Practical (blue) and theoretical (green) efficiency/expertise.Why does some components have both a blue and a green version? What is the difference?
Edit: sorry, already got the answer above!
edit: sorry, already read the answer above.
Practical (blue) and theoretical (green) efficiency/expertise.Why does some components have both a blue and a green version? What is the difference?
Edit: sorry, already got the answer above!
Open-ended techs is so ingenious and simple it makes me wonder why you didn't think of it earlier.all true.
Practical (blue) and theoretical (green) efficiency/expertise.
edit: sorry, already read the answer above.![]()
To clarify: If I have two different types of cavalry brigade, four types of motorised infantry brigade, three types of mechanised infantry and four types of armoured, will it be possible for a single technology (say, some sort of motorised heavy weapon) to affect all 13 at the same time, but with differentiated effects?Is there a limit to how many different unit types a technology can affect?
This is a technology that affects the cavalry brigade. It is an unlimited technology, which means that new levels can be researched whenever you want one. It increases soft attack of cavalry brigades for a minor cost increase. Mobile theory and practical affects it, and finish researching it increases mobile theory.
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I noticed that they changed leadership from a value to a %. I don't understand why.
The leadership value at the topbar is no longer daily leadership, but instead the "officer level %".
if you go below 100% your troops is not performing as good. You need about 100 officers for each division you have.
If a division goes below 100-officer_strength in percent of its power, the division may shatter and no longer be a valid combat unit.
Ooooh.
Earlier dev diaries seemed to suggest that extra officers would mean better combat performance - is that still the case, or is 100% the upper limit?
Does this mean that if I build over a certain number of units I might not have enough officers?The leadership value at the topbar is no longer daily leadership, but instead the "officer level %".
if you go below 100% your troops is not performing as good. You need about 100 officers for each division you have.
If a division goes below 100-officer_strength in percent of its power, the division may shatter and no longer be a valid combat unit.
Does this mean that if I build over a certain number of units I might not have enough officers?
And, if I consume my leadership as officers in my armed forces I might not have enough to do the research that I want to? I guess that was in an earlier DD wasn't it?
Hm, that was a new aspect for me: quality of officers. I'd like to see that described in more detail. I was talking about pure numbers.If build divisions and ot invest in officers tt means that the over all quality of your officer corps will drop, as divisions have fewer officer and NCOs than optimal.
Hm, that was a new aspect for me: quality of officers. I'd like to see that described in more detail. I was talking about pure numbers.
Thanks!It is pure numbers if you less NCOs and officers than optimal then your officer corps quality drops.
If build divisions and ot invest in officers tt means that the over all quality of your officer corps will drop, as divisions have fewer officer and NCOs than optimal.
Yes leadership is a limited resource that you need to make a strategic decision to use, officers and Research are linked. You build units to gain the practicals to reduce your research time.....
Does this mean that countries like China, whic were notorious for not having enough officers will start out with divisions that are severely deficient? If this is the case, (and I hope it is) how can you bring it back up to maximum? (a reinforcements slider? manually adding them as a one time deal?)
Does this mean that countries like China, whic were notorious for not having enough officers will start out with divisions that are severely deficient? If this is the case, (and I hope it is) how can you bring it back up to maximum? (a reinforcements slider? manually adding them as a one time deal?)
It's not strength so it shouldn't cost IC, but being able to quickly drop a whole bunch of officers into a division seems too easy.
Thanks
So it's basically a matter of 'collecting' (or saving) leadership to use as officers?a few years of 100% focus at officers and no research, diplomacy or espionage may help.