Johan said:
And EU had exactly how many hardcoded historical events?
6
Eu2 had alot more, but the original EU had less historical events than Crusader Kings.
Ah! Technically, yes indeed. But a lot of monarchs had "forced" random events tied to them, based on true historical events. I'm curious of the total number if you count them.
@DarthMaur : IIRC, the sixth is the changing flag of France.
I love EU2, because it's a game that strives for historicity - but I'm starting to fear I'll despise EU3. CK is purely a game, with entertaining events, but devoid of any real-life background, as in a few years the map usually becomes something not even the worse historian could confuse with historical maps. EU2 was different from the other games on the same scale because it strived to
get historical, using the historical events to "guide it" along the "right" way where the engine could not help, yes, but also as a mean of "telling the story" to the player.
Otherwise, Civilization would be better. EU2 appalled to a precise "niche" of players, those who were interested in history more than in gaming. Its interest lies in a modest modicum of ahistoricity. Look at the popularity of AGCEEP, MyMap or EP : people want a game that follows the guidelines of history. CK does not follow those guidelines. Parting of the historical events and monarchs is going the way CK led. CK is fun - for a time. But CK is not a historical game, it's purely a game.
Moreover, EU2 and Vicky, much more than EU1 and CK, led me to learn more about history, to search explanations on historical events, to discover the History of different countries, biographies of people, analysis of events, etc. Because EU2 and Vicky give a context. A game that relies solely on generic events doesn't entice the same curiosity.
As said in another thread, in my opinion after seeing this week's Diary, this new game should not be named
Europa Universalis 3, but
Crusader Kings 2 : The Modern Times.