With the loss of unique buildings, we effectively lose prestige, leadership slots, legitimacy (and there never was a tradition building, and devotion is new), a diplomat and a diplomatic relations slot. We also need more ways to combat inflation - building counting houses everywhere was of questionable use in 1.11, but at least they had some effect.
We do have precedent for mechanisms to replace this, though - the protestant religion system introduced in common sense.
In place of 'religious unity', use legitimacy, tradition, or devotion, and monarch power to generate 'influence', to give you the ability to add or replace government abilities. They would come in two varieties
- Bureaucratic abilities are established features of how the government works. Things like monthly autonomy reduction and other abilities typically granted by various governments in the 'change government' panel. A duchy gets 3, a kingdom 4, and an empire 5.
-- Some abilities would unlock stronger versions as admin tech improves (such as autonomy reduction).
- Institutional abilities are 'headquartered' in a province. While there would be no limit as to how many you could have, if the province gets scorched, its institutions are destroyed (and possibly some/all regular buildings, as well, but that's a different suggestion). Some rebels may actively scorch some institutions. If a province with an institution is captured, you lose its benefits until you reclaim or rebuild it elsewhere.
This could also replace most if not all decisions, as well as events that currently provide permanent national modifiers, potentially making it so that other nations could get these (provinces or regions of provinces enabling special institutions, for example).
We do have precedent for mechanisms to replace this, though - the protestant religion system introduced in common sense.
In place of 'religious unity', use legitimacy, tradition, or devotion, and monarch power to generate 'influence', to give you the ability to add or replace government abilities. They would come in two varieties
- Bureaucratic abilities are established features of how the government works. Things like monthly autonomy reduction and other abilities typically granted by various governments in the 'change government' panel. A duchy gets 3, a kingdom 4, and an empire 5.
-- Some abilities would unlock stronger versions as admin tech improves (such as autonomy reduction).
- Institutional abilities are 'headquartered' in a province. While there would be no limit as to how many you could have, if the province gets scorched, its institutions are destroyed (and possibly some/all regular buildings, as well, but that's a different suggestion). Some rebels may actively scorch some institutions. If a province with an institution is captured, you lose its benefits until you reclaim or rebuild it elsewhere.
This could also replace most if not all decisions, as well as events that currently provide permanent national modifiers, potentially making it so that other nations could get these (provinces or regions of provinces enabling special institutions, for example).
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