Does the military policy of your governing party affect the size of your mobilisation pool?
How about this - the game gives countries with huge officer corps and the right techs a lot of leadership. Prussia has the right techs and a huge officer corps. Prussia, therefore, has enough leadership to spend on creating generals to eventually get, on average, better generals than France. Which is pretty much all that's necessary. Oh, and include a historical namelist for generals (something that's already done, I assume).
Yes i am. I never played the original but doing enough reading and AAR's tells me that people KNEW when to expect the god of all leaders and when to start there wars. That too me is extreamly gamey tactics.
And i know they didn't just pop up, the game would check a list at the time of recruiting and take a historical leader off that list if it was the "right time" and give him to you.
It would be different - you would get existentially weird wars to take provinces based on who would be born there in future... :wacko:That wouldn't be a problem if historical leaders are linked to provinces rather than countries, like historical advisors are in EU3.
I just wished to say that I like the new mobilization system.![]()
+1
Well to remove the historical leaders is just fine for me, especially for balancing issues and gameplay.
Yeah and it doesnt matter if they are out, cuz someone gonna make a mod and i suppose it will be easy to mod the leaders.
It would be great if you can rename your military leaders in whatever you want, at least we'll get some satisfaction for not having historical leaders...
Also I'm surprised that the americans among us have not commented on the vertical union flag being the wrong way round. I was certain that conversation would flare up again... *takes cover*
- Grizz
You say it the way you want to, and I'll say the way I want to.Shouldn't the CSA just be called "CSA", not "The CSA"?
...it's just that Paradox, at some point, decided to go after hard modeling over scripting, which, 5 years later, still causes incredible confusion for some people. If you were following the developer diaries for Vicky 2, you should have realized that King designed all of the game systems in such a way as to reproduce historical developments without forcing them, and to have these systems interlock in a meaningful way...which is much more preferable, from anyone's perspective than hard scripting.
Historical characters at start are fun in games like Rome, where each character is a personality who can act against you, or with you. In Victoria, a General is a name and two traits. I never thought the historical ones ever added anything to the gameplay other than a hard-coded bonus. They weren't characters, just bonuses.
And do note that you don't get historical leaders in CK or Rome either (other than those at start), for obvious reasons![]()
Sorry, I have not followed all 17 pages of this thread.
Does anyone think that leaving out the leaders is a good idea for Vicky2? Personally, I don't. Removing the leaders removes some of the chrome and the game could become soulless.