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Apr 30, 2006
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How about this - the game gives countries with huge officer corps and the right techs a lot of leadership. Prussia has the right techs and a huge officer corps. Prussia, therefore, has enough leadership to spend on creating generals to eventually get, on average, better generals than France. Which is pretty much all that's necessary. Oh, and include a historical namelist for generals (something that's already done, I assume).

Meh. I like even EUIII's system better.
 

unmerged(66950)

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Yes i am. I never played the original but doing enough reading and AAR's tells me that people KNEW when to expect the god of all leaders and when to start there wars. That too me is extreamly gamey tactics.

And i know they didn't just pop up, the game would check a list at the time of recruiting and take a historical leader off that list if it was the "right time" and give him to you.

You never played the game? And you are telling us who played it for thousands of hours how leaders work?

Well, sometimes you would get that great leader, and he would die from a random, non historical event before you could use him. That was fine with me. Sometimes you would get a great non historical leader. Fine with me also.
If you were foolish to wait for a particular leader, sometimes he would never come. Also fine with me.

I challenge you to buy Victoria 1 and Victoria Revolutions from Gamersgate,(pretty cheap price now), actually play the game, and see what you think about the leaders then. I would be interested to know.
 

Balesir

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That wouldn't be a problem if historical leaders are linked to provinces rather than countries, like historical advisors are in EU3.
It would be different - you would get existentially weird wars to take provinces based on who would be born there in future... :wacko:

Edit: hey, maybe historical leaders could be linked to a specific POP? Their traits would then be affected somewhat by the situation of their POP as they 'grew up' (nature + nurture combined) so that there would be some variability. Then let players of the game vie to attract the "right" POPs as immigrants and get them into the "right" occupations...

And, no, I'm not totally serious! :rofl:
 

Prinz Wilhelm

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I just wished to say that I like the new mobilization system. :)
 

GrafKeks

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I just wished to say that I like the new mobilization system. :)

+1

It´ll make you think twice before starting a war.

The new blockade system is also good in my opinion.
Well to remove the historical leaders is just fine for me, especially for balancing issues and gameplay.
 

Andrelvis

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Yeah and it doesnt matter if they are out, cuz someone gonna make a mod and i suppose it will be easy to mod the leaders.

It won't be possible to have historical leaders modded in, except through events.
 

Andrelvis

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It would be great if you can rename your military leaders in whatever you want, at least we'll get some satisfaction for not having historical leaders...

That would be weird...
 

Justinian7

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Shouldn't the CSA just be called "CSA", not "The CSA"?

And it doesn't make much sense to say the armies have NO commanders whatsoever, wouldn't that be rather anarchic? "No commander assigned" might be better as it doesn't necessarily imply there is no commander at all, just that the player hasn't assigned one.
 

RELee

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Shouldn't the CSA just be called "CSA", not "The CSA"?
You say it the way you want to, and I'll say the way I want to.:p
 

Sgt Bash

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Sorry, I have not followed all 17 pages of this thread.

Does anyone think that leaving out the leaders is a good idea for Vicky2? Personally, I don't. Removing the leaders removes some of the chrome and the game could become soulless.
 

Alexander Seil

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Historical characters at start are fun in games like Rome, where each character is a personality who can act against you, or with you. In Victoria, a General is a name and two traits. I never thought the historical ones ever added anything to the gameplay other than a hard-coded bonus. They weren't characters, just bonuses.

And do note that you don't get historical leaders in CK or Rome either (other than those at start), for obvious reasons ;)
 

Colon

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Alexander here said this in another topic, which IMO applies just as much to leaders as to what he originally refering to:

...it's just that Paradox, at some point, decided to go after hard modeling over scripting, which, 5 years later, still causes incredible confusion for some people. If you were following the developer diaries for Vicky 2, you should have realized that King designed all of the game systems in such a way as to reproduce historical developments without forcing them, and to have these systems interlock in a meaningful way...which is much more preferable, from anyone's perspective than hard scripting.

Excellent statement. All there is to be said really.
 

Tormodius

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Historical characters at start are fun in games like Rome, where each character is a personality who can act against you, or with you. In Victoria, a General is a name and two traits. I never thought the historical ones ever added anything to the gameplay other than a hard-coded bonus. They weren't characters, just bonuses.

And do note that you don't get historical leaders in CK or Rome either (other than those at start), for obvious reasons ;)

Yeah this is really cool about those Paradox games. In CK I got good leaders often for some reason. It's not all random either, because the complex game engine makes them according to some code. There might be many factors behind how you get a new leader created.

However in Rome it seemed that my game generated heroes (roman generals) sucked balls, compared to the other nations. I have only played Rome in Rome tho :p

It was quite annoying having so bad leaders cuz it made me lose most battles even when i outnumbered enemies 2:1 or so. I don't know if the game was designed to give Romans bad leaders, or if it was designed to give human player bad leaders, or AI good ones? This thing behind the curtains still confuses me. I wish they told us about how it was made :rolleyes:
 
Apr 30, 2006
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Sorry, I have not followed all 17 pages of this thread.

Does anyone think that leaving out the leaders is a good idea for Vicky2? Personally, I don't. Removing the leaders removes some of the chrome and the game could become soulless.

Soulless is where it's at apparently.