It wouldn't make sense for most feedback to come from an unfinished game. This feedbacks would do more harm than good to developers.
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To provide criticism and further the discussion of V3I personally don't agree with doing it, but I understand why people are posting their experiences with mechanics and features revealed in DD or Twitter.
However, some people were talking about stuff that was never revealed. Even in this very forum. What's the point of doing that?
I take from this you have bad news for the May or Summer (lol) release date people?So something is telling about this he said any criticism or feedback given is useless as everything is a known issue as is accepting this at face value this tells me the game isn't not well even close to being finished if it was at least a percentage of feedback would be useful but the fact none of it is implies to me many if not most the mechanics are in the process of being overhauled.
Well it just follows if none of the information is useful then literally everything on the complain list was and is up to change as is which if true means quite a bit in the development cycle left.I take from this you have bad news for the May or Summer (lol) release date people?
Could be the case it got internally delayed at least, due to the leak but seems doubtful.Well it just follows if none of the information is useful then literally everything on the complain list was and is up to change as is which if true means quite a bit in the development cycle left.
If you believe this, I sincerely doubt you have much, or any, experience with software development, let alone game development. When you are developing software, it is very, very common to re-do fundamental parts of the project from scratch. This is why the overwhelming majority of programming languages and paradigms are literally designed to allow the developers to create modular code (be it objects, classes, interfaces, functions, or anything else) that can easily be replaced or modified, no matter how fundamental the code is to the functioning of the rest of the project.They were already outlined as in the dev diaries, so aside from technical fixes and minor adjustments, I suspect the core fundamental mechanics already found in the leaked build are unlikely to be changed much, if at all...
The assumption above was probably based upon the idea the process was further along then it is that the fundamental structure had been put up and much like integral parts of say EU4 could not be rebuilt without rebuilding the rest of the game.If you believe this, I sincerely doubt you have much, or any, experience with software development, let alone game development. When you are developing software, it is very, very common to re-do fundamental parts of the project from scratch. This is why the overwhelming majority of programming languages and paradigms are literally designed to allow the developers to create modular code (be it objects, classes, interfaces, functions, or anything else) that can easily be replaced or modified, no matter how fundamental the code is to the functioning of the rest of the project.
How many changes could they make to combat before release? The complete removal of micro has left people only able to rely on Paradox saying it'll work well as a reason why this will be goodWhatever gripes you have with these systems in the leaked state: it's irrelevant. Your impression is irrelevant because it is not based on a finished product. It's unfinished and therefore you don't know how it's supposed to be. You think trade and warfare have issues in this leaked version? Cool, that's like saying: "Hey, why does that car, I stole from the middle of the assembly line not start up? They should add an engine and a fuel tank!" completely pointless and meaningless criticism and feedback.
I don't even understand why you played this leaked version in the first place. I sure haven't because I understand this is not a finished product and not even remotely clsoe to what the product is supposed to be. So I have less than zero interest in playing this leaked version. If you want to spoil your experience playing Vicky 3 for the first time, fine go ahead, but stop pretending as if any feedback you give on this version is of any relevance.
Why are we suddenly pretending that criticism of mechanics that were already shown in the dev diaries, is now unfair because of the leak? You say its not ready to be shown, but most of the game has been revealed in the dev diaries, vlogs and AARs. You even changed politics because of feedback from the politics dev diaries, so the feedback clearly can be usable.
I don't want to be rude or unrespectful, it just seems weird to say that we cannot criticize these mechanics (trade, diplomatic plays, warfare) yet when they are working pretty much how they was presented in the dev diaries. Its not about bugs or glitches, its the intended design of these mechanics that we don't agree with.
Its not nice that the game leaked, but I think that open betas could be good for Paradox. I think we all remember the Imperator: Rome fiasco where people came with fair criticism and notes to each dev diary, yet no action was taken and the game released to horrible reviews. It has undergone many overhauls and still no one plays it. We just really want to avoid this with Victoria 3. Being able to play the game, even with its bugs and glitches, gives people a far better understanding of it and better ways to give feedback than just basing it of screenshots, texts and videos.
Update: The devs responded to this post a bit further down, I would recommend you guys read it
Development is an ongoing process that never ends.So when something isn’t fully realized in the game yet, you’re going to come away with an inaccurate impression of what we intend it to be.
How many changes could they make to combat before release? The complete removal of micro has left people only able to rely on Paradox saying it'll work well as a reason why this will be good
To be honest, I don't think that such a narrative does the justice. You say so much of the feedback we'll be getting from now on is going to be based on the leaked build but how can you make such an assumption that it is indeed going to be the case once the community is shown more of the current version of the game (in a gameplay)? When was the last time a Paradox Development studio's game was leaked, to make such general assumptions about community's crowd behaviour?
Don't get me wrong, I know what you mean, but it's important to look at the issue from the other perspective. From a purely cold-blooded, realist point of view the more community complain about genuine issues, the more force it has to push for changes or reassure the team that any changes that have been made so far were right to do (which is also a good line of argument to the business). I'm a software developer myself and let's face it- we (the developers) and the internal QA teams work within certain cognitive limits. Our perception of the software we develop (whether it's a game or an enterprise system doesn't really matter) inevitebly is different from the way it is perceived by the end users of it. In the end, what the community wants is the game that the community will pay for and enjoy, not the developers or testers- although when both "sides" enjoy the game, then that's probably the best measure of success.
Well, you clearly didn't read carefully what I said and you came up with this wrong conclusion. I'll leave it here I guess.We have numerous threads and reddit posts that are heavily referencing the leak in their criticisims, it's already happening!