No Crimean War!? No Opium War?!Now i'm sad.
But now the Chinese can get a decision to stop the opium trade and the British a decision to declare war to get it reinstated.
No Crimean War!? No Opium War?!Now i'm sad.
For those of you in the free gameplay camp, take a look at HOI3's system of 'anything goes' and compare it to HOI2 and tell me its a better WW2 game with a straight face.
Now tell me how you think Victoria 2 will end up if it follows the same path.
"Year 1842: CSA has annexed Germany." anyone?
All of those who are proponents of the no events system might actually have a point but unfortunately, it is literally impossible for any paradox game based on Clauswitz to be historical. There has never been a game of EU3 that has turned out as history has, there has never been a Rome game that has ended historically, there has never even been a HOI3 game that looked like the real world in 1948. This is because the engine is incapable of recreating history. All of these games are missing dynamics that allow the game to unfold the same way it did in real life. In order to make a game that claims to be historical, at least some of the games should end the same way history has, until the day that happens (which I doubt very much will come with V2), powerful historical events are needed. And stop saying that events are arbitrary, they happen if triggers are met if something radical happens to change the game, they don't fire. If I am allied to France and Russia and at war with Austria as Germany there will never be an event that removes my alliances with my BFFs and makes me DoW them. Stop with the strawman arguments! Some of us have any knowledge of history because of paradox games btw so please don't assume everyone who plays these games has a PhD in history. Oh and at the beginning, I was talking about vanilla, but even with mods it is mostly impossible.
But now the Chinese can get a decision to stop the opium trade and the British a decision to declare war to get it reinstated.![]()
Problem with Opium War and Crimean War in Vicky was not in scripting the opening events (they can be designed the way you said) but in limiting the effects of war to the "reasonable" minimum.
Both wars were usually run unchecked, ending up in UK/France signing peace treaty and getting hefty piece of Russian Empire/China in return. All in all, IMHO it's more of the problem with war system (I suggested a while ago adding more cathegories of wars then just normal/colonial, all of them having different peace options/weights) then event system limitation.
This can be solved through good game mechanics
For those of you in the free gameplay camp, take a look at HOI3's system of 'anything goes' and compare it to HOI2 and tell me its a better WW2 game with a straight face.
Now tell me how you think Victoria 2 will end up if it follows the same path.
"Year 1842: CSA has annexed Germany." anyone?
All of those who are proponents of the no events system might actually have a point but unfortunately, it is literally impossible for any paradox game based on Clauswitz to be historical. There has never been a game of EU3 that has turned out as history has, there has never been a Rome game that has ended historically, there has never even been a HOI3 game that looked like the real world in 1948. This is because the engine is incapable of recreating history. All of these games are missing dynamics that allow the game to unfold the same way it did in real life. In order to make a game that claims to be historical, at least some of the games should end the same way history has, until the day that happens (which I doubt very much will come with V2), powerful historical events are needed. And stop saying that events are arbitrary, they happen if triggers are met if something radical happens to change the game, they don't fire. If I am allied to France and Russia and at war with Austria as Germany there will never be an event that removes my alliances with my BFFs and makes me DoW them. Stop with the strawman arguments! Some of us have any knowledge of history because of paradox games btw so please don't assume everyone who plays these games has a PhD in history. Oh and at the beginning, I was talking about vanilla, but even with mods it is mostly impossible.
Certainly, probably the best way to simulate that is fighting war that got no territorial gain option in peace resoultion, but some political goal.
Have you seen the pitch for HttT? It has specific goals for wars, and I strongly suspect that this will in some form be incorporated into Vicky2.
All of those who are proponents of the no events system might actually have a point but unfortunately, it is literally impossible for any paradox game based on Clauswitz to be historical. There has never been a game of EU3 that has turned out as history has, there has never been a Rome game that has ended historically, there has never even been a HOI3 game that looked like the real world in 1948.
But now the Chinese can get a decision to stop the opium trade and the British a decision to declare war to get it reinstated.![]()
(...)
POPs: will it be possible to manually upgrade/degrade/change some POPs for certain form of governemnts?
For example, will I be able to, playing authoritarian governemnt, convert specific POPs to soldiers?
If not, would this mechanic be moddable?
What I mean manual change POPs to soldiers should be allowed at least in the case of war. I would say it should be allowed all the time for authoritarian goverment. I would like to see as well possibility of converting rebel POPs to forced labourers (the same, just for authoritarian govs)
Changing into soldiers in case of war could be made just keeping current Vicky mobilization system. You build a reserve (abstracted) and takes a few months to be operational after mobilization order.
About POP soldiers, I don't find problematic applying general system (automatic change player addressed and, I suppose, encouragable).
IMO. I like so insanely much the automatic POP promotion feature that I don't like to see any exceptions. Sorry![]()
All of those who are proponents of the no events system might actually have a point but unfortunately, it is literally impossible for any paradox game based on Clauswitz to be historical. There has never been a game of EU3 that has turned out as history has, there has never been a Rome game that has ended historically, there has never even been a HOI3 game that looked like the real world in 1948. This is because the engine is incapable of recreating history. All of these games are missing dynamics that allow the game to unfold the same way it did in real life. In order to make a game that claims to be historical, at least some of the games should end the same way history has, until the day that happens (which I doubt very much will come with V2), powerful historical events are needed. And stop saying that events are arbitrary, they happen if triggers are met if something radical happens to change the game, they don't fire. If I am allied to France and Russia and at war with Austria as Germany there will never be an event that removes my alliances with my BFFs and makes me DoW them. Stop with the strawman arguments! Some of us have any knowledge of history because of paradox games btw so please don't assume everyone who plays these games has a PhD in history. Oh and at the beginning, I was talking about vanilla, but even with mods it is mostly impossible.
PLEASE tell me that no declaring war thing was some kind of joke. I've let it sit and the longer i think of it the more i am disturbed. I assume then decisions and missions are the only way to go to war which is counter intuitive to your desire to remove the railroad tracks haha.
P.S. I tried to read the whole thread I apologize if I simply missed this clarification.
PLEASE tell me that no declaring war thing was some kind of joke. I've let it sit and the longer i think of it the more i am disturbed. I assume then decisions and missions are the only way to go to war which is counter intuitive to your desire to remove the railroad tracks haha.
P.S. I tried to read the whole thread I apologize if I simply missed this clarification.
PLEASE tell me that no declaring war thing was some kind of joke. I've let it sit and the longer i think of it the more i am disturbed. I assume then decisions and missions are the only way to go to war which is counter intuitive to your desire to remove the railroad tracks haha.
P.S. I tried to read the whole thread I apologize if I simply missed this clarification.