Dysentery
Hooray! We can finally pull a King John of England and die anti-climatically of dysentery!
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Dysentery
Please create more event pictures to reduce repetitiveness. Lighten up the clinical nature of illness events by illustrating images relevant to the symptoms and treatment of the malady at hand such as bloody stool, vomit, leeches, drawn blood, swollen limbs, dirty surgical tools, etc.
I don't think I'd like to see a drawing of bloody stool or vomit...Please create more event pictures to reduce repetitiveness. Lighten up the clinical nature of illness events by illustrating images relevant to the symptoms and treatment of the malady at hand such as bloody stool, vomit, leeches, drawn blood, swollen limbs, dirty surgical tools, etc.
Next week's DD on 2.6 patch.Since this DLC looks to be a large step in the right (RPG) direction, could we please see some adjustment (maybe even removal in regards to forced CtA) on the largely unpopular features from the last patch; namely Infamy, Defensive Pacts, and Forced Call to Arms?
The only thing that came to my mind after reading this...Hopefully, there'll be references to a ton of bizarre historical deaths:
https://en.wikipedia.org/wiki/Charles_II_of_Navarre#Death
Barbecued king, anyone?Hopefully, there'll be references to a ton of bizarre historical deaths:
https://en.wikipedia.org/wiki/Charles_II_of_Navarre#Death
Interesting.
Any other disease missing from the main post?
Since this DLC looks to be a large step in the right (RPG) direction, could we please see some adjustment (maybe even removal in regards to forced CtA) on the largely unpopular features from the last patch; namely Infamy, Defensive Pacts, and Forced Call to Arms?
I would actually suggest that such characters have high diplomacy as well as learning. There's no point being inundated with knowledge if you can't communicate it to others.What about "early psychotherapy"? Priests and "learned ones" of every kind were, basically, people you could go to talk alone about your inner demons. If they were wise and intelligent they could actually help with some mental troubles (stress, compulsive behaviours, depression etc. BTW, the game already implies embryonal forms of "self-therapy" through events).
True, these "specialists" could fail, but I believe that rites like Confession were early forms of therapy. And anyway even a modern therapist would be unable to quench ear-shattering whines about infamy, realm peace, FctA and whatever - whines in a thread that is so totally not about them that their importance here rivals the voidness of deep space.
Thus a "random mechanic" tied maybe to some other traits ("Content", for example, could help, "Proud" would hinder) could still lead to a zero chance of helping someone OCDed by Infamy to the point of becoming stressed and not willing to address his problem (thus lowering his life expectation); but, for another character, lead to a fair to good chance to have a "wise man" to talk with and relieve his stress...
I would actually suggest that such characters have high diplomacy as well as learning. There's no point being inundated with knowledge if you can't communicate it to others.
This news instantly reminded me of this game.