He has a point tho.
Historical leader names, no problem there.
Historical leader traits, hell why not.
Historical leaders coming at the EXACT knowen time and playing by the leaders.txt file, no thank you.
It can be modded. It will be modded. Why so much fuss?
Can any of you demanding for historical leaders at least UNDERSTAND why they are not doing them? Or are you all that pig headed and isolationist.
Not sure what this has to do with playing style. Vic1 was very restrictive and predictable, most games would run in the same course, unless something freaky happened. Moreover, it encouraged you into gamey behaviour (if you want to attack Russia, wait for the Crimean War event). Paradox has been taking steps to make games more varied: rather than making a Crimean War event that fires no matter what, attempt to recreate the forces the led to the war, so that something similar to it may happen. And "may" is crucial here. Removing historical leaders perfectly fits into this logic. Rather than donating outstanding leaders to certain countries, no matter what, they make it depend on how much those countries invest in their military. Too bad that this approach doesn't appeal to people who want everything to happen just the way it happened historically, but I think I'm going to have more fun playing Vic2 than Vic1.
I have no problem at all with you preferring a non-historical game. I would have little problem with historical leaders not being included in the vanilla game either, if it were more moddable (as in, enable historical leaders if you want to, rather than having to resort to events). It's the stereotyping of how other people want to play and their corresponding wishes for the game that I dislike. It isn't to "replay a history book", but rather to have a game that feels more historical; to say that we want to replay history as it was is way, way exaggerating our position.
And yes Nano Tech, I understand why they aren't doing them. I just disagree with that position; in one of the threads in this forum it was suggested that historical leaders appear at the historical time, but with slightly random traits (not completely random, so a von Moltke could just be a somewhat competent general, or the brilliant one he was in reality, for example), and that would be the ideal way to have this to me. But being able to mod in historical leaders is more than enough for me too, though having to have to use events for that is far from ideal.
Having no historical leaders at all was already a possibility in Victoria 1, all the player had to do was delete all countries' leader files and all leaders would be random. I wonder if it would be too hard to make a similar system for V2, if there are historical leaders in the leader file, have them be the ones hired when the player hires a new general or admiral, but if there aren't any, hire a random one with random traits. It would, through moddability, satisfy both sides far more than the current setup. They wouldn't even need to include any leader files with the game, just the possibility of people making them.