This is going to be SO COOL! I can't wait to play as UK and destroy the KM, RM or IJN or to play as Japan/Germany/Italy and destroy the Royal Navy and USN.
Great!
now to read it!
Haha, Assmann
I always loved that kriegsmarine admiral in hoi 2![]()
I'll be the first to agree that a CV has absolutely nothing to do in a surface battle (and good thing they are taken out of it).CVs not fighting sounds like a plan. It was weird having them pop up on the battle screen, what are they gonna do, ram my cruisers with that hunk of steel?
A bigger issue is the hitpoints of the various ships. For instance, in HoI2, a BB and a DD could take the same amount of damage and be sunk. While the BB has greater sea defence, the engine did not recognize the difference between sea defence and armor. Thus the 13 inch belt armor of a BB meant nothing.
we may have forgot to mention that each ship class has a hull size value which reflects how much damage it can take.
We may have forgot to mention that each ship class has a hull size value which reflects how much damage it can take.
The biggest problem if I understand the comments made is if you want to carry out a long-range strike either against enemy ships in another province, or against land-based targets, such as a port strike. If this means the whole CAG buzzing across the map into the adjoining province for several hours, then the CTF have no CAP. Let's not jump to conclusions on this - we still don't know the air-to-air nor air-to-ground combat models, and how Paradox are going to deal with the air speed issue on moving air units between such small provinces. If the effects of other air units is abstracted as a cloud where air power can be projected across provinces/regions, rather than whole wings flying in a formation at 40km per hour from province to province, then the same should be true for CAG, and in that case the CAG should be able to project a port strike with its bomber elements and still maintain the CAP.
Exactly.
We don't know the Air-Air / Air-Ground models.
We don't know the Air movements model.
We do know provinces are smaller than HOI2.
So, first and essential question to understand the air warfare would be how the aircraft units (be it FTR, TAC, CAG) will move on the map ? (If they move at all).
Will it be possible to rescue elements of a CAG? If a CAG loses its CV, surely elements at least would try to land on another CV to attempt to escape. This keeps some of the experience of the CAG while still guaranteeing serious losses. Losing a CV should hurt - but at the same time, a CAG can be re-assigned, and sending your best CAGs across the Pacific while you get greener units experience against the RM and the Kriegsmarine (or, for you Japanese players, the RN in the Indian Ocean) seems like a sensible and realistic manoeuvr, and having a CAG wait on the beach while rebuilding itself also seems sensible.
I think the ability to build weighted CAG, say, fighter heavy, bomber heavy CAG might be useful. If the naval threat is still high, you will want to be bomber heavy for better scouting and naval attack. If the naval threat has become non-existent you would go fighter heavy for a heavier CAP and fighter sweeps over enemy land bases.
Just a thought anyways.
Exactly.
We don't know the Air-Air / Air-Ground models.
We don't know the Air movements model.
We do know provinces are smaller than HOI2.
So, first and essential question to understand the air warfare would be how the aircraft units (be it FTR, TAC, CAG) will move on the map ? (If they move at all).