Hi
First of all that is my firs post at that forum, i usually only reader but this time i feel that i have to intervene the developement of HOI3.
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First of all i read all developement diaries and i have some critics (that is how thinz develop)
- I dont like the display of divisions without counters cause it gives you the feeling you have only one solider in province but i like to play that game with armies and i want to feel that thing. You should address to feelings rather than eyes cause that is why people chose to play map based strategies.
- Also i know that HOI series is not an economy based game but you should include some economy(not as detailed in Vicky) because when i am playing the HOI2 after 5 years i have to declare war to my neigbourhoods because there is nothing to do for making your country powerful. You should include some internal boosters like commerce, Because if you play it 3 times with same country even having a world domination became boring.
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Welcome to the forum.
You can choose to play with counters or sprites. There are screenshots of both. The counters will show the NATO unit designation for Div/Corps/Army/Army Group. The sprites show above their heads a floating flag one for each Div in the stack, so it gives an indication of the number of units in the stack. See this thread for all of the screenshots and you can see what I mean:
Screenshot Megathread
For example, if you look at the one from February 4th 2009 for Yugoslavia, you can see the sprite for Beograd (Belgrade) has about seven Divisions, while the one in Sarajavo has only three. The Outliner on the right of that screen with the list of Corps is also very helpful. You will be able to click on each Corps and see a list of the Divisions in it.
It looks like there is going to be a more more comprehensive Trade system, which will use money instead of bartering, though we've not seen the details yet. But this is a war game, not an economics/trade game, so don't expect anything like Vicky.
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