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RedRalphWiggum

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Forgive me if this has already been mentioned...

Since many of us haven't played Victoria, could someone list the POP types and their general functions - its hard to understand the implications of change when I can't see how it was setup in the prior version. :confused:

Find something called 'vickywiki' online and you'll see everything ou need there
 

BennyB

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Regarding bureaucracies, King you stated that even though their effects can reach a maximum impact you can still continue to gain bureaucrats to represent a bloated bureaucracy. Will there be some sort of indicator or alert to tell the player when this is happening so he/she can take the appropriate action to try and curb overgrowth?
 

unmerged(71032)

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To be fair, I'm interested the most in the mentioned on the way internal emigration system, gonna be fantastic feature.

Can you give us a hint how it will work? Something along the lines of "focus" system from HttT in EU3?
 

unmerged(75409)

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I see this "clergy" thing will give so much to talk about... :D

In Europe it might be a wee bit too much abstracted, but for Latin America, the Mother Church was pretty active - as Protestantism won a good part of the old world and catholicism lost strength, it began to exert more and more influence in there. Brazil, at Vicky's period, has the policy of Padroado - the catholic church being put at the service of the Emperor which in turn grants it official status amongst other things. Ecuador had debts to the Papal State etc...

I have to agree that the naming isn't the most sensible, however. Whereas the men of cloth and those of education might share purpose, they are RARELY the same in political context. Professors and teachers tend to be far more liberal and left-wing than clergy (just go to your friendly local university then your friendly local place of worship to take a look around :D) - particularly with touchy issues.

ADDENDUM: Also, bloody hell, RELee made the point that I thought I had written here... In the end is just a gameplay abstraction that has a VERY low priority here.

Though I will always think of RELee now as Tommy Lee Jones. :D

If you treat the clergy as generalized educators, then education laws could determine how much influence your clergy/educators have on the populace.

Laws would be "Church runs edcucation", "State funds church education", "state runs higher education", "state runs secular education" and "state runs atheist education".

The first two would be what catholic nations would choose, the first one would give control over education totally to the church but could save you oodles of money (and guarantee that most citizens would be conservative)

see my earlier post...
 

Zuckergußgebäck

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Will militant and highly conscious clergy be less efficient at reducing CON and educating the masses? It would be a very nice addition to the game - if you underfund your clergy they will be preaching/teaching against you.
 
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DarthJF

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Gets more promising after every diary. :)

And this the game actually looks nice as well!
 

vertinox

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Well interesting update, but I still think the term clergy doesn't make sense, but maybe because I am an American. The concept is quite confusing and upsetting to us and possibly offensive. (j/k about the offensive part) :cool:

There are plenty of religious schools here but the majority of the Universities were not founded by the church but rather rich capitalists er.... philanthropists. Intelligentsia would make much more sense to us. Maybe its different in Europe. Actually... We never refer to our religious people as "clergy" as they are not considered a unified organization. The word is really foreign to us.

I guess the real question everyone should ask... Can the name be modified and can you add your own custom pops? As many as you want?
 

Gwalcmai

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Nice ship.

Looks to be a bit narrow on the beam. 15:2 seems a bit excessive in the length to beam ratio. Clippers tended to have something like a 6:1 ratio, and those things had the proportions of canoes.

:D ;)
 

unmerged(59077)

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Can the name be modified and can you add your own custom pops? As many as you want?

Yes, I'd like the answer to that too?
 

EGaffney

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At the risk of sounding like a broken record, I'd still like to bring up the interface. Everything looks great, except for the circular shape of the flags. France's tricolor in the screenshot just doesn't have the same effect when it's mostly white, and the blue and red are relegated to a small portion of the viewing area. Other flags will share similar problems, and I urge the team to reconsider having a rectangular-shaped flag border. Modders will thank you!

I have to agree with this.

Will there be a way to choose rectangular flag frames, so we can see the entirety of the flag?
 

jmschaub

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Hopefully I don't get banned for this but.... I personally agree with the way Paradox is emulating the education slider via the Cleric POP. Since you guys only tend to hear the negatives I thought you'd like to hear a positive :D Sorry to bring it up again.... forgive me oh great mods.
 
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I have to agree with this.

Will there be a way to choose rectangular flag frames, so we can see the entirety of the flag?

Nope. I asked them the same question before as HoI-like flags are just teribbly ugly.It was exactly the same answer as this time "we like it this way" or something like this.
 
Last edited:

kolpo

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To be fair, I'm interested the most in the mentioned on the way internal emigration system, gonna be fantastic feature.

Can you give us a hint how it will work? Something along the lines of "focus" system from HttT in EU3?

Yes I hope we have some way to make a province relatively more attractive for immigrants. In victoria1 would I have been willing to pay HUGE sums to do exactly that.

This could represent the government building infratructure, houses and schools for immigrants in that province. Or even simply paying them to move to a certain region.
 
Last edited:

Gen.Armando

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Love the interface but I've got a question:

I see there's written for the sea "province size 4" and a movement cost; does that mean higher travel time in larger "water provinces"? can we except the same thing on land provinces?

(was that even there in other paradox games? I can't seem to remember)

Will you be using this mechanism to make some provinces "impassable"? like previous PTI or some remote areas in siberia?
 

unmerged(148761)

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I am wondering how China is going to work: I think out of all the countries in the 19th century, China had by far the biggest bureaucracy but really had no social programs or reforms. I guess they will have really efficent taxation? Not sure that would be entirely accurate.

Oh and by the way, Clergy were certainly NOT useless in Vic 1. They were useless for advanced, liberal countries like the UK and USA (I would argue that this is realistic) but if you had an agricultural economy without many clerks they were critical to getting research done. Also, since most of these countries were monarchical, the lowering of CON was a side benefit.
 
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