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Kikaider

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This would be very nice but I see no indication of this and since the convoy system mostly is adopted from HOI2 it seems like its going to be 1 port at the time. But hopefully this has been considered cause those unnatural periods of out of supply when some forward province that the game had chosen as your supply unloading location was captured were really annoying and unrealistic.

Directing supply only to naval bases ofc will help this situation. Now fx Italy may actually have a reason for considering improving the port of Tobruk pre war, which I think is lovely.

Then you haven't read dev diary #9 to closely, check the screenie and you'll see multiple outbound red arrows to french algeria ;) which is why I was able to think up my explanation :D
 

Thracian

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a convoy raiding assigned ship, say a submarine, will engage enemy warships in the sea? or will they defend themselves when attacked? it would be good to have an option like "attack convoys & stay away from warships".
 

unmerged(58541)

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Btw i have the impression that trade in HOI2 was totally maritime which none of the time was true for the axis members.Will it be the same in HOi3?
Also can you change convoy roads?Historicly most of them travelled through the northern most part of the Atlantic in hope of evading the U-boats.
 

juv95hrn

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Making all ports to well garrisoned fortresses must be quite a good strategy to defend from landings.
And was exactly what the Germans did, thus the invention of the mulberry harbours.
 

Van der Gent

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And was exactly what the Germans did, thus the invention of the mulberry harbours.

But we don't have that in game, so my fortified harbours will prevent the success of allied landings. :cool:
 

krieger11b

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This is going to be so much more interesting. First off, no more resource trading exploit.

Second a player and Germany is going to have to devote resources to building a decent merchant marine.

Third would be doing real life sneeky things like using a neutral nation as a third party for resources overseas. I imagine Germany did this with Nationalist Spain. It would be a good excuse to not attack Belgium or at least the Nertherlands, I like in HOI2 to not attack the Netherlands and use them as a vital resource for rares as long as I could.
 

Thomas Kenobi

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What about Oslo? Why wasn't it used outta curiosity? Could have additional rail capacity be subsidized by Germany? Was there no spare rail capacity that could have been used?

Just curious :).

As far as I know, the road network between the mines in the north and south was inadequate. I suppose a Germany subsidized rail network would be expensive but feasible. Not sure how something like this could be implemented in the game though.
 

juv95hrn

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But we don't have that in game, so my fortified harbours will prevent the success of allied landings. :cool:

Not if units will lose org at the rate they did in HOI2 when out of supply. Although its obvious that surrounded forces of limited size could maintain battle efficiency and cohersion during months if stockpiled supply was available (the atlantic ports that werent captured is the perfect example of this) this was not possible in HOI2 because the units would rather quickly lose all org and the surrounded fortified location would be overrun without resistance. I did not like the way ix the Leningrad siege played out in HOI2 due to this so I hope this is changed (by placing ports on both sides of lake Ladoga as there were historically?)
 

unmerged(56754)

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The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.

From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.

The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.

Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.

Exactly, However, I believe the point of this is that, in HOI3, if Germany does built how many U-boats she had historically, it won't be possible, instead Germany would have to invest some serious effort in order to do this.
 

juv95hrn

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As far as I know, the road network between the mines in the north and south was inadequate. I suppose a Germany subsidized rail network would be expensive but feasible. Not sure how something like this could be implemented in the game though.

Rail capacity existed to transport the ore to the Swedish Baltic ports like Luleå for shipment of the ore to Germany during approx 9 months of the year. Only when the Baltic frooze would ore be transported from Narvik. Why the ore wasn't transported by rail all the way to Germany avoiding sinking I don't know but I would imagine lack of rail capacity due to the high weight and amount of the shipped material.
 

Markusw7

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Not if units will lose org at the rate they did in HOI2 when out of supply. Although its obvious that surrounded forces of limited size could maintain battle efficiency and cohersion during months if stockpiled supply was available (the atlantic ports that werent captured is the perfect example of this) this was not possible in HOI2 because the units would rather quickly lose all org and the surrounded fortified location would be overrun without resistance. I did not like the way ix the Leningrad siege played out in HOI2 due to this so I hope this is changed (by placing ports on both sides of lake Ladoga as there were historically?)

all divisions have a small amount of supplies carried with them so pocketed divisions won't be losing org straight away because they are still in supply.
 

Thomas Kenobi

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Rail capacity existed to transport the ore to the Swedish Baltic ports like Luleå for shipment of the ore to Germany during approx 9 months of the year. Only when the Baltic frooze would ore be transported from Narvik. Why the ore wasn't transported by rail all the way to Germany avoiding sinking I don't know but I would imagine lack of rail capacity due to the high weight and amount of the shipped material.

Thanks for clarifying that juv95hrn.
 

krieger11b

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Not sure if this is possible in HOI3 as in HOI2, but if it is, when I'm planning a major invasion I'd pre-fab a good deal of ports (say 10 or the maximum a prov can have)
But its questionable that one can build naval bases not attached to a province in HOI3

And without TC we won't worry about that odd TC drain having a port in storage makes, how in the world would it cause a drain sitting in a warehouse or open yard somewhere? I guess it was a way to prevent us from overstocking in the begging of the war, I think they should be treated like factories, you can build them in a province after you take it, having a port or an airport in storage seems like a real odd thing. It take a long time to make them and would be hard to pre fabricat a port and then ship it, I don't think that kind of construction existed in WW2, airfields maybe with that pre-fab steel runway stuff the US and maybe others had, but you still have to carve out a flat surface first. The US had a lot of pre-fab hangers too, maybe a research item or something, but a port? At least a permanent one and not that flimsy thing at Normady that only lasted a couple months before getting destroyed by the weather.
 

juv95hrn

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all divisions have a small amount of supplies carried with them so pocketed divisions won't be losing org straight away because they are still in supply.

Yes, thats fair enough but some of those garrisons in the atlantic ports were under siege for months without any sizeable supply additions and still the US forces judged it too dangerous to mount any offensives against them. I can't see how the HOI2 supply system could simulate such a situation.
 

Jmland

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Ha! I sure hope so, otherwise island-hopping is going to suck.

I also wonder this -- will divisions in transports still lose org.? I always thought that was silly -- it's not like they are starving on the boats!

Actually it's not. For example, imagine you are an infantry private in 1st Inf Div on a transport crossing the atlantic heading for Morocco for the Torch Landings. Two weeks below deck, allowed up on deck for 20 mins once each 24 hour period, 2 cubic meters of space for you and your gear, sleeping accomodations are in the engine compartment, semi-private (you and 150 of your closest friends). You got barely enough fresh air moving through the bulkheads, 24 hour noise, no showers, a 30 minute wait in line to use the head (latrine/bathroom), people vomiting from getting seasick, and best of all, the high quality military field rations that were bought from the lowest bidder.

Other things you have to consider:
-various unit commanders have been out of touch during the crossing, as unless they were all on the same ship (and then not monitoring their units status) radio silence prevents them from communicating with their boss/peers.
-possible spread of illness among the troop. Being held in close quarters for a period like this is the best thing the typhoid virus could hope for.
-weapon/equipment maintenance, salt water spray is not known for it's kindness to ferrous based metal things. Prolonged exposure causes equipment problems.
 

Van der Gent

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Not if units will lose org at the rate they did in HOI2 when out of supply. Although its obvious that surrounded forces of limited size could maintain battle efficiency and cohersion during months if stockpiled supply was available (the atlantic ports that werent captured is the perfect example of this) this was not possible in HOI2 because the units would rather quickly lose all org and the surrounded fortified location would be overrun without resistance. I did not like the way ix the Leningrad siege played out in HOI2 due to this so I hope this is changed (by placing ports on both sides of lake Ladoga as there were historically?)

It'll take 30 days for my garrison to run out of supply, it will take 30 days for the enemy to run out of supplies as well.

In these 30 days I have plenty of time to bring in reinforcements and regroup and relocate any avilable Luftwaffe units. Even when those 30 days are over, my garrison still continues to be a great threat for a further number of days. That will give me plenty of time to launch an offensive to at least break the encirclement.

The main supply line over lake ladoga was in the winter when they could drive trucks and trains (yes, trains) over the frozen lake.
 

Gen.Schuermann

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But we don't have that in game, so my fortified harbours will prevent the success of allied landings. :cool:

Fortress Texel :cool:

I crossed the thread and saw nothing about that so I ask: is there still open trade in HOI3 and if yes, will they use convoy system?

Yup, King said it. the buyer will have to ship it himself, making trades interceptable. :)