Are there more goods in V2, King?
No there isn't. Keeping the same goods means we can start with the V:R fairly balanced economy as a starting point.
Are there more goods in V2, King?
I just want a world market thats not fubar hahaNo there isn't. Keeping the same goods means we can start with the V:R fairly balanced economy as a starting point.
No there isn't. Keeping the same goods means we can start with the V:R fairly balanced economy as a starting point.
That assumes that artisans pick their new good pretty randomly. As if the wheel of fortune always end up on a specific number. I might just be imagining things but I thought you said they would pick a new good based on what is most profitable?Basically if you look at the number of artisans then work out the number of good types that each artisan could produce, then assume work out the odds. of that each one selects the same one. It doesn't take too many artisan POPs before the odds of each one selecting the same one goes sky high. Now as the game goes we expect the number of artisan POPs to reduce counter balanced by the inrease in the number of goods, keeping the odds high enough for our liking.
That assumes that artisans pick their new good pretty randomly. As if the wheel of fortune always end up on a specific number. I might just be imagining things but I thought you said they would pick a new good based on what is most profitable?![]()
Ah fair enough. My reading comprehension has gone down as of late. I'm thinking it's an age thing. Like any old man I don't pay nearly as much attention to what others are saying as to what I'm saying myself.No I said there would additional weight towards picking the same good twice in a row if the previous month's good made money.
What exactly are you expecting to see? It's just going to be the same thing but this time block coloured by tag. :/
Personally I'm holding out for infrastructure, or maybe the skull or boat modes.
No there isn't. Keeping the same goods means we can start with the V:R fairly balanced economy as a starting point.
Ow, so we will still build Dreadnoughts from steamers a and run steamer convoys based on coal and not oil? That was one thing where I hoped for a change...
Ow, so we will still build Dreadnoughts from steamers a and run steamer convoys based on coal and not oil? That was one thing where I hoped for a change...
I just hope goods are not hard coded... the first thing I'll try to mod myself would be some more goods. Although I imagine it could get very complicated fast with the differing needs thru time and technology and class shifts.
The skull is likely RR while the boat will be colonial range, possibly trade routes too if they have such things.
I do hope there is a backward expansion to 1820, or even earlier. I'd love to play the US from around the time of the Louisiana purchase all the way to 1936. Many of the founding fathers of the US were artisans, after all.
Actually, I'd rather say they were Aristocrats. That is, in the wider V2 sense of the word, aka "Guy who owns RGO, earns craploads of money by exploiting the guys working in it, and increases output of it through his administration skillz." Washington and Jefferson, at least, had significant estates of land.
Basically China gets deindustralised.
Actually, I have the skull pegged for life rating. The hammer seems a better fit for RR.
Originally Posted by Quarto
As for Germany, remember, Nazi Germany wasn't fascist at all. Hitler borrowed a few things from fascism (mainly the raised-hand greeting), but the national socialists were, in general... you know, national socialist. They were only marginally less left-wing than communists.
Oh for Christ's sake...
More is not necessarily better. I would prefer such a feature to be left for an eventual expansion if it's too problematic to impelment. You can always pull a VIP and change some goods to others.