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I suspect events will have triggers, just not ones based on dates... could be wrong.

yeah, but there will never be events checking on a "day of month" trigger for multiple reasons.
 
Yeah..

Of course there's things like American Civil War, birth of socialism, and the liberal revolution, and those will happen in Victoria2.

But we've seen that our fans here do not want hardcoded events, so we cater to the community.

If I play USA and get the ACW event, can I change to CSA ingame or must I save and start as CSA?
 
I suspect events will have triggers, just not ones based on dates... could be wrong.
Yes yes, i figured they would work like in EU3.
It just want it to be possible to add another trigger which checks the date.

so if i wanted a war to begin in 1866 between prussia and austria, i could make a trigger which looks sort of like this.


Code:
 exists = PRU
 exists = AUS
 date = { year = 1866 month = 1 day = 1 }
 
no, events will not trigger on exact dates.

:( This may turn out as bad as Hoi3. I really don't hope so. Anyway the picture looks nice.
 
Not really good news for me, as Im one of the minority (it seems) who love hard-coded events.
IMHO they mostly give historical flavour into the game and without them it just doesnt feel like playing a certain country at that certain time (depending if I play EU3, HoI3 or now Viki 2) anymore. Anyway I know I`m one of the dying breed and PI's philosophy changed.

Having said that I gotta admit I really like the POPs promotion idea, but I think that some types of goverments (authoritarian ones) should be able to change its POPs manualy to some degree.

I personaly am going to follow the dev diaries closely, before I make up my mind to buy Viki2 or not, even if the first part is my all-time Paradox's favourite :).
 
Sounds to me like funneling your POPs in order to reshape your country as you please is going to be much more of a challenge now, and I welcome that. Its true, in V1 there was basically a generic goal of POP manipulation for every country, easier for some countries than others, but you knew what to do, it was just a matter of stockpiling enough money to do it. Sounds like this will present much more of a strategic challenge... brilliant stuff.

King, I notice the reference ot the Meiji restoration, does this mean that a similar event will now be open to all uncivilised countries (I'm not wild about that category existing, but thats OK), so for example, if I play my cards right as Persia I could get something akin to Meiji?
 
Sounds to me like funneling your POPs in order to reshape your country as you please is going to be much more of a challenge now, and I welcome that. Its true, in V1 there was basically a generic goal of POP manipulation for every country, easier for some countries than others, but you knew what to do, it was just a matter of stockpiling enough money to do it. Sounds like this will present much more of a strategic challenge... brilliant stuff.

King, I notice the reference ot the Meiji restoration, does this mean that a similar event will now be open to all uncivilised countries (I'm not wild about that category existing, but thats OK), so for example, if I play my cards right as Persia I could get something akin to Meiji?

basically yes, there is no reason why you should do everything right playing an uncivilised country but be hosed because you forgot to pick Japan.
 
I would ask you to forgive my ignorance here but a developer's diary attempting to appeal to the masses should probably explain it, what's a POP? I've heard it discussed in relation to Vicky before but nobody has ever explained it.
 
I think that in Victoria more so than the other titles with the exception of EU2. Historical major events were what made certain nation fun to play eg: Texas, Oranje and others.

True, but the problem was they never really made sense after the first twenty or so years had passed - unless you went for the VIP Railway Experience.
 
I would ask you to forgive my ignorance here but a developer's diary attempting to appeal to the masses should probably explain it, what's a POP? I've heard it discussed in relation to Vicky before but nobody has ever explained it.

POP is a unit of population. Has a class, religion, culture, militancy (how angry it is) Conciousness (how much it understands its place in the world, ideology and issues. It also has money, needs it will buy and a tax rate it will pay. Basically the POP is the most basic unit in Victoria 2.
 
I agree. New PI games are already dumbed down enough.:eek:o

Yes of course they are, we have made no effort to add any deeper game mechanics or anything like that and just simply removed events. Really come on, this is not true and you know it.
 
IMHO they mostly give historical flavour into the game and without them it just doesnt feel like playing a certain country at that certain time

Guys, calm down.

Almost all flavor events in Victoria 1 will be in Victoria 2.

Its just the silly events like Crimean Wars, Opium Wars etc that had no basis in how the game is that will not happen.

As 95% of our fans seem to say, Gameplay > bookreading.
 
True, but the problem was they never really made sense after the first twenty or so years had passed - unless you went for the VIP Railway Experience.
Which is want i want to be able to do.
I think it's a sound decision to go for a more sandbox type vanilla game.
But I don't understand why we can't get a game, which would also be able to cater to the old crowd. A game where you could setup a mod which would follow in the path of VIP and AGCEEP

Guys, calm down.

Almost all flavor events in Victoria 1 will be in Victoria 2.

Its just the silly events like Crimean Wars, Opium Wars etc that had no basis in how the game is that will not happen.

As 95% of our fans seem to say, Gameplay > bookreading.
I don't disagree with you numbers here, I was just hoping that it would be possible for a moder to create a VIP style mods as well as a Magna Mundi style one. This way one could have the best of both worlds
 
No Crimean War!? No Opium War?! :( Now i'm sad.