I note bureaucrats now have to be paid... wonder how that works. Handled through the budget maybe?
Subjects like that will be talked about in greater detail in a later Dev Diary.
I note bureaucrats now have to be paid... wonder how that works. Handled through the budget maybe?
I understand why you don't want to include events which trigger on dates like that.
But why not make the trigger so Mods could be made with events like that.
I suspect events will have triggers, just not ones based on dates... could be wrong.
Yeah..
Of course there's things like American Civil War, birth of socialism, and the liberal revolution, and those will happen in Victoria2.
But we've seen that our fans here do not want hardcoded events, so we cater to the community.
Yes yes, i figured they would work like in EU3.I suspect events will have triggers, just not ones based on dates... could be wrong.
exists = PRU
exists = AUS
date = { year = 1866 month = 1 day = 1 }
OK,yeah, but there will never be events checking on a "day of month" trigger for multiple reasons.
no, events will not trigger on exact dates.
I understand why you don't want to include events which trigger on dates like that.
But why not make the trigger so Mods could be made with events like that.
Sounds to me like funneling your POPs in order to reshape your country as you please is going to be much more of a challenge now, and I welcome that. Its true, in V1 there was basically a generic goal of POP manipulation for every country, easier for some countries than others, but you knew what to do, it was just a matter of stockpiling enough money to do it. Sounds like this will present much more of a strategic challenge... brilliant stuff.
King, I notice the reference ot the Meiji restoration, does this mean that a similar event will now be open to all uncivilised countries (I'm not wild about that category existing, but thats OK), so for example, if I play my cards right as Persia I could get something akin to Meiji?
Automatic POP promotion, that's a dream come true.
basically yes, there is no reason why you should do everything playing an uncivilised country but be hosed because you forgot to pick Japan.
I think that in Victoria more so than the other titles with the exception of EU2. Historical major events were what made certain nation fun to play eg: Texas, Oranje and others.
I would ask you to forgive my ignorance here but a developer's diary attempting to appeal to the masses should probably explain it, what's a POP? I've heard it discussed in relation to Vicky before but nobody has ever explained it.
I agree. New PI games are already dumbed down enough.o
IMHO they mostly give historical flavour into the game and without them it just doesnt feel like playing a certain country at that certain time
Which is want i want to be able to do.True, but the problem was they never really made sense after the first twenty or so years had passed - unless you went for the VIP Railway Experience.
I don't disagree with you numbers here, I was just hoping that it would be possible for a moder to create a VIP style mods as well as a Magna Mundi style one. This way one could have the best of both worldsGuys, calm down.
Almost all flavor events in Victoria 1 will be in Victoria 2.
Its just the silly events like Crimean Wars, Opium Wars etc that had no basis in how the game is that will not happen.
As 95% of our fans seem to say, Gameplay > bookreading.