Development Diary #14 - National Focuses

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MatteFnatte

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Interesting

Well both from a gameplay and a modding perspective this is very interesting, and I am really hoping for this feature to be useful when trying to make A.I. act a certain way. To me the way it is presented in the dev diary tells me that it is mostly a peacetime-concern for the A.I, and so it should perhaps be. That opens up a lot of possibilities to mod A.I. behavior during peacetime, this is what I'm hoping anyways. All in all a great feature!
 

rjohansen

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Why does Plan Z lead to befriending Denmark, Norway and the Netherlands?

I was wondering the very same thing. I really like this idea though, however, there will be scripted events still? As minor nations have all generic versions. Also, someone has mentioned it, but I agree. France should not be a major power in this game. In my opinion there should only be 5: USA, GB, USSR, Germany and Japan. France, absolutely not, I don't think Italy should be either. But you might have to, in order to keep the game historical with these national goals?
 
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MatteFnatte

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I was wondering the very same thing. I really like this idea though, however, there will be scripted events still? As minor nations have all generic versions. Also, someone has mentioned it, but I agree. France should not be a major power in this game. In my opinion there should only be 5: USA, GB, USSR, Germany and Japan. France, absolutely not, I don't think Italy should be either. But you might have to, in order to keep the game historical with these national goals?

I fail to see the negative aspect in terms of national focuses, the more nations that have unique features the better in my opinion! Of course there will be DLC and so on later, but when I first get my hands on the released game I would want to play the nations with unique features first and foremost. The historical debate can go on for an eternity of course, but this still is a game. Natl. China focuses would be cool though, but may be hard to implement, we will have to modit in of wait for exp. or dlc :)
 
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ozmono2005

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Looks good and sounds fun. Also judging by the slider bars there is lots of them which would be great. Bit concerned at first about being railroaded but I don't think it'll be much of an issue judging by that screenshot, atleast I hope not, we will see I guess.
 

unmerged(1823)

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This is looking like a nice change of pace from HOI3. Will we be able to go for multiple focuses at a time for reduced efficiency or are we locked into one chain at a time? Looks like many of the German focuses are bringing countries into the Axis, will this be the only way to do so, or is there something akin to the drift in HOI3? The possibility of being overly railroaded is worrisome. However the Rhineland actually being demilitarized is awesome, seemed silly I could remilitarize it on Jan.4 on every game.

Also, first time poster, super long time lurker. Had a timely crash in HOI3 because I can't wait for 4.

Hoi3/hoi2/hoi1 ended up with hardcoded or hidden scripts, that this solves, while making it a tradeoff versus other things.

Now these focuses gives the target country some pro-your ideology drift, while also giving an ai acceptance bonus, negating neutrality ideas.
 
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ariansandstrom

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I was wondering the very same thing. I really like this idea though, however, there will be scripted events still? As minor nations have all generic versions. Also, someone has mentioned it, but I agree. France should not be a major power in this game. In my opinion there should only be 5: USA, GB, USSR, Germany and Japan. France, absolutely not, I don't think Italy should be either. But you might have to, in order to keep the game historical with these national goals?
Sweden should be a major.
 

Noramia

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Good to hear that that the game will soon be in alpha.

I am a little bit disappointed that Nat China will not have unique focus but otherwise I am very excited about this game.
 

unmerged(1823)

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Woah, this is crazy early, it can't be far into Friday in Sweden yet, thanks Johan :). And cheers for the DD in and of itself :). Normally I have to wake up tomorrow to see the DD. The national foci (my vote) system looks very interesting, and looks like a great way to help guide the higher-level AI (and players less familiar with the actual and plausible alternative events of the period), but also raises a few question marks:

1) Will we still be able to achieve most things through national focii through other game systems, and national foci is a way of steering nations down paths for which there were historical factors in place that aren't modelled in the game, but should a player want to, they can still do other things? So pursuing and achieving a national focus gives a bonus to achieving something through a mechanic that exists elsewhere already, in general (with I guess the exception of things like remilitarising the Rhineland and other things not worth building mechanics into the game for)?

2) Are they moddable (I'm guessing yes, it looks like it's the kind of thing that could be well moddable)?

3) How does the AI follow the foci - with probabilities assigned to each, or is it something a bit more nuanced where it will 'look' at the factors relevant to that particular decision and this will adjust the probability? Say, for example, if the USSR is going on a crazy tank-building and minor-nation befriending/annexing spree, will that make it less likely an AI Germany takes a naval, western-oriented approach?

4) Are the various bonuses relatively balanced both between nations, or will the national foci system be what's used to hold France and the UK back and give Germany some boosts early?

5) How much has internal politics changed - is it mostly the same other than the national goals, or have other things been adjusted as well?

It does look like an interesting system, although I feel it might take a little while to balance it all out between a sandbox and railroaded style of gameplay. I'm a big fan of how it gives more structure to peacetime (and wartime) gameplay, but hope it hasn't taken too much the place of more gameplay system-based internal politics (which presumably has changed, at least a bit) and that it still allows for players to plausibly formulate their own plans and strategies that may not match those of the national foci (even if they don't get the national foci bonuses).

Edit: +1 for China (or however it's represented politically) having its own set of specific goals, there were a lot of things going on in China at the time. Understand if it has to wait for DLC/mods though.

( hate editing at ipad)

1) most of it yet, but not everything. Sweden will stay neutral if no major attacks it or use a focus.. And as you see in the screenshot, they also give bonuses not accessible through other ways.

2) yes.

3) scriptable entirely, but think lots of weights and blocks checked. Gotta ask Wiz.

4) both

5) not atm
 

unmerged(1823)

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Looking really nice, good to see that the dev team has the guts to change things up! Must have been a tough decision...

Two questions:

Why does Plan Z lead to befriending Denmark, Norway and the Netherlands?

D

Cause its the naval route, and then you want them as your friends instead of irrelevant landlocked balkan states.
 

Porkman

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Seems like an improvement over the goals system which kind of came off as a bit convoluted. Shame that Nationalist Chinese isn't considered a major and will come off pretty generic as a result.

Second this.

I can't really get behind a game where Italy is a Major and China isn't.

China would also have a great set of choices. Diplomatically, there's the question of whether to stall for time with the Japanese or lobbying to stay in Germany's good graces. Militarily, there are questions about centralization, equipment, officers. China had an army that was low quality in most things. How and what to modernize, where to focus a very limited amount of trained manpower and good equipment was a huge quandary for them and something that I would love to go through as a player. Within China, there's also the political scene. The urge to centralize with the need to keep support from local warlord forces. The strain of maintaining the United Front with the communists.

The tree for China would be epic.

Three main Axis powers (Germany, Japan, Italy) all get their own national goals. The 5 main Allies (China, USSR, US, UK and France), only 4 get national goals.

China, good enough to get a permanent seat on the security council. Good enough to suffer the second most casualties of any belligerent. Good enough to fight the war 8 times longer than France. Not good enough to get their own national goals.
 
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Viper1989

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When you say "while all other nations share a generic one"; do you mean exactly the same? Or will it be 90% the same across the board but some minors like Canada, Hungary, Turkey etc. have a few nation specific ideas that they can take.
 
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Doctoxic

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During peacetime, you can expect to do about five national focuses in a year, with about third of that during wartime.
Each tree has about 50 different focuses you can take, but with a war breaking out in 1940, you may end up with
about 28-30 at the end if war ends in 46.

Does this give a big advantage to USA who is at peace a lot longer than for example Japan and Germany?
 

Porkman

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Does this give a big advantage to USA who is at peace a lot longer than for example Japan and Germany?

Except if this is like other HOI's, the US isn't going to be at war economy for as long as the others, so that will be disadvantage.