I understand that the unit is gone but thats the reason why I suggested your causing a Dunkirk before you have actually put your units in a position to actually have a Dunkirk.
If I shatter 3 British divisions on the first day of my attack at the German Belgium Border they will end up in London. They may have no manpower or organization but they are out of my reach. If however I force those Divisions to retreat and subsequently trap them within Belgium without supply they will be destroyed and no divisions will appear in London.
I suppose you could argue that the fact that I shattered 3 divisions makes it easier for me to encircle the remaining Divisions but thats the problem does it? 3 divisions forced to the point of shattering are probably ineffective anyhow.
On a grander scale you have Barbarossa, do you want to weaken divisions allowing you the opportunity to encircle them or do you want to send them all the way back to Moscow. I appreciate that this will be a drain on Russian Manpower and resupply but that particular manpower ( and by this I mean the new manpower) is now beyond my reach. I will now have to direct my attentions towards the remaining forces.
If I continue to shatter divisions I will continue to put them beyond my reach. I have to weigh up the cost for me in manpower to actually shatter a division compared to the time it takes for me to regain contact with those divisions that are being re-equipped in Moscow. Regardless of how much this costs the soviets if they can resupply those units before I make contact I will have to fight them again.
I think it will only make sense if you can reach a stage where the drain on manpower and supplies is so great that the country cannot afford to re-equip its units and that reminds me of EU3.
Edit: By the way I am not arguing against a new idea really, just thinking out loud. There are so many other concepts like frontage and logistics that must be taken into account, I do think its all very interesting.
Strength = Manpower
+ Equipment
The USSR might have manpower reserves but it does not have infinite industrial capacity, it doesn't even dwarf Germany's in the way the US's does.
The equipment destroyed during shattering is equipment destroyed without actually fighting and taking losses for it. So it's your gain.
Second,as it has been emphasized, shattered units reappear as "shadows". As long as the numbers are crunched right and reinforcing a unit is not
too quick and
too cheap,it's not an issue.
Shattered units reconstituting at 30% is far too high for what shattering tries to model and while hard numbers haven't been thrown yet,it's reasonable to assume shattered divisions reappear at 10% strength at most.
So basically shattered divisions are divisions that broke apart due to the stress of combat without the need to encircle them.
What you've missed is that these divisions,due to leadership/doctrinal/technological insufficiencies break without you needing to expend the time and losses that you normally would.
If Paradox gets things right (and if not CORE will

) you won't see shattered units back on the frontline within a month. More like three months, and we're talking a div that shattered in a not-so-catastrophic manner.
Looking at historical cases of reconstituting shattered units, wether Soviet ones during Barbarossa or Romanian ones during Stalingrad or in Normandy, you'll see that three months is the absolute minimum, with six months being closer to the norm.
I know you're not arguing, but I get the feeling you discount the fact that shattering happened historically,and was not disereable. Why do you assume Paradox will seek to muffle and arcadize the effects of shattering?
Again, Johan and King stated clearly that this is not the case of resupplying,but
reconstituting units. They made no effort in underlining that shattering is a
very bad thing to happen to a div.
Why do you believe they will backtrack on their statements and make shattering almost a Strategic Redeployment?
I think quite the contrary, shattered units are near-destroyed units and again,unless Paradox really f-es things up in making reinforcement too speedy and too cheap,you have nothing to worry about.
P.S. : A quick question for Paradox. Will reinforcement use a logarithmic function? (i.e. harder and longer to reinforce at 10% and easier at 90%) Non-linearity works wonders for real-life simulations
