It is written "all unlimited" except provinces and countries: Isn't it clear enough?Does this mean the region limit is gone ? And nice to see more nations !
Wait for dev diary devoted to the new database structure.
It is written "all unlimited" except provinces and countries: Isn't it clear enough?Does this mean the region limit is gone ? And nice to see more nations !
It is written "all unlimited" except provinces and countries: Isn't it clear enough?
Wait for dev diary devoted to the new database structure.
Same EU2 map... by default. Map mods will be the answer to your question.Have you reduced/remodelled the number of sea provinces?
I wish you will!And I will.
Goal here was making use of all the available space in 800x600 for possible high numbers without overlapping and separate groups for higher resolutions.The toolbar on the top of the screen - it feels too empty (in my games such never happens, but again i use diferent resolution). Perhaps the icons could be spread more thin?
For CoAs, read again: "I also had the choice but I preferred to use a modern font and enhanced shields [...] Selection is easy in the Settings screen..."I also do not understand why perfectly made icons had to be changed - the manpower icon to the right side of the current date (which i believe was changed to these helmets - the same icons EU3 owners got below their nick in the forums), the CoAs or the army icons. Please dont tell me you made these icons the default icons for TFG.
Technical limits for map building and display. Everything else was purely database.The more I think about it, the less I understand the reasoning behind the two remaining limits (countries and, especially, provinces). What's the deal here?
Looks like a mapmode for provinces captured by rebels.
Exactly, both.BTW is the fifth map icon revolt risk?
There will be a diary for this and other enhanced game mechanisms.those gfx bring back memories. one question related: what are the changes (if any) to the rebels in FTG?