So each individual POP of artisans in a country will randomly choose a good to produce based on that countries technology capabilities each month? Ones which picked a profitable good are more likely to stick with it but no guaranteed so artisans are probably going to see fluctuating incomes even when bridging... nice touch.
So any poor class POP if worked in a precious metals or something that earned it a high income could advance to artisan, and then theoretically if continued earning high income advance to capitalist?
So right now the only class which no POP can advance into is aristocrat? They can only devolve? But the other classes seem likely to be rather fluid. Although it seems keeping education slider at 100% will be as important in V2 as in V1. Though it depends a bit on how quickly POPs devolve. If clergy paid for by education slider and the state needs some extra money they could theoretically cut pay for a week or two to build up some cash then raise slider again and as long as clergy had basic goods needs met technology research would be unaffected. Seems kinda cool and flexible though probably a way human player can outgain AI nations.
So any poor class POP if worked in a precious metals or something that earned it a high income could advance to artisan, and then theoretically if continued earning high income advance to capitalist?
So right now the only class which no POP can advance into is aristocrat? They can only devolve? But the other classes seem likely to be rather fluid. Although it seems keeping education slider at 100% will be as important in V2 as in V1. Though it depends a bit on how quickly POPs devolve. If clergy paid for by education slider and the state needs some extra money they could theoretically cut pay for a week or two to build up some cash then raise slider again and as long as clergy had basic goods needs met technology research would be unaffected. Seems kinda cool and flexible though probably a way human player can outgain AI nations.