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victimizer

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First of all it does. You need to put more people to tax them, and you need put them somewhere, not just add them to number. To upgrade production in that times you need to expand pastures and farms

I'm sure development involves some expansion of lands. But the reality is, most arable lands were already in use by the middle ages. Most countries no longer had lands that were easily converted into farms.

The only explanation that makes sense is intensive development. The state capacity being spent to organize the peasant economies and staple production more effectively. The state investing in new financial arrangements, better money supply and in new tax farms.

(and production of staple crops is, well, production in EU4, represented by Grain trade goods).

It can't possibly represent all staple crops production. Grain provinces are obviously regions that are so productive in staple crops that they can afford to export them on a scale that is significantly profitable. In non-grain regions, the local food production is mostly used by the locals or paid to the government in taxes.

To make province better military you need to create garrisons and marches.

No. That's infrastructure spending; as represented by forts, barracks, regimental camps and so on.

Military development is the government sending its military people down to the provinces to expand the reserves and instruct the reservists on how to better contribute to military preparedness by maintaining useful animals and spending their time on military exercises, etc.

It's after all the manpower pool which is expanded. This represents the reservists, not the active military or garrisons.

If you want to expand population somewhere you just offer them lands to use.

Well, it's a moot point anyway. There wasn't that much free land available.

The population boom of the early modern age was caused by an agricultural revolution: an intensive improvement of farming output.

Why it stays after province changes it's owner then? Let's say Russia with BAD kind of administrative efficiency conquer London with high level of development. Will said development level drop? Will BASE tax, production and manpower (stats that are upped by development system) dropped?
No they won't. Effective tax, production and manpower are province stats, not country, they stays no matter what country rules province.

Because those local laws, tax farmers, reservists and various other arrangements are still there on the local level. They just change allegiance.

I mean conquerors typically always inherited the local arrangements made by the previous rulers. The British in India still ruled much like the Mughals did.

Sorry, what parts of "Local modifiers" slips away from you in given links?

Oh. Didn't notice the link.

All those local efficiency gains and penalties are explained by specific local circumstances, often temporary. E.g.The lack of core might mean you haven't appropriately staffed the local administration and that you haven't made even the basic arrangements with local authorities and so on: the underlying fundamentals are still there, but making use of them requires spending state capacity to integrate the province. A non-accepted culture means the locals and local authorities are not fully effective in working with your government. etc etc.
 
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aono

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The only explanation that makes sense is intensive development. The state capacity being spent to organize the peasant economies and staple production more effectively. The state investing in new financial arrangements, better money supply and in new tax farms.
Yes. And you needed technological improvement to do intensive development, which was rare. That's why, I'm repeat, colonial rush skyrocketed income. Technological improvement CAN happen (better scythe or new crop); so it mean province can produce more. But it's event (Agricultural Revolution, exactly) or tech improvement, not some ruler decision.
BUT you can invest to improve your lands. You can drain marshes, build dams, chop forests, and so on. It costs money, but it allow you to place more people (tax), resourse zones (production), military infrastructure (manpower).

Well, it's a moot point anyway. There wasn't that much free land available.
And that's why early empires goes war. And colonization. It's cheaper then improve lands they have already.

It can't possibly represent all staple crops production. Grain provinces are obviously regions that are so productive in staple crops that they can afford to export them on a scale that is significantly profitable. In non-grain regions, the local food production is mostly used by the locals or paid to the government in taxes.
Simple - taxation shows head tax. No matter how you will take money to pay it, if you're listed in taxpayer list, you should pay. So you can up tax fee, fight corruption and finish intermediate links such as local collectors - that's taxing efficiency, specific local circumstances, often temporary. Or you can up number of people who are taxpayers, but they need to live somewhere and do something.

No. That's infrastructure spending; as represented by forts, barracks, regimental camps and so on.
But you can't just take humans to your manpower and put them in some empty field, right? You need some infrastructure.

Because those local laws, tax farmers, reservists and various other arrangements are still there on the local level. They just change allegiance.
So it's not an issue with connection between local and central authority but improvement of province itself. And that level of technology wasn't good in tecnological improvement, you know - even Smith don't have technological upgrades in mind, he believed that industry have limited capabilities (so colonial rush again and free trade!).
Industrialization will come with noticeabe change of production efficiency, but it's another Paradoxian game. Yes, ruler can change taxation fee - but basic tax will not change, population stays same.

All those local efficiency gains and penalties are explained by specific local circumstances, often temporary
Sure - it's efficiency, not development. It's EXACTLY how good can you use province development by specific local and global circumstances.
Province development is the wealth in the province, it means province produce more; efficiency is the way you can use it, modified by your state politics, local autonomy, religion and cultural issues...
 
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Darkath

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Why not just have a cool down on development ? This would prevent development spree by minors.

Even if we assume that a monarch can decide with his pure willpower to increase the development of a province, it should take some time before it fully takes effect.
 

victimizer

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Yes. And you needed technological improvement to do intensive development, which was rare.

No it wasn't. The early modern period, which EU4 represents, was a period of unprecedented technological development. It wasn't as breathtaking as the industrial revolution, but it definitely laid the foundations for the emergence of industrial technology. EU4 period saw the introduction of various agricultural and industrial techniques which were much more capital intensive than ever before.

Technological improvement CAN happen (better scythe or new crop); so it mean province can produce more. But it's event (Agricultural Revolution, exactly) or tech improvement, not some ruler decision.

No it isn't. The technology existing on theory or on paper doesn't automatically translate to real world implementation. Many of the new technologies were, as I said, unprecedentedly capital intensive and required institutional and administrative changes to become viable. Capital, you see, needs to be accumulated by businesses and producers, and the state often needed to be involved in ensuring that accumulation.


but it allow you to place more people (tax), resourse zones (production), military infrastructure (manpower).

Again, you can't just expand the population by state fiat.

There are no such things called "resource zones". You seem to think that development is the state clearing away the brush, and telling producers to get at it. It's like saying that organizing a party involves an empty room: the quests will bring the cake and the beer, of course.

There were no empty lands in Europe anymore. Intensive development was the only plausible way to grow.

Expanding production would involve promoting new techniques. It would involve legal changes to clear away feudal restrictions. It would involve increased investment in effective public goods (such as property laws, contract laws, new business types, new financial arrangements). Urbanization requires new urban administration, municipal government, joint-stock enterprises and much much more. These changes actually consume state capacity, whereas It doesn't take much administrative effort to clear away marshes. Simple land use expansion is a so called shovel ready project: people do it on their own.


Simple - taxation shows head tax. No matter how you will take money to pay it, if you're listed in taxpayer list, you should pay. So you can up tax fee, fight corruption and finish intermediate links such as local collectors. Or you can up number of people who are taxpayers, but they need to live somewhere and do something.

There is no way to remove local intermediaries if you have no communication technology. Intermediaries were inevitable: tax leasing was pretty much the only way to collect revenue on a large scale. From Rome to Civil War US, it was the publicani who collected revenue for the state.

The taxation system was always porous: you had no income taxes or reliable "head counts". What you had were tax farmers, who bought a tax farm, a collection turf so to speak, and owning it privately, they collected payments from the local peasants. There were differing tax farm arrangements: The tax farmers might pay a lump sum to the state in exchange for receiving a turf, which they could use as their credit card far as the law allowed them, or the tax farmers were state officials who collected revenue and took their own slice. The opportunities for corruption and graft were, naturally, huge if the tax collectors were not appropriately monitored by the law.

The other way to collect revenue was to impose tariffs, which is represented by tariff income and trade income.

The third was to establish state run or state-associated businesses and produce goods, which is represented by the production income.

But you can't just take humans to your manpower and put them in some empty field, right? You need some infrastructure.

The reservists are not housed in an army base. They live their own lives, farming, raising children, going to work, and so on. Until they are called to fight for the state.

Expanding the reserve doesn't necessarily call for new military infrastructure. It requires time from the military organization, whose professional soldiers need to go down to the provinces to train and instruct men, and then raise them to the reserve.

So it's not an issue with connection between local and central authority but improvement of province itself.

Yes, the local modifiers are almost overwhelmingly related to problems with local and central authorities. Non-accepted culture or religion interferes with communication and creates distrust. Non-cored provinces are not properly integrated and do not communicate with the capital.

That or they are temporary or exceptional circumstances.

And that level of technology wasn't good in tecnological improvement, you know - even Smith don't have technological upgrades in mind, he believed that industry have limited capabilities (so colonial rush again and free trade!).

The people at the time didn't understand many things. Smith believed in the labor theory of value and other silly nonsense.

The early modern era saw many technological changes. Living in 1444 was very different from living in the Napoleonic age.
 
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