So with all this talk of backwards does that mean that autocratic countries are going to be penalised simply for not being democratic?
If I play USA and get the ACW event, can I change to CSA ingame or must I save and start as CSA?
I read carefully at least the 4 first pages of this developpement diary, and keep wondering one thing: given that in every new major PI title since eu2 the very first thing started by the community (and ist most impressive achievement) is a better map and a more historically driven game (talk about AGCEEP, MM2, VIP and so on), which basically relies on dates, why do you guys want a more sandbox-like game ?
So unless you start in 1861, you're never going to see a American Civil War, and the game will end up as unhistorical and ludicrous as HOI3?
Count me out.![]()
So unless you start in 1861, you're never going to see a American Civil War, and the game will end up as unhistorical and ludicrous as HOI3?
Count me out.![]()
That's... just... not... how MM works. :/ It doesn't use events in anything like the same manner as the previous games. It's all about event pools instead of chains and systems instead of instances.Well, but it was done already in Magna Mundi mod. To more then 100 years. Not all variations of course - but enough for people to feel it as much more realistic then vanilla EU3 game.
I would like to see the country you lead go the way you want it but other countries to go historically unless you do anything to upset their path of history.
If youre Persia the american civil war should still happen no matter what, well unless you invade america or something crazy like that but chances are nothing persia could or would do would change the course of american or prussian history, so those nations would follow the road set out for them unless though Player action the world in the game diverges too far from history as we know it for those events to make sense.
And for the player every historical event should have an option or maybe a couple of options to dodge it, so that historical things are there but are not forced on you.
I would like to see the country you lead go the way you want it but other countries to go historically unless you do anything to upset their path of history.
i don't think that is necessarily the case, since the Civil War could have broken out any time from about 1850 onwards, had the Compromise of 1850 failed, or Bleeding Kansas led to more radical interventions, or Republicanism gained power in the 1856 elections.
Basically you'll need a decision for the USA, saying that a rabidly anti-slavery party has won a plurality of the electoral vote, should its leader take power as president. Say yes, and push the slave states into rebellion, say no, and raise the risk of a potential northern rebellion.
and there you have your US Civil War
will it happen exactly in 1861. quite possibly not, perhaps as early as the early 1850s, perhaps as late as say the 1880s (or even longer??). Would depend on conditions in each game. But if the conditions in game generally parallel the macrohistorical conditions that contributed to the outbreak of the US civil war, then a civil war should have a very strong chance of erupting.
That's... just... not... how MM works. :/ It doesn't use events in anything like the same manner as the previous games. It's all about event pools instead of chains and systems instead of instances.
Are you sure you're thinking of the right mod?
i don't think that is necessarily the case, since the Civil War could have broken out any time from about 1850 onwards, had the Compromise of 1850 failed, or Bleeding Kansas led to more radical interventions, or Republicanism gained power in the 1856 elections.
Basically you'll need a decision for the USA, saying that a rabidly anti-slavery party has won a plurality of the electoral vote, should its leader take power as president. Say yes, and push the slave states into rebellion, say no, and raise the risk of a potential northern rebellion.
and there you have your US Civil War
will it happen exactly in 1861. quite possibly not, perhaps as early as the early 1850s, perhaps as late as say the 1880s (or even longer??). Would depend on conditions in each game. But if the conditions in game generally parallel the macrohistorical conditions that contributed to the outbreak of the US civil war, then a civil war should have a very strong chance of erupting.