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Alex_brunius

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Why not? You can invite specialists to organize production, or simply borrow the design of production lines.
Logistics flows, special tools, already present production lines. Those are not something you set up in a week.


What would make more sense is for production to take place at the average of the two countries' practical values.
Yes that would be a little better. And perhaps the larger the difference, the larger the practical gain you can get from the assistance.
In other words, the more behind you are, the more help others can provide.
 

unmerged(82211)

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I think thats wrong. ALL major powers ignored licencing moneys and produced more of most stuff they could get their hands on claiming "Cause major" and that those rules or details don't apply to wartime. Sorry if your were trying to be sarcastic :p

Oh, I forgot to write that the "ironic mod" was "on".
:rofl:
 

Reichsmarshall

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Love it.. couple of notes/questions:

1) speeds are a tad high (under the 'mph' column), but I assume that will be changed eventually :)

2) can templates be saved for repeated use? Say if you wanted to stagger your production of the King George V class but don't want to have to redesign it each time?

3) I assume the 7th column is belt armor, the 8th column is deck armor... why do submarines, DD's, and CL's have more deck armor than BB's?

4) would be nice to know what all the columns are.. (I figured most of them out I think, but not all of them)

My take on the license building is that it won't be worthwhile to build large numbers of units under license for most nations, but if there is a specific thing you want to be able to build that you can't build with your own technical resources, then it's worthwhile.. (like wanting to build Me109's as Spain or Hungary for example).

Like I said.. love it. :)
 

Alex_brunius

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3) I assume the 7th column is belt armor, the 8th column is deck armor... why do submarines, DD's, and CL's have more deck armor than BB's?
Actually they will probably be called sea & air defense from HoI2. And the total defense value is alot more than just armor 8th column is mostly how hard you are to hit aswell from the air.

Thats why small and more manouverable ships get higher scores vs air units, they can dodge torpedoes and bombs much better.
 
Jan 9, 2005
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2) can templates be saved for repeated use? Say if you wanted to stagger your production of the King George V class but don't want to have to redesign it each time?

Hopefully. :)

Also, I hope we can upgrade ships - for example some older, WWI-era battleships were updated in the inter-war period so as to bring them up to scratch against those of the enemy.

So, for example, it would be cool to upgrade one or two of my King George V-class instead of having to wait two or three years for a brand new Vanguard-class. However, upgrading ships should be done in port, not afloat as in HoI2. When upgrading a ship in-game it should have to be out of action (perhaps go back into the deployment pool, but be grey/non-selectable) and then when the updates are built and attatched, it can be re-deployed to one of your home shipyards. :)

Of course, HMS Vanguard shall still be built, and sink the evil Jerry ships once and for all! :D
 

Bullfrog

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Love it.. couple of notes/questions:

why do submarines, DD's, and CL's have more deck armor than BB's?

4) would be nice to know what all the columns are.. (I figured most of them out I think, but not all of them)

The column to the right of mph (looks like an upside-down 'V' )is probably hull class, which will determine damage taken by a hit I assume. We know that there are several hull classes. In the screenshot, a BB has 3.00, where a DD has 1.00. So while the DD might have high defense (dodge) the BB can actually take many more hits and survive.
 

bbasgen

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Although I doubt every tech for every country will end up being named, we will certainly be adding quite a few for the majors.

Would Paradox ever consider integrating content from the mod community into a game patch? I realize that could be fraught with difficulties, but unit names is a great example where the mod community will certainly produce something of high quality.
 

unmerged(31881)

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Regarding Comintern licence advantage - this would be amongst fellow Communist International states, correct?

i assume that it would be possible to also arrange some pre-war Soviet deals for Italian ships, sell bombers to the Czechs, or make mid-war deals for Aerokobras or spend late war money for Black Widows?

Oh, and how will the Lisunov-slash-Douglas DC-3 be handled?

Anyway, another installment of innovative ideas from Paradox. w00t.
:cool:

Oh, and since it's "alpha" i'm sure it'll be fixed... but wasn't there a typo in the word "parallel" on the first post screenshot?
 

Bullfrog

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Regarding Comintern licence advantage - this would be amongst fellow Communist International states, correct?

i assume that it would be possible to also arrange some pre-war Soviet deals for Italian ships, sell bombers to the Czechs, or make mid-war deals for Aerokobras or spend late war money for Black Widows?

Oh, and how will the Lisunov-slash-Douglas DC-3 be handled?

Anyway, another installment of innovative ideas from Paradox. w00t.
:cool:

Oh, and since it's "alpha" i'm sure it'll be fixed... but wasn't there a typo in the word "parallel" on the first post screenshot?

well trade deals between the comintern will be free for them, but they can of course still deal with the Allies I am sure. And the Axis before the invasion definitely.
 

Tigerland

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To Tskb18:

To the USSR the only good comunists are the ones receiving direct orders from the kremlin. So no free trading among left winged nations unless theyre allied with the commitern.

To PI:

I would like to have:
- not using the sellers practical expertise for building the licence, instead using the buyers
- IC of that licensed build be raised (after beeing finished?)to represent the licence of the replacements for the unit (mentioned somewhere else on this thread)
- Practical values bonus to constrution should be halved, and reintroduced the "old" gearing bonus for long prodution runs also halved
- Practical values bonus to constrution could be model specific, Practical values bonus to research could be the sum of all practical values for the type of unit (ex: armour)
- Building of older models (at least) for armour, mot, mec and planes should be possible (would be heaven if used a similar concept like the proposed for ships in this DD)

Just my two cents
 

unmerged(131342)

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Sweet DD, is all I can say. The license system seems well thought through, and seems to be an abstracted midway between buying equipment (IC is spent on producing goods and supplies to give in return for equipment) and producing under license. I really love the ship design possibility; though I am a bit unsure why one would design a "lesser" ship then possible, unless there's real trade-offs with speed, firepower and armor. I get the impression from the screenshot it's just cheaper and quicker to build lower techs.

All in all, nice DD, it like the direction so far, some really ingenious simple things in there :)
 

Bullfrog

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I agree that "old" equipment for air and land should at least be buildable.
Also older equipment should be allowed for license sale, for instance the Do-17 to Yugoslavia, and the numerous sale of older planes to the USSR and so on.
 

GrimReaper

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Licenses... I'd say its a VERY neat feature.
 

Hansag

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Just curious, but is it possible to buy licenses for obsolete or obsolescent equipment?

Example:
Say I'm playing as China, and the German mission is still on there. The Reich has developed Me262's, could I then request to buy some licenses for producing the some older Me109's or Fw190's? (assuming Hitler and Chiang Kai-shek still good chums)

Either way. I love it. Really nice, and more realistic that you can actually buy new equipment from majors then developing it at home. Really nice ^_^

*thinking* The price per license aught to be variable though. I mean, it shouldn't be just a fixed price. If they don't want to sell a license at one price, give 2, or 10 times more money, and then they'll be okey with it.

Frankly, I'd assume that many minors or micro powers (MMPs) would be more interested in buying licenses than actually developing something themselves.
 
Jan 9, 2005
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That's a good idea.

For example Britain flogging outdated equipment to Egypt - say, Matildas or Cromwells - would be far cheaper for the Egyptians than if they wanted to buy Comets or something.
 

Alex_brunius

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Im still missing a few possible ship parts though. But awesome system for further modding :D

# Scoutplanes (for Cruiser above only)*
# Gun Controll (rangefinders, gunnery radar, early computers)*
# Torpedoes (that NOT only increase convoy attack, for Cruiser below only)*
# ASW sets (Destroyers and CL only)*
# Communications/SIGINT (higher org?/surprise chance? or detection chance)*
# Hull/Structure (more hitpoints or speed?)
# Bulkheads/Damagecontroll/Pumps (higher defense)*

*for things that can be upgraded.
 
Jan 9, 2005
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Scout planes to increase view by a sea province or two would indeed be cool.
 

Smut Peddler

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Brigades

Going back to the original DD here, in regards to:

"Note the division is still the smallest tactical unit and the land unit and its brigades are indivisible"​

Does that mean that you can build a 'division' with only 1 or 2 brigades, for instance if you only wanted a small influence in a particular area, i.e. a single MP brigade for partisian control, or a single infantry brigade to watch a beach province, etc. Given the much larger map, I would hope that this would be allowed.

Considering the revamped supply system, i think smaller divisions would be preferred in island combat as well.

Further, if you can build 1 brigade 'divisions,' could you combine them in a pinch to form ad hoc units or full divisions? Can you detatch brigades from one division to loan to another divisions?