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Luka

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Maybe I missed it, but will we see a graphical representation of the cone or radius on the map as we set it? In the screenshot it looks like a the mission menu takes up a good chunk of the available space.

I'm hoping that there will be enough provinces that there'll be a fine anough 'granularity' so it'll look pretty much circular / conical in shape.
 

unmerged(31881)

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Continous.
Continuous.

I know its Alpha, but I thought I'd be annoying and point out Continuous.

It means it doesn't stop

i think he means the alpha misspells the words as "continous". It ought to be continuous.

The best from HOI1 and HOI2, adding new stuff to boot. Kickass!

Thanks for the update! :)
i concur with this post... and would just like to add that i'm glad Paradox has a very wise policy/theme for HoI3 - detail if you want it, smooth options if you want to concentrate on something else.

Great work by the Paradox team!
:D
 

Delta107

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Very nice addition. :D
 

Zwiback

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Thank you for improving air combat.

May I ask:
What about defensive fighter warfare? Does it mean air units really patrolling the destinated area for the designed time without stop at 100% effectivity?

IRL, there were small combat air patrols, wearing units out, while the majority of forces were grounded (on standby mission).

By the way: Same with naval forces. Esp. heavy units were not used for infinite defensive patrols without strong evidince of upcoming enemy operations.

The new options hint to even more micro management.

What is really missing for defensive air & naval (and even land) missions is an interception order.


This one wouldn't be triggered by silly "theoretical" time span, but simply by the presence of enemy forces. This one wouldn't mean, the interception units are patrolling 24/7 sensless burning fuel and wearing down materiel and soldiers. Those defensive reaction forces are sitting in their bases on standby. They could act under pre- determined Rules of engagements, defining aggressivness, triggers for enemy size and so on.

This would reduce micro management.
It would reduce the visual action on the map.
It would be historical.

Regards

I would also love to see reacive missions. Units sitting around waiting until a trigger is activated (like inbound planes). Such missions could also be very helpful in the pacific theater where you just could assign a range circle for your GM4 Betties and when a ship/sub/task force enters this zone and is spotted they automatically attack if the circumstances are right (range, time of day, enemy strength and things like that)

I really really hope that such units don't need to be in air all the time flying around in the assigned provinces hoping to catch something.
 

Zwiback

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Having inspected the screenshot again, maybe my concerns are completly unnecessary.

I mean the "stance" setting, maybe it could mean that if there is an aggressive setting, there is also a defensiv/passive setting which reacts to enemy movements rather to fly all the time.
 

Thracian

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new logistical strike concept seems very fine
gaining air superiority will be more vital
 

Alexander Seil

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Check out the "Supplied from Kassel" bit. I wonder if that means that there is actually a supply depot in Kassel? That would be quite different from what we know about the supply system so far (supply streams directed from capital and overseas depots only).
 

Cpack

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Check out the "Supplied from Kassel" bit. I wonder if that means that there is actually a supply depot in Kassel? That would be quite different from what we know about the supply system so far (supply streams directed from capital and overseas depots only).

Kassel and Paderborn are quite near, so maybe these are 2 of 4 provinces in "1" region
 

potski

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Check out the "Supplied from Kassel" bit. I wonder if that means that there is actually a supply depot in Kassel? That would be quite different from what we know about the supply system so far (supply streams directed from capital and overseas depots only).


The airbase they are at is Kassel. Ground units carry a certain amount of supplies with them, but air units can't take them in the air, so they are at the airbase?

Luftflotte IV is at Kassel but the Orders screen has Paderborn at the top. Why?
 

He-Man

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Oh yes, wow! Fantastic idea with the area selection. That is very fine!

How does the plane react on attacks? Do they lose only organization (like in DD) or strength and organisation?
 

potski

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I think I spotted a feature related to the organization of air units!

Check out the little green button on the leftmost window - I think that's an "attach" button? Presumably for attaching your air commands to theater-level commands and such...

The button with the green arrow? I think that would open up a unit hierarchy screen. This same button appeared on the ground unit interface. But the Corps also had a button next to it with a "XXXX+" to add the Corps that was selected to an Army. This unit has none, but that may be because Luftflotte is the highest level.
 

Alexander Seil

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The airbase they are at is Kassel. Ground units carry a certain amount of supplies with them, but air units can't take them in the air, so they are at the airbase?

Luftflotte IV is at Kassel but the Orders screen has Paderborn at the top. Why?

The game already reports the amounts of supplies carried by the unit, and you don't gain much by having the air units "leave" their supplies behind, since they are always associated with an airbase anyway.

Moreover, I don't see why the player would ever need to know (on the unit interface, as opposed to the supply map) the exact province where the supplies come from, as opposed to the depot from which they are being pushed.

The button with the green arrow? I think that would open up a unit hierarchy screen. This same button appeared on the ground unit interface. But the Corps also had a button next to it with a "XXXX+" to add the Corps that was selected to an Army. This unit has none, but that may be because Luftflotte is the highest level.

The XXXX+ button could also make the Corps into an Army. No way to know unless we know whether you can attach divisions directly to Armies, and what that green button is really for. BTW, on a previous screenshot, the green button is actually greyed out, which suggests that it does not provide information, but rather performs some sort of action.
 

potski

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The game already reports the amounts of supplies carried by the unit, and you don't gain much by having the air units "leave" their supplies behind, since they are always associated with an airbase anyway.

Moreover, I don't see why the player would ever need to know (on the unit interface, as opposed to the supply map) the exact province where the supplies come from, as opposed to the depot from which they are being pushed.

If the same interface is used for naval units you would want to know their (supply) base. Luftflotte IV is an HQ unit for commanding the units below it. It is based at Kassel and gets it's supplies from Kassel. If you were to select one of the other units below it, say JG 3 'Udet' then, if it is not in it's base, you would see it is in Province A, but supplied from Kassel.

I think it is logical that air and naval bases could have supply stockpiles. Which means that you could capture the supplies if you capture the bases.
 

DocMorningstar

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huh? You better change your attitude 200 degrees mister! lol. No there is certainly no 400 degree system in the US, or anywhere for that matter. Maybe NATO "mils" is what he is referring to? But that is based on a 6400 count...I don't know.

Edit: Oh he replied, nevermind.

Degrees instead of the radian would probably be simpler to understand.

FYI the 400 'degree' compass is actually a 'grad' compass - I don't know who came up with the idea - I remember meeting up with a south african guy on an overland trip who had an old looking one of them.

-Doc

edit - well, someone already pointed that out. Teach me not to read the whole post. Nuts.
 

hito1

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Perfect solution!

one request, though, could we have the metric system instead?

edit: saw the response on the other thread. I have no other requests then. :D Except only that Paradox starts accepting pre-orders already! :D:D
 

Shadow Knight

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  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Nemesis
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Sword of the Stars
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Pillars of Eternity
  • Ancient Space
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Awesome! I really like these options. Thanks Johan. :cool: