Currently, the cost of developing a province is based on how many times a province has been developed, regardless of how devloped it is in that development category. This means spending military power to develop a province's manpower now will make development of the same province's base tax cost more administrative power later. This is not only counter intuitive and hard to explain historically, it creates incentive to specialize provinces which is being countered in the beta 1.13 patch with a hard limit on how far a province can be developed in one way without being developed in the other two. It also puts players with an excess of one type of monarch power in a bizzare position where dumping excess power points into developmet will cost them more of the type they are short of later on. If you are going to increase the base tax and manpower of a province, why would increasing base tax first cost more military power than deveoping manpower first and vice versa?
I propose that development cost increases in each of the 3 categories independantly of each other, but at 3 or 4 times the rate. This way players will be encouraged to develop their provinces in a more balanced and historically plausible way while also allowing development to serve as a monarch power dump without counterproductively increasing the cost of deveopmet in other power categories the player may already be short on.
I propose that development cost increases in each of the 3 categories independantly of each other, but at 3 or 4 times the rate. This way players will be encouraged to develop their provinces in a more balanced and historically plausible way while also allowing development to serve as a monarch power dump without counterproductively increasing the cost of deveopmet in other power categories the player may already be short on.
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