• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
May 14, 2012
55
0
The Developers are definitely on the good track!
Multiplayer will allow this game community to grow and will minimize the weaknesses of the AI, which would become pretty much just an obstacle to the "real" game: the challenge among players.

Lords and Artifacts are a must. Every other game of this kind has them. You cannot be competitive with Age of Wonders or Elemental without them... Even the very old Warlord series from the 1990's had them!!!

Also one thing that this game is lacking is immersion: identification with the great wizard. Have you noticed that the game starts out being a lot of fun and then progressively as the empire expands it becomes a bit repetitive? '

That depends on the weak AI of course but also that we tend to lose focus. At first you have one village and a few archers and that is challenging and competitive, and most of all PERSONAL: that is your village and you try to develop it. Later on it's a routine and there is nothing to focus on anymore, but having lords each with his specific items and maybe with his quest to follow would help keeping that identification alive.

With the Lords I would maybe even consider adding a unit representing the wizard himself, like in Age of Wonders. I believe that would help the game... assuming the goal of the game won't become to just kill that unit (AOW1 was like that and they had to make it optional, since every game became just a hunt for the enemy leader, which would lead to exploiting the AI). One of the possible victory objective could be to conquer the enemy capitals AND kill all enemy wizards. (wizards, maybe, could also be resurrected like all other unit and be unable to cast spells while dead). It sounds like Age of Wonders I know but here they would have to be away from their capital (in order to limit the risk of losing both together and lose the game). Wizards like that would maybe encouraged to travel a lot, and maybe be summoned by the god, so that they would have to do specific quests themselves. Notice that in AOW wizards are more powerful when they stay in their tower and are encouraged not to leave it, thus the two games would be radically different in terms of strategy.

You can also have city leaders like in Master of Orion II, where you would occasionally hire governors to strategically place in specific planets in order to improve certain aspects of it. (Total War does the same quite successfully: you can park heroes in cities in order to improve them)


Also PBEM!!! I love that!!!

On the same line of thought I would also suggest to restrict the use of certain units to whatever the starting race is. I feel weird using elves when if fact I started the game with goblins! That shouldn't be considered limiting what the player can do. Focusing on one race would improve the immersion and identification of players with that specific universe and make every game different depending on the starting race.
 
Last edited:

Grubnessul

Your Friendly Dictator Next Door
76 Badges
Dec 17, 2006
6.000
559
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
PBEM = Play By EMail?
 

camelotcrusade

Sergeant
32 Badges
Dec 28, 2010
77
0
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall - Revelations
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
Good idea for a thread, but I think it's already changed to a feedback thread instead of a communication thread. I suggest making a new thread called "Dev Notes" making it sticky, and locking it so there are no replies. Use it for 1-way communication about what you're doing (which we all love to read). Then, make another one called "Dev Questions" or something like that, in there's where you put questions (such as the one about Lords) that generate lots of replies. The way it is now, we'll never find the dev notes you update due to all the responses.

If you're reading, I also suggest a sticky post called "Latest Patch Notes" where the patch notes from each update are pasted.

QFE as this post almost fell off the first page. :)
 

unmerged(502169)

Private
1 Badges
Jun 6, 2012
15
0
  • Warlock 2: The Exiled
By the way, what do you think of Lords and Artifacts in Warlock? Do you want to see them included?

hi,

this is my first post at all here, so I want to introduce myself as a gamer who liked games like "Master of Magic" (MoM), The "Age of Wonder"-series and Civ just for some samples.
The WMoA game is for me foremost a truly successor of MoM. Cheese, I loved that game. So it may be no wonder to you, that I would like to see hero's introduced. However, I have to note that they became in MoM by far to powerfull, so at the end they were the only army necessary. Age of Wonders II had this more balanced. But the hunt for treasury was always very addicting.

On a side note, although I not too heavily miss the tactical fights on the chessboard, I have to admit that it made a more tactictal depth possible. Throwing mud in the way to lower the monsters speed, casting spider webs on the battlefield were always nasty options. :)

Finally: the game is well done so far and I like it much.
 
Last edited:
May 20, 2012
113
0
Your normal soldiers are supposed to be heroes, if you play majesty or majesty 2, you'll know.

I may be the only one that is against lords and artifacts, because this feature is usually hard to balance, and most games that include this feature usually fail to balance it. Besides, i play majesty series, and each of the soldier in this game is the equivalent of heroes/mercenaries in majesty series. Imo we better think of a more original feature than trying to copy other game of the same genre.
 

UncleJJ

First Lieutenant
6 Badges
May 2, 2012
285
23
  • Darkest Hour
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Cadet
hi,

this is may first post at all here, so I want to introduce myself as a gamer who liked games like "Master of Magic" (MoM), The "Age of Wonder"-series and Civ just for some samples.
The WMoA game is for me foremost a truly successor of MoM. Cheese, I loved that game. So it may be no wonder to you, that I would like to see hero's introduced. However, i have to note that they became in MoM by far to powerfull, so at the end they were the only army necessary. Age of wonders II had this more balanced. But the hunt for treasury was always very addicting.

On a side note, although I not too heavily miss the tactical fights on the chessboard, i have to admit that it made a more tactictal depth possible. Throwing mud in the way to lower the monsters speed, casting spiderwebs on the battlefield werealways nasty options. :)

Finally: the game is well done so far and I like it much.

Welcome to the boards and the game. It's great to meet a like minded soul. :)

I too consider this game the best successor to MoM we have had. It is better in many ways, the battles and creatures all playing on the main map is an improvement over the restictions of a 9 unit stack we had in MoM tactical battles. Some of those 50 turn tactical battles were fun but after a while many got tedious and many were a waste of time. The city development in Warlock is very well done and probably the best feature of the game.

Lords and Artifacts will be overpowering if the player wants to make them but then in MoM there were many ways to overpower the weak minded AI and this game is no different. That was the main attraction for me in Mom, the sheer number of radically different ways to win the game, the variety of troops and spells. Many, many options that other games don't have, but this one and MoM do have. That is why they are better and have that, "one more turn" secret ingredient.

However, I think the MoM Magical system was far superior to what we have here, hopefully the developers will do something about that, we need to be able to cast more spells per turn while not being overpowering by casting loads of damage spells in the same turn and blowing stuff to bits. The AI would benefit from being able to cast more spells as they value mana much more highly than gold.

I haven't had this much fun with a game for many years, this has been a great month of gaming for me :cool:

JJ
 

unmerged(502169)

Private
1 Badges
Jun 6, 2012
15
0
  • Warlock 2: The Exiled
Welcome to the boards and the game. It's great to meet a like minded soul. :)

.....
However, I think the MoM Magical system was far superior to what we have here, hopefully the developers will do something about that, we need to be able to cast more spells per turn while not being overpowering by casting loads of damage spells in the same turn and blowing stuff to bits. The AI would benefit from being able to cast more spells as they value mana much more highly than gold.

I haven't had this much fun with a game for many years, this has been a great month of gaming for me :cool:
JJ

Thanks for the welcome.
Indeed, the casting is less advanced. In MoM, your casters power did grow with the amount of mana and allowed to cast more or more powerfull spells in one turn. This was always balanced by the use of mana for research, spellcasting and spell maintenance. And, in Mom and AoW you were able to learn more caster perks either with high costs or by exploration of event-locations. And yes, the AI was a bit more agressive.

What I miss too is the statistic overview of my troops and towns. Like monitoring central station. That would be simple to add for the dev's, I would think.
 

Mivo

Stubentiger
72 Badges
Jul 21, 2010
442
56
tufted.org
  • Semper Fi
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Pillars of Eternity
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Victoria: Revolutions
  • Rome Gold
  • Arsenal of Democracy
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Age of Wonders
  • Stellaris: Galaxy Edition
  • King Arthur II
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Rise of Prussia
  • Stellaris: Galaxy Edition
  • Hearts of Iron: The Card Game
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Battle for Bosporus
  • Europa Universalis III Complete
Pair of days ago we have played our first multiplayer game in Warlock. Found several bugs, but overall it was fun, playing with human feels very different. We are planning big update on the end of this month.

Happy to hear that the multiplayer code is coming along so nicely! I'm very excited about this and I'm looking forward to be able to play against human opponents. :) I think human vs human matches also make it much easier to discover any possible balance issues, and it's all around more fun to play against someone who uses the same rules, without bonuses and such.

Keep up the good work!
 

player1 fanatic

Major
9 Badges
May 1, 2012
707
48
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • Magicka 2 - Signup Campaign
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
Hi!

Pair of days ago we have played our first multiplayer game in Warlock. Found several bugs, but overall it was fun, playing with human feels very different.
We are planning big update on the end of this month.

How is random research going for MP? For me, it seems like the aspect of the game that is most problematic for MP. For example, player with early access to summon wolf spell has huge advantage against someone who does not get early access to it.
 

UncleJJ

First Lieutenant
6 Badges
May 2, 2012
285
23
  • Darkest Hour
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Cadet
How is random research going for MP? For me, it seems like the aspect of the game that is most problematic for MP. For example, player with early access to summon wolf spell has huge advantage against someone who does not get early access to it.
I don't think this will be a problem, summoned creatures like rats and wolves eat a huge amount of food and the mana for repeated summons is in short supply early on. This is as long as the known exploit with undead and food is fixed, of course.

The problem you perceive with early summons will exist if a player picked favour of one or two of the gods anyway, Fervus and Grogog, IIRC, so I don't think the random nature of spell research will affect that too much.
 

player1 fanatic

Major
9 Badges
May 1, 2012
707
48
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • Magicka 2 - Signup Campaign
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
I don't think this will be a problem, summoned creatures like rats and wolves eat a huge amount of food and the mana for repeated summons is in short supply early on. This is as long as the known exploit with undead and food is fixed, of course.

-6 mana upkeep of ghost wolf is meaningless from balancing perspective, since base cost is 25 mana. You just cast it, and throw it against enemies, hoping it will take out lots of enemies health, and if wolf dies in process, after one or two attacks, even better (no upkeep to suffer). Much more effective then early battle spells.

Wolves can take out lots of enemy health, usually survive for at least two attacks, and also give battle penalty to other enemy units, in the vicinity. And of course, you don't want them to survive for too long, due to mana cost, but to give as much as possible damage to enemies in shortest possible time.
 
May 20, 2012
113
0
We are working to deliver both.

Wow, very nice, not to mention end of this month. Though if i must choose 1, i'd like to have Lord and Artifact then Multiplayer. I'm curious on how Lord and Artifact will be implemented in this game, i don't mind if it isn't based on MoM, i hope there are lots of variety, in MoM most of Lords are humans, having non human Lords is fun, such as Minotaur Lord, Orc/Goblin Lord, Elf Lord, Dwarf Lord, Dragon Lord, etc.

Keep up the good work.

add:
I'm happy if we can have a sneak peak at this Lord and Artifact, a pre release log perhaps.
 
Last edited: