I'll tell you what I would like to see, since we are discussing a design philosophy, and that's the things that folks have been complaining about for years.
A tutorial and a demo. (Idea came to me in a vision, just right after I answered the question in the demo thread.

)
The tutorial can be short, I would think. Just enough to get a player barely started down the path, but at least have one. The players can figure out the game. Heck, if we all managed to figure out the first Vicky, I have not doubt we can handle the second version.
I don't know where I'm get this "we" stuff. I needed tons of help before I managed to actually play a game through.

o
The demo would also have to be short, of course, but at least give the players a taste of what they are purchasing.
This is for those cynics amongst us who are expecting the worse. Me? I'm pre-ordering if given an opportunity that I can use. I've promised myself that I owe it to the CK crowd. Plus, I wouldn't mind a CK 2 my self.
If I'm going over territory already covered, my apologies. Don't remember anybody from PI saying anything definite, though.