• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sute]{h

Field Marshal
88 Badges
Jun 25, 2002
3.505
199
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
With education firmly placed in the hands of the clergy the clergy must change if you go atheist. How do you expect to go about this? Do all clergy POPs in a country become atheist as well? Or do they remain orthodox (or whatever)? In essence do the clergy convert?

Personally I'd prefer that the clergy remain orthodox. Once you go atheist you get an event/decision allowing you to convert a small percentage of your bureaucrats/clerks to clergy. These will be the core of the new atheist clergy/educators. That way the old religious clergy can still be represented and fight the atheist government.

Also if this should make any sense the effect of clergy with a different faith than the national faith should be drastically lower. Something like 10% of the normal value. This would also reflect that empires rarely supported clergy of a different faith in the colonies.

About POP income I think clergy should gain a small income bonus from POP's of their own faith in the same province as well. Most faiths have a tradition of contributing to their own church. Simply have every POP pay 5% or so of their income to their local clergy POPs. For atheist clergy this would reflect paying for private education.
 
Last edited:

unmerged(9524)

Drunk Wine Drinker
May 30, 2002
77
0
Visit site
Just discovered this game is coming out.

Just read all the stickies and lots of comments.
Really great infos, great screenshots and great ideas behind this game, maybe there is a game that will allow me to stop playing Vicky, and that game surely has to be Vicky 2 :D

Really looking forward to playing this game :)

Gio

PS: didn't remember I had an account on these boards :eek:
 

Arilou

Irken Tallest
102 Badges
Aug 24, 2002
8.180
685
Visit site
  • Warlock: Master of the Arcane
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Sute]{h;10516698 said:
With education firmly placed in the hands of the clergy the clergy must change if you go atheist. How do you expect to go about this? Do all clergy POPs in a country become atheist as well? Or do they remain orthodox (or whatever)? In essence do the clergy convert?

Personally I'd prefer that the clergy remain orthodox. Once you go atheist you get an event/decision allowing you to convert a small percentage of your bureaucrats/clerks to clergy. These will be the core of the new atheist clergy/educators. That way the old religious clergy can still be represented and fight the atheist government.

Also if this should make any sense the effect of clergy with a different faith than the national faith should be drastically lower. Something like 10% of the normal value. This would also reflect that empires rarely supported clergy of a different faith in the colonies.

About POP income I think clergy should gain a small income bonus from POP's of their own faith in the same province as well. Most faiths have a tradition of contributing to their own church. Simply have every POP pay 5% or so of their income to their local clergy POPs. For atheist clergy this would reflect paying for private education.

I'd make some kind of formula based on government policy. Eg. Moralism increases effectiveness of "State-religion" clergy, Pluralism gives a smaller advantage but minority clergy get a bit more efficient, secularism makes everyone equal and atheism lowers effectiveness of non-atheist/secular clergy.
 

ashandresash

Funk to funky
131 Badges
Jul 29, 2008
2.776
4.347
  • 200k Club
  • 500k Club
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Rome Gold
  • Europa Universalis III: Chronicles
  • Victoria 2: Heart of Darkness
  • Sengoku
  • March of the Eagles
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
King, we've read in DD that Bureaucrats and Clergy will receive their incomes from the state, and a general statement that POPs will have their incomes depending what they do. What about aristocrats? From "taxing" RGOs profit on their state? Or a maybe a part of poorer rural POPs incomes?
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
King, we've read in DD that Bureaucrats and Clergy will receive their incomes from the state, and a general statement that POPs will have their incomes depending what they do. What about aristocrats? From "taxing" RGOs profit on their state? Or a maybe a part of poorer rural POPs incomes?

Subject for later developer diaries.
 
Dec 3, 2009
23
0
In Qing Dynasty, with pitifully few bureaucrats(no more than 20,000 in 1880), landlords tax the poor instead of bureaucrats, and then they submit a portion of taxpayment to local magistrates. Local magistrates "put" some in their own pockets and the rest is turned over to upper authorities. I'm quite eager to see how Vicky2 deals with taxation in Qing DYN.
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
I'd make some kind of formula based on government policy. Eg. Moralism increases effectiveness of "State-religion" clergy, Pluralism gives a smaller advantage but minority clergy get a bit more efficient, secularism makes everyone equal and atheism lowers effectiveness of non-atheist/secular clergy.

maybe a social reform for public education would do it.
 

unmerged(68110)

Captain
Feb 10, 2007
408
0
@ashandresash: If Vicky II gets the aid of an economist (preferably someone with a political formation), aristocrats should have their income tied to the land rent. Quite a big subject, particularly in Great Britain where it was VERY high.
 

unmerged(131989)

Field Marshal
20 Badges
Jan 13, 2009
5.324
5
  • The Kings Crusade
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
We had a long discussion about should under athiest government forms should someone like bureaucrats do the educating. We rejected this on interface and processing grounds. The bureaucrats do the administrating they get their money from the administration slider. Clergy do the educating, they get their money from the education slider. From a player persepective you can see straight away what is going on. From our point of view, and remember we haven't forgotton what people said about HoI3, it simplifies the payment calculation freeing up complexity for areas we felt over all were more important.
Could it not be both clerks and clergy do educating, and then there is an event or decision (perhaps with trigger conditions of a constitution/religious policy change) which changes the effectiveness of them at educating the masses (much like one of the inventions in Victoria)? This might be a good compromise on the programming issues which could be faced.
 

unmerged(148761)

Colonel
4 Badges
Aug 6, 2009
884
1
  • For The Glory
  • Hearts of Iron III
  • Victoria: Revolutions
  • Semper Fi
We had a long discussion about should under athiest government forms should someone like bureaucrats do the educating. We rejected this on interface and processing grounds. The bureaucrats do the administrating they get their money from the administration slider. Clergy do the educating, they get their money from the education slider. From a player persepective you can see straight away what is going on. From our point of view, and remember we haven't forgotton what people said about HoI3, it simplifies the payment calculation freeing up complexity for areas we felt over all were more important.

What I don't understand is this: Higher literacy= higher conciousness; higher conciousness for laborers/craftsmen= socialist ideology; socialist ideology= secularism and sometimes atheism.

So the clergy, by educating the laborers, is actively spreading secular ideology, and in cases of high militancy probably atheism??? If I'm correct here than it is not just an interface issue but a common sense/basic realism issue.
 

JoeGiavani

Banned
7 Badges
Jan 9, 2006
1.911
2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
It does seem a bit weird clergy always being an educating pop but bear in mind this is a teeny part of a teeny part of an enormous game, and it'd be the easiest thing to mod anyway so chill out.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.934
2.434
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Remember youre talking about the function of a piece of game mechanics, think of the clergy not as what your socialist pamphlets tell you but as a POP not nothing from the real world but a gear in the workings of a game. Then apply a little common sense and youll find there is no issue.
 

unmerged(148761)

Colonel
4 Badges
Aug 6, 2009
884
1
  • For The Glory
  • Hearts of Iron III
  • Victoria: Revolutions
  • Semper Fi
Remember youre talking about the function of a piece of game mechanics, think of the clergy not as what your socialist pamphlets tell you but as a POP not nothing from the real world but a gear in the workings of a game. Then apply a little common sense and youll find there is no issue.

What I posted was entirely based on game mechanics. Think back to Vicky 1: education raises CON. High CON pops were more likely to support parties based on their ideology. For several pops, this meant the socialist party if they had low mil, and the communist party if they had high mil. These parties all had religious policies that were anti clergy. To make it clear for you- I have not mentioned the real world at all, I am talking about the "gears in the workings of the game". Unless a mechanic has changed (and I am asking if it has) then you have pops turning public opinion against them: it would be like if aristocracts pushed people to be more democratic.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.934
2.434
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
aristocrats do push people to be more democratic, it is the aristocrats after all who created modern democracy. But as to the clergy encouraging Communism, I see no reason why supporting parties based on ideology supports socialism, conservatism is an ideology and liberalism too for that matter.
 

Andrelvis

The Last Ghibelline
76 Badges
Apr 30, 2006
5.598
9.962
  • 500k Club
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Could it not be both clerks and clergy do educating, and then there is an event or decision (perhaps with trigger conditions of a constitution/religious policy change) which changes the effectiveness of them at educating the masses (much like one of the inventions in Victoria)? This might be a good compromise on the programming issues which could be faced.

I agree.
 

Gwalcmai

©
8 Badges
Mar 14, 2003
5.341
22
Visit site
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Pride of Nations
That just adds to or substitutes the problem they were trying to fix, with the clergy becoming a useless pop type that the player just tries to get rid of. The new system is supposed to minimise that problem and keep some utility for clergy-type pops through the game.
 

Emre Yigit

Creeping out of Covid hibernation
73 Badges
Jun 13, 2001
5.462
3.803
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
So long as I can mod the effects, I don't care.

Pretty ship.
 

pingu

Corporal
27 Badges
Apr 10, 2006
45
1
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Rise of Prussia
  • Pride of Nations
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Arsenal of Democracy
  • Majesty 2
  • Magicka
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
Can we take the naming subject off-thread?

It has been clearly stated in this thread that although the label for a particular population type may not necessarily reflect its historic function, we are not to discuss the matter further here.

So, can we start another thread in this forum about this? My motivation is not to elicit change in the end product but simply to solicit opinions on the matter...