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You can actually lose soldiers, they might be tempted to go work in a factory or go down a mine for a better income.
Maybe this was already discussed in an earlier dairy, but does this also mean you can no longer instantly change the profession of pops? In Victoria I you could for example significantly increase your army size by forcing peasants into soldiers (without mobilisation).
 
I do not understand very well the economic concept behind bullionism and the need for a State to concentrate bullion, so I'll leave the hypothetic effects of Gold in Vicky 2 to another player. If someone else can briefly explain to me (And possibly to other people reading this thread which aren't very aware of economics), the real life effects of bullionism and the need for the State to concentrate it, I would very much appreciate it. :)
Very briefly, then :).

Up until WWI, just about every country in the world maintained a gold/silver standard currency. What this means is that a) coins were actually gold and silver, as opposed to the base metals used today, and b) for every paper dollar/pound/franc/whatever that a government issued, that same government kept the equivalent in gold or silver bullion in its treasury. In other words, paper money was literally an "I owe you" note, where the government promised to pay the holder of the note its equivalent in bullion. Sometimes, in extreme circumstances (e.g., the American Civil War), the government then decided to increase its money supply by printing "empty" money - i.e., issuing notes without having the gold to cover them. It thus generated debt, which it had to pay back after the crisis was over, and which (amazing!) it actually did pay back.

Note that this is an obvious, and natural way of doing things. That's the way it should be, if the government is giving you an "I owe you" note, there should be a possibility of trading that note in for actual money. Why this system was abandoned - that's a long story of wartime debts, socialist idiocy and general government greed, which we won't get into here. Suffice to say, today, we all trade using worthless, empty pieces of paper, which we honor only as long as the government issuing them appears to be powerful enough that other governments are willing to exchange its worthless pieces of paper for their own worthless pieces of paper.
 
Maybe this was already discussed in an earlier dairy, but does this also mean you can no longer instantly change the profession of pops? In Victoria I you could for example significantly increase your army size by forcing peasants into soldiers (without mobilisation).

Yes, there is no manual promotion of POPs. You can no longer round up 40,000 farmers, get them drunk and tell them they are all now in the army.
 
Yes, there is no manual promotion of POPs. You can no longer round up 40,000 farmers, get them drunk and tell them they are all now in the army.
Excellent, that makes mobilisation more powerful and really required. Furthermore keeping a high military spending policy, to motivate people to join the army, is now required in order to expand your military if you lack enough manpower.
 
Excellent, that makes mobilisation more powerful and really required. Furthermore keeping a high military spending policy, to motivate people to join the army, is now required in order to expand your military if you lack enough manpower.

It also means the AI won't turn all its people into soldiers to go fight you, meaning that the AI can behave a lot more sensibily without us having to code it.
 
Yes the POPs are pretty much definitive. It was done so that those of you who had played Victoria before would be able to recognise the POPs easier. No point trying to make the game difficult.

Great for me. I love them.

I've noticed you've only have now a slider for military spending (paying their wages in fact), not two like in Vicky1 (maintenance of Army and Navy, where 'salaries' and 'supplies' were abstracted and mixed). I suppose then that the Navy would require material maintenance (ammo, coal when steam clippers are introduced...) as well as you've said about the Army.

But it would be great that the Navy required also some soldiers and officers.
 
It also means the AI won't turn all its people into soldiers to go fight you, meaning that the AI can behave a lot more sensibily without us having to code it.
Indeed true, I always hated the fact that in Victoria I once you conquered some German minors about 60% of the population had been converted into soldiers, sometimes it was even impossible to convert them back, due to the ruling party's jingoism.

Great to see that Victoria II is really going to be even more realistic.
 
Great for me. I love them.

I've noticed you've only have now a slider for military spending (paying their wages in fact), not two like in Vicky1 (maintenance of Army and Navy, where 'salaries' and 'supplies' were abstracted and mixed). I suppose then that the Navy would require material maintenance (ammo, coal when steam clippers are introduced...) as well as you've said about the Army.

But it would be great that the Navy required also some soldiers and officers.

Yeh Navies will need things to keep going as well.
 
Suffice to say, today, we all trade using worthless, empty pieces of paper, which we honor only as long as the government issuing them appears to be powerful enough that other governments are willing to exchange its worthless pieces of paper for their own worthless pieces of paper.

This. A+.
 
Very briefly, then :).

Up until WWI, just about every country in the world maintained a gold/silver standard currency. What this means is that a) coins were actually gold and silver, as opposed to the base metals used today, and b) for every paper dollar/pound/franc/whatever that a government issued, that same government kept the equivalent in gold or silver bullion in its treasury. In other words, paper money was literally an "I owe you" note, where the government promised to pay the holder of the note its equivalent in bullion. Sometimes, in extreme circumstances (e.g., the American Civil War), the government then decided to increase its money supply by printing "empty" money - i.e., issuing notes without having the gold to cover them. It thus generated debt, which it had to pay back after the crisis was over, and which (amazing!) it actually did pay back.

Note that this is an obvious, and natural way of doing things. That's the way it should be, if the government is giving you an "I owe you" note, there should be a possibility of trading that note in for actual money.

So simplifingly put: Larger Gold reserves allow for the State to expand the money supply without its currency losing value and generating hypothetical debt?
 
Yes, there is no manual promotion of POPs. You can no longer round up 40,000 farmers, get them drunk and tell them they are all now in the army.

Which means I can't "target" specific groups.
Can I introduce conscritpion in this case?
 
One comment I have on the image is it appears to be using the bad HOI3 style of having a window with a backdrop, rather than the EU3/Rome style of having the window over the map.

This looks OK at minimum resolution, but quite bad a 1600x1200 and dire at 2560x1600 - where less than 1/5 of the screen is showing the window / top bar, and more than 4/5 just showing a uninformative image and blocking the view of any notifications or map events if you have the screen open and aren't paused - such as multi-player.

In Rome, and EU3, this wasn't a problem. In part this was because the windows were much smaller and simpler. In HOI3/V2 at minimum resolution you won't get much benefit from seeing a tiny sliver of the map - however that is no reason to block the view for players with higher resolutions.
 
I realy like those changes. Most things that I thought would needed a bit of change in Vicky and Ricky seem to get adressed. Seems to come together like the perfect platform for neet playing sessions. Hope it gives enough freedom for some historical plausibilty mods ala MM. If so it may work out to become my favourite paradox title.
 
7 Diaries in and I don't have a single complaint, and well enough praise. Looking good Paradox!

And I like that you kept the POP-icons of old. I could identify them immediately without having to wait even a second, very good. :D I like the interface. It's much cleaner and simpler at the same time, with more things on it! Bravo, bravo!