bomb. :eek:o

If the Japs had been defeated on their home islands, they would have surrendered. The bomb was simply an alternative to millions more lives being lost. Germany surrendered - no bomb was dropped on them.

The Soviets would have surrendered eventually (by all accounts they weren't far off in '42/'43.) A bomb would not have been needed had the war turned out differently in other theatres.
 

GLENN

Second Lieutenant
17 Badges
Dec 17, 2002
2.166
1
Visit site
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Hearts of Iron II: Beta
Germany was completely conquered. So what's your point?

That is total conquest.

Can you imagine choosing all those extra provinces in a peace negotiation? They added over 10,000 extra provinces.

Now what the hell was the name of that province? Where is it agin on the scroll? What provinces is the AI refering to when they offer a peace agreement?

Are you smart enough to remember all those names and where they are located?

If there were regions it would be different.
 

Alerias

Field Marshal
7 Badges
Aug 10, 2002
7.087
402
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Age of Wonders III
I'm highly displeased with the peace options.

I wanted Paradox to get away from the silly "total war" black and white model; but more importantly, I find that breaking the UK's government and not being able to win any British colonies in the process - worse, not being able to sign peace with the rest of the Empire at some point - is a very problematic setup.
 

dsteve3

Lt. General
93 Badges
Oct 17, 2002
1.352
222
forum.paradoxplaza.com
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
There are ways to do this.
Bold mine.

Oooo, this is getting better all the time!

I can hardly wait! Playing as Germany, marching on Washington, I destroy the governments of 80 nations around the world, their homelands already conquered. Every island, every jungle, every scrap of land everywhere has witnessed the boot and track of my armies ...

Then what? What actually happens when I capture every last piece of land, and the governments no longer have anywhere they can exile to?

But I do like the end of victory point provinces determining when a nation is defeated. Better that they should have to be defeated everywhere. This implies that every unit has to be defeated as well.
 
Jan 9, 2005
8.858
5
Germany was completely conquered. So what's your point?

That is total conquest.

Can you imagine choosing all those extra provinces in a peace negotiation? They added over 10,000 extra provinces.

Now what the hell was the name of that province? Where is it agin on the scroll? What provinces is the AI refering to when they offer a peace agreement?

Are you smart enough to remember all those names and where they are located?

If there were regions it would be different.

You're making the assumption that the HoI2 system should be used.

It should not.

A drag & drop/select system would be much better. Remember, it's the EU3 engine - think how the province setup worked in that (if you've played it) - only an expanded version.
 

unmerged(19967)

Corporal
Sep 23, 2003
29
0
Visit site
...Strategic warfare, we already mentioned that strategic warfare can be used to lower national unity. It is now perfectly feasible to bomb Rotterdam and induce the Dutch to surrender. Basically uncontested strategic warfare will lower national unity. Note with the surrender logic being what it is bombing a country that still holds all its provinces (say like bombing Ploesti in Romania) won’t actually make the country surrender, you still need troops on the ground. However it will make the country become more vulnerable to surrender, meaning it won’t hold on as long once things start to go bad. Basically strategic warfare sort of works like this, each successful attack reduces national unity, each defence increases national unity.

Does strategic warfare consist of more than just bombing (e.g. naval blockades, where appropriate)? Because if it involves nothing more than just a [conventional] bombing campaign, it would be fairly ahistorical.

The Allies were mistaken in believing that bombing Germany around the clock would force a popular uprising in Germany, only to be proven wrong as the people continued to persevere. Germany believed the same thing in the Battle of Britain, but the British had their 'finest hour'. The US had to resort not to one, but two atomic weapons before the Japanese finally capitulated.

I'm all for gameplay, but not at the expense of history altogether.
 

unmerged(58541)

Hauptmann
Jun 30, 2006
327
0
The lack of surrender negotiations is rather frightening i imagine myself having to fight endlessly vs exiled british government,i usually conquer Britain in late 1940 in HOI3 it appears i`ll be fighting with them till 1948 with the USA joining the losing side just for the fun of it.
Another think just imagine i`m not in an alliance neither is my enemy where would the government in exile go,can`t i just annex the fully conquered nation? :confused:

ps:i truly can`t understand the reason of not including peace deals,NOBODY and i really mean NOBODY ever declared war with the intention of just fighting endlessly.
 

PIT_AMERO

Lt. General
5 Badges
Nov 21, 2008
1.377
0
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
My bet the middle one is related to land warfare.
So it could be something like the amount of enemy troops in your country compared to yours (including your allies), and/or something that factors the control of the territory.
Or even it could be tied to the amount of IC controlled by the enemy, it's the strategic par of the warfare after all.



Yeah, you may be right.
But my bet is based on the assumtion, that if it's land warfare based, the icon will represent tanks or infantry or artillery. So with these flags, it's more probably a summary of all things, or represent the effect of your policies.
 

unmerged(1823)

Johan's Home Account
Mar 14, 2001
4.097
106
Does strategic warfare consist of more than just bombing (e.g. naval blockades, where appropriate)? Because if it involves nothing more than just a [conventional] bombing campaign, it would be fairly ahistorical.

The Allies were mistaken in believing that bombing Germany around the clock would force a popular uprising in Germany, only to be proven wrong as the people continued to persevere. Germany believed the same thing in the Battle of Britain, but the British had their 'finest hour'. The US had to resort not to one, but two atomic weapons before the Japanese finally capitulated.

I'm all for gameplay, but not at the expense of history altogether.

you need to read the dev diary again. and specifically the part you quoted.
 

Tzare

First Lieutenant
2 Badges
Oct 2, 2004
206
0
  • Hearts of Iron III
  • 500k Club
It is based at the capital of the faction leader.
So what happens if a country breaks another one within the same faction? I assume you mean factions as communists, fascists etc and not the alliances themselves. I guess an austrian goverment wouldnt go to Berlin if Germany decided to do it the hard way :p
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
If they are overseas then you need to take them one by one.

I'm sorry because I don't get it. If a country rules even small islands it will not be beaten until the very last piece of rock will be conquered?

One more question: what about the unpredictability of the history that you wanted to bring in the game/engine? Maybe a more realistic (less fanatic?) Churchill would surrender after the French defeat.

Finally why a country should “by default” surrender only if all the land is conquered? De Gaulle was nicknamed by Churchill “Charle sans terre” and at the end of the war he got some.
 
Last edited: