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Devout

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I noticed that they changed leadership from a value to a %. I don't understand why.

I also hope they soften up the research penalty for getting ahead. I personally don't care for hard stops or the feeling of hard stops.
 

Razor

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Splendid update! It will be very interesting to see this system in action. My follow up questions would then be:
  • What the balancing of leadership 'resources' in the game will be
  • If research results can be traded
    • Among alligned, I guess yes
    • With neutrals, I hope so
 

unmerged(58571)

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Is there a limit to how many different unit types a technology can affect?
To clarify: If I have two different types of cavalry brigade, four types of motorised infantry brigade, three types of mechanised infantry and four types of armoured, will it be possible for a single technology (say, some sort of motorised heavy weapon) to affect all 13 at the same time, but with differentiated effects?
 
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This is a technology that affects the cavalry brigade. It is an unlimited technology, which means that new levels can be researched whenever you want one. It increases soft attack of cavalry brigades for a minor cost increase. Mobile theory and practical affects it, and finish researching it increases mobile theory.
.

Does that mean Cold War model names will feature for some of the units? I thought that aspect was severely lacking in HoI2DD where all those nice flavor names just didn´t exist after 1945 any longer...
 

Johan

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I noticed that they changed leadership from a value to a %. I don't understand why.

The leadership value at the topbar is no longer daily leadership, but instead the "officer level %".

if you go below 100% your troops is not performing as good. You need about 100 officers for each division you have.

If a division goes below 100-officer_strength in percent of its power, the division may shatter and no longer be a valid combat unit.
 

TheLand

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The leadership value at the topbar is no longer daily leadership, but instead the "officer level %".

if you go below 100% your troops is not performing as good. You need about 100 officers for each division you have.

If a division goes below 100-officer_strength in percent of its power, the division may shatter and no longer be a valid combat unit.

Ooooh.

Earlier dev diaries seemed to suggest that extra officers would mean better combat performance - is that still the case, or is 100% the upper limit?
 

King

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Ooooh.

Earlier dev diaries seemed to suggest that extra officers would mean better combat performance - is that still the case, or is 100% the upper limit?

I consider having the division not shatter as better combat performance.
 

Razor

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The leadership value at the topbar is no longer daily leadership, but instead the "officer level %".

if you go below 100% your troops is not performing as good. You need about 100 officers for each division you have.

If a division goes below 100-officer_strength in percent of its power, the division may shatter and no longer be a valid combat unit.
Does this mean that if I build over a certain number of units I might not have enough officers?
And, if I consume my leadership as officers in my armed forces I might not have enough to do the research that I want to? I guess that was in an earlier DD wasn't it?
 

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Does this mean that if I build over a certain number of units I might not have enough officers?
And, if I consume my leadership as officers in my armed forces I might not have enough to do the research that I want to? I guess that was in an earlier DD wasn't it?

If build divisions and ot invest in officers tt means that the over all quality of your officer corps will drop, as divisions have fewer officer and NCOs than optimal.

Yes leadership is a limited resource that you need to make a strategic decision to use, officers and Research are linked. You build units to gain the practicals to reduce your research time.....
 

Razor

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If build divisions and ot invest in officers tt means that the over all quality of your officer corps will drop, as divisions have fewer officer and NCOs than optimal.
Hm, that was a new aspect for me: quality of officers. I'd like to see that described in more detail. I was talking about pure numbers.
 

King

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Hm, that was a new aspect for me: quality of officers. I'd like to see that described in more detail. I was talking about pure numbers.

It is pure numbers if you less NCOs and officers than optimal then your officer corps quality drops.
 

Razor

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It is pure numbers if you less NCOs and officers than optimal then your officer corps quality drops.
Thanks!:)

Edit: Then the question is: How do we invest in the officer corps?
 

Porkman

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If build divisions and ot invest in officers tt means that the over all quality of your officer corps will drop, as divisions have fewer officer and NCOs than optimal.

Yes leadership is a limited resource that you need to make a strategic decision to use, officers and Research are linked. You build units to gain the practicals to reduce your research time.....

Does this mean that countries like China, whic were notorious for not having enough officers will start out with divisions that are severely deficient? If this is the case, (and I hope it is) how can you bring it back up to maximum? (a reinforcements slider? manually adding them as a one time deal?)

It's not strength so it shouldn't cost IC, but being able to quickly drop a whole bunch of officers into a division seems too easy.

Thanks
 

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Does this mean that countries like China, whic were notorious for not having enough officers will start out with divisions that are severely deficient? If this is the case, (and I hope it is) how can you bring it back up to maximum? (a reinforcements slider? manually adding them as a one time deal?)

a few years of 100% focus at officers and no research, diplomacy or espionage may help.
 

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Does this mean that countries like China, whic were notorious for not having enough officers will start out with divisions that are severely deficient? If this is the case, (and I hope it is) how can you bring it back up to maximum? (a reinforcements slider? manually adding them as a one time deal?)

It's not strength so it shouldn't cost IC, but being able to quickly drop a whole bunch of officers into a division seems too easy.

Thanks

For who has what numbers, we'll need to test and balance that. However who says it will be easy? War is rather bad for officer's health.
 

Razor

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a few years of 100% focus at officers and no research, diplomacy or espionage may help.
So it's basically a matter of 'collecting' (or saving) leadership to use as officers?