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Kikaider

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People have mentioned in this thread that Norway, Sweden and Germany could be able to trade without convoys since they are in the same continent. Personally, I hope that this is not the case. The significance of the port of Narvik was exactly that this was this only port, that far north, that didn't freeze in wintertime. Therefore, it was the only way to transport iron, from the mines in north Sweden to Germany. Iron, that was extremely important to German industry. If Sweden and Germany can trade overland freely, then the significance of Narvik will be removed and with it, the strategic significance of controlling Norway.

What about Oslo? Why wasn't it used outta curiosity? Could have additional rail capacity be subsidized by Germany? Was there no spare rail capacity that could have been used?

Just curious :)

Edit: Also:
So Germany cannot buy iron ore from Sweden?
Yes, and as the buyer they'd handle the convoy, but Sweden couldn't 'sell' it because you can only offer money in exchange for resources, not offer resources in exchange for money.

...if I understand trade correctly.
 

Manziel

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So Germany cannot buy iron ore from Sweden?

They can.
You can just not give anything for free, so if Sweden would like to support Germany for some reason, they could not trade the iron ore for nothing in return
 

juv95hrn

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"Another aspect that impact convoys is that the amount of supplies and fuel that can be shipped into a naval base depends on the size of that naval base. And yes, only naval-bases can be the origin or destination of a convoy."

Excellent news! This will greatly enhance the feeling and realism of the North African campaign I bet.

Question:

In HOI2 when you abandonded/retreated from a port it was sometime impossible to manually redirect supply convoys to another port on that continent (Say North Africa or Köningbsberg during the Polish campaign) at least not if you turned auto convoy function on again. This would mean that the enemy would capture your supply source and you would find yourself out of supply for several days, sometimes at a critical time point. I hope HOI3 will allow you to set the recieving port for supplies and keep it there even if you automate the rest of your convoys to avoid this problem.
 

HMS Enterprize

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The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.

From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.

The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.

Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.
 

Zuckergußgebäck

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Excellent.

I am, however, wondering what Paradox is going to do about the immensily large resource stacks that existed in every country's capital by the time war broke out in HOI?

(I do have a feeling that Paradox has answered this som time ago)
 

Gen.Schuermann

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King, can you review your response on this. If Germany doesn't have the convoys to trade with Veneuela or Siam, then it doesn't have the transport capacity to trade with Norway.

But as I understand it...
1. If belgium was making the trades instead of Norway, then Germany can get the resources with 0 convoys.
2. If Germany has the convoys, it may still be beneficial to trade with Sweden (since they are neutral) because germany can protect its convoys on a Sweden to Germany path, but can't protect a Germany to Venezuela path. Sweden can trade with Venezuela without fear of US/GB ships destroying their convoys since they are neutral.

Which would be perfectly logical and realistic. Take Switzerland. One of the main reasons the germans didnt kill Switzerland was the ability to trade through Switzerland as means of a proxy. Perfectly viable, and makes neutrals more interesting.

The most important thing here will be money. I am eagerly awaiting their proposal and diary about money per se.

Excellent.

I am, however, wondering what Paradox is going to do about the immensily large resource stacks that existed in every country's capital by the time war broke out in HOI?

(I do have a feeling that Paradox has answered this som time ago)


I think they said they capped it soem time ago?

The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.

From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.

The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.

Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.

While for the original timeline this may be true, you must also consider that if Doenitz would have had his way the uboat fleet would have been twice as large, and it is generally believed that 300+ boats in permanent engagement would have starved the UK into submission. Paired with the original Plan Z of 2 Carriers and 4 BBs plus 2 SHBBs as Covnoy raiders, i can see this happening.
 
Last edited:

Kikaider

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In HOI2 when you abandonded/retreated from a port it was sometime impossible to manually redirect supply convoys to another port on that continent (Say North Africa or Köningbsberg during the Polish campaign) at least not if you turned auto convoy function on again. This would mean that the enemy would capture your supply source and you would find yourself out of supply for several days, sometimes at a critical time point. I hope HOI3 will allow you to set the recieving port for supplies and keep it there even if you automate the rest of your convoys to avoid this problem.

Since naval bases can only receive a max amount of supplies per level of base, I would assume the autoconvoy would select multiple ports to be depots, so even if 1 is over run, you wouldn't be completely out of supply (i.e. Tripoli is still safe even if Tobruk is over run)
 

Enzo

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Very good dd I guess :)
1. Trade route will be on the map through convoy
2. Convoy will lost their resource if sunk
3. Capacity come into play with naval base size.
4. No naval base, no oversea trade, am i right ?

Thanks for this update :cool:
 

Porkman

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Well, what if every major atoll that produces some resources starts with (at least) a size 1 navy base. Those would be at least nominally garrisoned, so they would have at least a 'minor' port from which to receive supplies. Random/Barren atolls could be left empty, because why would anyone defend a useless island? If a player decides to ahistorically build up some other random island as a forward base, he can build the airbases and naval bases to supply it himself. Then the island wouldn't be useless now and would be worth fighting over. Island hopping could then literally be that, going from 1 important atoll to another, skipping over barren islands, and strangling minor ones by blockade.

I see no real problem

The problem is that giving naval bases to islands that don't have them is going to wreck the naval war. Even low capacity lvl 1 bases gives too much flexibility.

Lets say the land logistics system worked like this and you needed an airbase to receive supplies. If the Devs answer was, "we'll just put a lvl 1 airfield on every Soviet Province" it would be terrible. It would give the air force too many bases.

"but base size scales so that these little naval bases could only handle one or two ships...."

True, but adding a small base to every Japanese island gives the Japanese, and then the American player 20 extra spots to stash damaged ships. If my taskforce gets damaged, I don't have to send it back to Pearl Harbor. All I have to do is break it up and drop the damaged ships into the captured Japanese islands individually. Instead of having to go back to one big naval base to repair, we'll have to chase down the fleets around 20 little bases that never existed in real life.
 

TheLand

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The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.

From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.

The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.

Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.

Of course, in HOI one is able to building many more U-boats than the Germans ever did historically. In HOI2, sub warfare was a bit broken - firstly because in most versions ASW never worked properly, but also because even with no convoys Britain could quite happily sit there building units and bombing Germany, even if the rest of the Empire was gobbled up, thanks to huge resource stockpiles.
 

juv95hrn

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"How does it work when supplying troops that have landed and captured a province? If they don't capture a naval base soon they'll be out of supply. Meaning if I fortify my naval bases really well, all enemy landings will eventually fail becaus of lack of supply. (If they don't supply their units by air, but it's hard to supply many units that way) Please correct me if I'm wrong."

Confirmed and Im very content with this. Finally naval bases will be worth defending and fortifying.

This however brings up the question of Mulberry harbours. A tech that increases the amount a landing unit brings with it? A unit that works as a protable port? Not entirely neccessary to have in the game but it would be a nice feature.

Now if only the fortification system was revived so that as Germany you could recreate the destruction/siege/fortification situation to the end of the war in the atlantic ports after the fall of Cherbourg. Some of those garrisons held out almost a year until the end of hostilities. How is that going to be be possible if the supply system isn't changed? Let fortifications drastically reduce the amount of lost daily org? buildable supply caches in strategical locations like Leningrad, atlantic ports, stalingrad pockets etc?

The convoy/supply system seems to worl out wonderfully in HOI3, the only thing that worries me is how sieges and isolated unit supplies and fortifications will be handled.
 

Gen.Schuermann

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This however brings up the question of Mulberry harbours. A tech that increases the amount a landing unit brings with it? A unit that works as a protable port? Not entirely neccessary to have in the game but it would be a nice feature.

As King or Johan said, i guess Mulberry harbors would be those "30 day stashes of supplies" the initial landing parties take with them.

Were the Mulberry harbors used far into the late stages of the war? Or were the bigger ports then used once captured?

But as King and Johan already said, those kinds of harbors wont be part of the game. But 30 days should really be enough to capture a naval base or 2.
 

juv95hrn

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Since naval bases can only receive a max amount of supplies per level of base, I would assume the autoconvoy would select multiple ports to be depots, so even if 1 is over run, you wouldn't be completely out of supply (i.e. Tripoli is still safe even if Tobruk is over run)

This would be very nice but I see no indication of this and since the convoy system mostly is adopted from HOI2 it seems like its going to be 1 port at the time. But hopefully this has been considered cause those unnatural periods of out of supply when some forward province that the game had chosen as your supply unloading location was captured were really annoying and unrealistic.

Directing supply only to naval bases ofc will help this situation. Now fx Italy may actually have a reason for considering improving the port of Tobruk pre war, which I think is lovely.
 

Van der Gent

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TheLand

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I think the closest answer to "how will Mulberries be modelled" is:

King said:
The exact mechanics for building a port will be the subject of Beta testing, starting soon btw so keep sending in those NDAs, we'll tell you how it works later.

- so basically wait and see. It might end up that it takes a short period of time to erect a level 1 naval base but a much longer perido of time for subsequent ones, or that there is some tech that affects this...

The Allies captured Cherbourg within 30 days of landing, but it had very limited serviceability for a long time thereafter...
 

juv95hrn

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As King or Johan said, i guess Mulberry harbors would be those "30 day stashes of supplies" the initial landing parties take with them.

Were the Mulberry harbors used far into the late stages of the war? Or were the bigger ports then used once captured?

But as King and Johan already said, those kinds of harbors wont be part of the game. But 30 days should really be enough to capture a naval base or 2.

The mulberries were actually quite heavily used until the capture of Antwerpens intact port facilities if I remember correctly. Cherbourg was so heavily sabotaged by the Germans that it took a very long time before it could contribute to the supply situation. After the break out from the Normandie beach head it was rather a lack of supplies that stopped the allies from crossing France and entering Germany than defending forces. So in effect the Allies relied for the mulberries for more than 30 days for the majority of their supply. Ofc with the HOI2 supply system any surrounded fortified port garrison will surrender due to lack of supply within 30 days so the issue might resolve itself, albeit unrealistically so.
 

GLENN

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If you surround the port, we shouldn't have a problem.

I don't think your going to see any supply and resources comming from Germany during D Day.

The Convoys are going to travel the English channel? Right! I'd like to see them navigate between the Royal Navy.
 

Gen.Schuermann

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Not with my über-fortified naval bases! :p

Well the 'mericans shouldnt be landing there then if there is no chance to win anyway. I hate pre scripted events when its totally unattainable to win. I hope the AI automatically d-day's somewhere else then, like italy, southern france i.e. a proper torch, or the balkans. Providing a fresh game for once :)