Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.217
37.359
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Let’s start with a quick recap of information in previous developer diaries. Each country generates a value known as leadership. This via a slider system is allocated into 4 areas, one of which is espionage. When you have assigned enough leadership to espionage a spy point is generated that can then be used to spy on people.

Next let’s move onto what we were thinking when we started to design this system. Espionage was first added in Hearts of Iron 2 Doomsday, and it was a rather nice addition to the game. However it didn’t mean we felt we couldn’t improve on it. We aimed to improve in three ways. These are interaction, interface, and consistency.

We have worked hard to make the espionage system simple to use. Instead of manually clicking every time you wish to send a spy you simply set priorities and spies are sent our if available. You can then tweak these as required; the system is very similar to the autosending of merchants in Napoleon’s Ambition (if you are familiar with that game). We also feel that this system is more realistic, leaders of countries didn’t manually manage their intelligence agencies, instead they would be given broad direction on where to focus their efforts and given resources to carry it out (in our case it is setting of a leadership value in the slider) and then they would do the best they could within the scope of the orders given. We have taken a similar approach to the actual using of spies, again for the same reasons of simplicity and reality. Instead of giving individual orders as in Doomsday you give your intelligence services a focus and they will continue to execute this mission until told otherwise. We’ll talk a little bit more about missions later on.

Then we have the interface, essentially the whole interface was built from scratch. Our goal to make intelligence information clear, leaving you more time to decide what to do with this information. We have also added more information in the intelligence screen, especially in the economic and political sides. With this is mind we have also cooked up a handy little solution that allows the intelligence screen to be saved, so it will update only monthly, or when the amount of spies you have placed in that country changes. This should make using the intelligence screen easier, if you just want to double check something it will still be the same and also avoid you trying to jump backwards and forwards into the intel system to watch out for enemies.

For intelligence missions we have added a number of options, in your own country you can search for enemy spies, support your ruling party or lower your neutrality value. These are pretty self-explanatory. The first two options are also available for other countries as well, so you do not have to just use espionage to subvert your enemies you can also use it to prop up your allies. For those of you who prefer to use espionage to only gather information we have three options, military, tech and political that boosts the accuracy and quantity of information you will receive in these areas.

beta_mar11.jpg
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.526
1
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
This certainly seems more intuitive.
It drove me nuts having to send/kill spies every week in HOI2.
 

Delta107

Imperial Guard Conscript
50 Badges
Feb 13, 2006
1.392
135
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Cities: Skylines
At last intel dd. :D
 

safferli

academic outlaw
Moderator
107 Badges
Mar 10, 2006
12.049
426
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
With this is mind we have also cooked up a handy little solution that allows the intelligence screen to be saved, so it will update only monthly, or when the amount of spies you have placed in that country changes. This should make using the intelligence screen easier, if you just want to double check something it will still be the same and also avoid you trying to jump backwards and forwards into the intel system to watch out for enemies.
This I don't understand. What do you mean with "save the intelligence screen"? Make a screenshot and have that visible on the main map?
 

Zwiback

Countervalue
60 Badges
Sep 15, 2003
2.127
60
Visit site
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The interface alone seems to be a big improvment over the old cumbersome one from HOI2. I am looking forward to use this thing for more then to place counterspies in my own country :).

It also looks very clean, has good colors and seems to be very functional. Also I am happy it uses a kind of the EU3 CoT system so you simply set your priorities and the AI will send spies for you.
 

Myth

Strategy Cognoscenti
Demi Moderator
33 Badges
Jul 8, 2005
7.277
7
  • Shadowrun Returns
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
Most excellent. One question though: I see raise dissent has been replaced by disrupt national unity. Is there a cut-off point at which disrupting national unity becomes, in practice, raising dissent? If there is, would this point depend on laws, ministers and government types?

In any case, spying should be much more interesting now. :D
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
46
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
This I don't understand. What do you mean with "save the intelligence screen"? Make a screenshot and have that visible on the main map?

It means that let's say you look at the intel screen, then go look at the map and then go back to the intel screen. Both times the Intel screen will have exactly the same info (unless it is a new month or the spy total has changed).
 

unmerged(86498)

Sergeant
Oct 31, 2007
69
0
would we have the option to set our intel agencies to monitor certain units and give a pop-up warning when they do anything or when they do a certain action?? (like: monitor that army across the english channel and warn me when it boards a transport; or monitor thous aircraft carriers and warn me when they're heading to say... pearl harbor)
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.526
1
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
What do the little arrows next to the units do/represent???
 

Bullfrog

General der Tso's Chicken
22 Badges
Mar 11, 2005
5.977
406
  • 200k Club
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
You said spies will be sent if available when I determine a priority. How are the spies made available? Do I pay money like in HoI2?

Also can I have more than one priority for intel/espionage in one nation or my own nation?
 

safferli

academic outlaw
Moderator
107 Badges
Mar 10, 2006
12.049
426
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
It means that let's say you look at the intel screen, then go look at the map and then go back to the intel screen. Both times the Intel screen will have exactly the same info (unless it is a new month or the spy total has changed).
Ah, thanks! Wouldn't that be the case anyway?
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
46
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
would we have the option to set our intel agencies to monitor certain units and give a pop-up warning when they do anything or when they do a certain action?? (like: monitor that army across the english channel and warn me when it boards a transport; or monitor thous aircraft carriers and warn me when they're heading to say... pearl harbor)

No, if you tell your intelligence agency to focus on say military units you will get more detailed information about them. However it is up to you to keep tabs on this and decide what it means.
 

Azkor

Major
65 Badges
Dec 27, 2002
755
9
Visit site
  • Stellaris: Digital Anniversary Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Looks awesome Johan, but can we use spies to prop up political parties in non-allied countrie, ie I send spies as Germany to assist in strengthening the fascists in the US or britan?
 

safferli

academic outlaw
Moderator
107 Badges
Mar 10, 2006
12.049
426
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
You said spies will be sent if available when I determine a priority. How are the spies made available? Do I pay money like in HoI2?
It's generated via Leadership, a resource similar to manpower, if I understood the old Dev Dairies correctly.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
46
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
You said spies will be sent if available when I determine a priority. How are the spies made available? Do I pay money like in HoI2?

Also can I have more than one priority for intel/espionage in one nation or my own nation?

You assign leadership to generate spies. Each country (including your own) can be asssigned an individual priority.
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.526
1
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Allow you to drill down and see what's attached to an HQ.
Ah. Neat. So there's an HQ attached to that first HQ? Am I reading that right?