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I am not sure which particular axe you are grinding here. Could you be a little more specific?

Old Victoria, early versions.:

IE. Uruguay, steel plant

You pay 100% value of raw materials from national budget to produce steel
You have 25% tax
You recieve 25% product value into your budget, which can be less than the value of raw materials it takes to produce steel.

Bottom line, your workers are more productive than as ranchers, but you lose money, and since high taxes had other negative effects, raising taxes above 50% was kinda suicidal.

A more mathematic approach:

Uruguay as farmers make 3 money, 25% of that is 0,75, so you make 0,75 into treasuary

Uruguay as steel workers make 16 money, but eat 5 worth of coal and iron making a net effect of 11, but due to how the tax and imports worked, you get 25% of 16, which is 4 and pay 5, so with same tax, higher industrial output, you make a net into treasuary of -1. Now if you introduced a tax of 50% you made 8, a net of +3, and your workers still made 8 instead of 2,25, but were more likely to revolt or degrade to farmers and stuff.
 
Sounds very nice, although I think in reality as workers we are on the cost side of the factory not in the "share the profits" side.

About the capitalist POPs in socialist states they will still be there as a kind of representing a higher level of the administration or they will slowly disappear?

The buildings look very nice, great job. I'm guessing the round ones are the fortifications but what about the ports they are diferent level of ports or something else?

And a last question why is there a thunder inside the union jack?

Merry Christmas
 
The best of DD IMO (and this one is really really good) is the thing about factories needing goods for maintenance. This, added what you stated in previous DD, indicates you're taking seriously the circular economy issue :) Which are great news!

I concur. :)

This looks wonderful! With the EU3-engine, will we now see dynamic province names, too? And if so, then can we change them directly?

Sounds very nice, although I think in reality as workers we are on the cost side of the factory not in the "share the profits" side.
Circular argument. The balance sheet has the workforce as "costs" but pays those costs from the revenue, so it would not change the way the Victoria2-economy works but simply alter the displayed value in "profits". Also, by your definition, we'd have to have a certain value for "standard wages", which is again hard to balance. You are right, the word profit indicates the amount of money left after subtracting all costs from the revenue, but as the factory in Victoria2 can't accumulate money (right?), that profit would be distributed to some pops anyway, which is the same process as paying wages. So why bother? :) (Still, I concur, for clarity reasons it should not be called profit).
 
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From left to right... Terrain, Political, Infrastructure, Diplomatic/SoI?, Production?, RR, ?, and Naval range.
  • Terrain
  • Political
  • Infrastructure
  • Diplo
  • Region
  • ?
  • Production
  • Naval range

Edit: three from the right is obviously revolt, how silly of me
 
Old Victoria, early versions.:

IE. Uruguay, steel plant

You pay 100% value of raw materials from national budget to produce steel
You have 25% tax
You recieve 25% product value into your budget, which can be less than the value of raw materials it takes to produce steel.

Bottom line, your workers are more productive than as ranchers, but you lose money, and since high taxes had other negative effects, raising taxes above 50% was kinda suicidal.

A more mathematic approach:

Uruguay as farmers make 3 money, 25% of that is 0,75, so you make 0,75 into treasuary

Uruguay as steel workers make 16 money, but eat 5 worth of coal and iron making a net effect of 11, but due to how the tax and imports worked, you get 25% of 16, which is 4 and pay 5, so with same tax, higher industrial output, you make a net into treasuary of -1. Now if you introduced a tax of 50% you made 8, a net of +3, and your workers still made 8 instead of 2,25, but were more likely to revolt or degrade to farmers and stuff.

Thank you for telling me this.
 
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Sounds very nice, although I think in reality as workers we are on the cost side of the factory not in the "share the profits" side.

About the capitalist POPs in socialist states they will still be there as a kind of representing a higher level of the administration or they will slowly disappear?

The buildings look very nice, great job. I'm guessing the round ones are the fortifications but what about the ports they are diferent level of ports or something else?

And a last question why is there a thunder inside the union jack?

Merry Christmas

Capitalists continue to have the effect of reducing factory inputs regardless of the government economic policy. So they still have a, more limited, role in command economy.
 
The buildings look very nice, great job. I'm guessing the round ones are the fortifications but what about the ports they are diferent level of ports or something else?

I'm pretty sure they represent the level of your Naval Base, read port. So I'd say you're right on that.
 
What level are those fortifications on the map? Are we going to see some greater and bigger fortifications?
 
Yes that is fascist Britain, my suggested name of Blairism was discarded. :(
But Blair is Scottish...

Very nice Screenie, although I would have called the British Republic "Great Britain" or "British Republic"
 
What level are those fortifications on the map? Are we going to see some greater and bigger fortifications?

I just shouted over the office to our 3D guy and he says his plan, as the moment, is three different fortification icons to help differentiate different levels.
 
I was thinking: not another shot of southern England. Then I noticed. It's a fascist UK flag as well as a changed country name: "Republic Brittania". Awesome.

One question though: does a change like this (from monarchy to fascist republic) require a change of the country tags or is it still the same tag but there's some file which tells the game what the flag and name of the country tag should be if it goes communist, fascist, etc.

The economy stuff sounds right to me. Was never much of a fan of the economic part, as I rather prefer the military and political side of Victoria. I remember you talking about the same kind of AI control HOI3 had. How extensive is the AI control in V2? Could I play an entire grand campaign with it on and still get somewhere near the prestige top with the AI reacting on my actions in the other aspects of the game?

Great update. From the sound of it, it has everything to become a great game.
 
lovely jubbly. i like all the points in the DD.

hope this new "factory maintenance" demand is used in RGO's, colony buildings, public expenses,... to create demand for other manufactured products like dunno, timber, steel, fertilizers, dye, ... (have no idea what products will be accounted in V2 anyway). is an excellent idea to create demand (and so markets) for anything produced. not as good as getting rid of the WM but is an excellent new concept for game mechanics, me thinks.

i don't see anything to cry a bitter complaint by now. give me some time.
:p joking :D

happy christmas, mate. :)
 
I was thinking: not another shot of southern England. Then I noticed. It's a fascist UK flag as well as a changed country name: "Republic Brittania". Awesome.

One question though: does a change like this (from monarchy to fascist republic) require a change of the country tags or is it still the same tag but there's some file which tells the game what the flag and name of the country tag should be if it goes communist, fascist, etc.

The economy stuff sounds right to me. Was never much of a fan of the economic part, as I rather prefer the military and political side of Victoria. I remember you talking about the same kind of AI control HOI3 had. How extensive is the AI control in V2? Could I play an entire grand campaign with it on and still get somewhere near the prestige top with the AI reacting on my actions in the other aspects of the game?

Great update. From the sound of it, it has everything to become a great game.

It's all the same TAG. We also tested it on other countries and at the moment the USA is a proper civilised constitutional monarchy ;)
 
Wow, you solved the biggest problem of good ol' Vicky (state-run, but privately-owned factories) in a simple, elegant fashion. That's truly the best Developer Diary ever.

And flag and name changes are in. :D
 
Nice screenshot. I trust that when the fascists form their republic, one of them can spell. It is 'Britannia'. not 'Brittania'.:D
 
From left to right... Terrain, Political, Infrastructure, Diplomatic/SoI?, Production?, RR, ?, and Naval range.

Terrain, Poli, Infra, Diplo, Region, Life Rating, RR or maybe crime? (it's a judge's hammer), Naval Range.

I think I like HOI's Infra symbol better.

And the round towers look like the Redoubt image from Vicky 1. Which is interesting, because I don't think Britain had any fortifications in 1. And why a factory model? Surely the map'd end up covered in them.

I'd like to humbly reiterate my request for a DD image from a different map mode, plskthnx.