So Germany cannot buy iron ore from Sweden?The buyer ships the goods, so neutrals cannot deliver goods to a non-neutral only the other way round. We did this because we felt it would be ruthlessly exploited by you lot.![]()
So Germany cannot buy iron ore from Sweden?The buyer ships the goods, so neutrals cannot deliver goods to a non-neutral only the other way round. We did this because we felt it would be ruthlessly exploited by you lot.![]()
People have mentioned in this thread that Norway, Sweden and Germany could be able to trade without convoys since they are in the same continent. Personally, I hope that this is not the case. The significance of the port of Narvik was exactly that this was this only port, that far north, that didn't freeze in wintertime. Therefore, it was the only way to transport iron, from the mines in north Sweden to Germany. Iron, that was extremely important to German industry. If Sweden and Germany can trade overland freely, then the significance of Narvik will be removed and with it, the strategic significance of controlling Norway.
Yes, and as the buyer they'd handle the convoy, but Sweden couldn't 'sell' it because you can only offer money in exchange for resources, not offer resources in exchange for money.So Germany cannot buy iron ore from Sweden?
So Germany cannot buy iron ore from Sweden?
King, can you review your response on this. If Germany doesn't have the convoys to trade with Veneuela or Siam, then it doesn't have the transport capacity to trade with Norway.
But as I understand it...
1. If belgium was making the trades instead of Norway, then Germany can get the resources with 0 convoys.
2. If Germany has the convoys, it may still be beneficial to trade with Sweden (since they are neutral) because germany can protect its convoys on a Sweden to Germany path, but can't protect a Germany to Venezuela path. Sweden can trade with Venezuela without fear of US/GB ships destroying their convoys since they are neutral.
Excellent.
I am, however, wondering what Paradox is going to do about the immensily large resource stacks that existed in every country's capital by the time war broke out in HOI?
(I do have a feeling that Paradox has answered this som time ago)
The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.
From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.
The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.
Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.
In HOI2 when you abandonded/retreated from a port it was sometime impossible to manually redirect supply convoys to another port on that continent (Say North Africa or Köningbsberg during the Polish campaign) at least not if you turned auto convoy function on again. This would mean that the enemy would capture your supply source and you would find yourself out of supply for several days, sometimes at a critical time point. I hope HOI3 will allow you to set the recieving port for supplies and keep it there even if you automate the rest of your convoys to avoid this problem.
Well, what if every major atoll that produces some resources starts with (at least) a size 1 navy base. Those would be at least nominally garrisoned, so they would have at least a 'minor' port from which to receive supplies. Random/Barren atolls could be left empty, because why would anyone defend a useless island? If a player decides to ahistorically build up some other random island as a forward base, he can build the airbases and naval bases to supply it himself. Then the island wouldn't be useless now and would be worth fighting over. Island hopping could then literally be that, going from 1 important atoll to another, skipping over barren islands, and strangling minor ones by blockade.
I see no real problem
The sad thing is, the whole convoy issue that gave Churchill sleepless nights, the uboats nearly defeating britain is pretty much a myth.
From early days there was always more convoy ships being built than sunk, even more so when the USA jumps in. A liberty ship can be built in a day IIRC for example.
The uboats caused a tightening of belts in the UK but it was not ever close to bringing the UK to surrender...WW1 maybe, not WW2.
Granted, I suppose the UK could have eventually ran out of cash to pay for said goods or men to man them but again, when the USA jumps in, things change again.
This however brings up the question of Mulberry harbours. A tech that increases the amount a landing unit brings with it? A unit that works as a protable port? Not entirely neccessary to have in the game but it would be a nice feature.
Since naval bases can only receive a max amount of supplies per level of base, I would assume the autoconvoy would select multiple ports to be depots, so even if 1 is over run, you wouldn't be completely out of supply (i.e. Tripoli is still safe even if Tobruk is over run)
But 30 days should really be enough to capture a naval base or 2.
King said:The exact mechanics for building a port will be the subject of Beta testing, starting soon btw so keep sending in those NDAs, we'll tell you how it works later.
As King or Johan said, i guess Mulberry harbors would be those "30 day stashes of supplies" the initial landing parties take with them.
Were the Mulberry harbors used far into the late stages of the war? Or were the bigger ports then used once captured?
But as King and Johan already said, those kinds of harbors wont be part of the game. But 30 days should really be enough to capture a naval base or 2.
Not with my über-fortified naval bases!![]()