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Ignudo

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Well in one regard you are quite correct I am not a qualified economist I am in fact a mathematics graduate. However, on the other hand if we made a game that you needed to be a qualified economist to play we would be bankrupt.

I feel you totally misconceived my message. By resource-constrained I refered to the lack of development time that prevents you from implementing regional markets. Hence, I basically only wanted to pay you a well deserved compliment after the heated discussion. However, I cannot help but counter your final remark: It is the greatness of Economics that its principles are so powerful that people even act according to them (mostly by common sense as well as trial and error) if they don't understand them from a theoretical perspective.
 

King

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I feel you totally misconceived my message. By resource-constrained I refered to the lack of development time that prevents you from implementing regional markets. Hence, I basically only wanted to pay you a well deserved compliment after our the heated discussion. However, I cannot help but counter your final remark: It is the greatness of Economics that its principles are so powerful that people even act according to them (mostly by common sense as well as trial and error) if they don't understand them from a theoretical perspective.

Really, are you serious? Think of what you can do with things like blockades? It would be a great thing to add due to secondary benefits it gives you. A good game design decision feeds through into multiple benefits.
 

Ignudo

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Really, are you serious? Think of what you can do with things like blockades? It would be a great thing to add due to secondary benefits it gives you. A good game design decision feeds through into multiple benefits.

Serious about what? Of course, blockades are also a nice thing. Agree with you regarding secondary and multiple benefits but what have I said to deserve such lecturing?
 

King

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Serious about what? Of course, blockades are also a nice thing. Agree with you regarding secondary and multiple benefits but what have I said to deserve such lecturing?

you have basically posted in this thread that regional markets are a stupid idea.
 

Ignudo

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you have basically posted in this thread that regional markets are a stupid idea.

where and when? Can you provide a citation? What I said is, that it makes me trust your Economic judgement if you think about regional markets as one of your primary issues for a potential expansion.
 
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Ignudo

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It is how I read your posts, if I misinterpreted it then I offer up an appology.

Oh, I get it. You must have thought I were ironic in the post, where I talked about my reestablished trust in your economic competency. Just let me say I'm a German and irony is not very well represented in our rhetorical repertoire.
 

ssj18vegeta

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The game does not model a lot of things, so why does not modeling money supply induced speculation bubbles become so important? This is only a game, now that isn't a cop out it is a statement of fact. What that means is that I have to make decisions about what I do and do not model. As far as I am concerned what Victoria 2 offers is one of the best economic simulations in a grand strategy game. Is it perfect? The answer is no, there will always be flaws. So coming into this thread and saying that I personally do not thing your model is perfect is fine. However, coming here and demanding that we rewrite the whole game this close the release, because you don't like something, is quite frankly rude. All I can say is if this feature is going to totally spoil the game for you, don't buy it.

game this close the release


Yay!!! :)
 

wilcoxchar

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unmerged(67185)

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With extra events such as bad harvest that reduces production of something on a global scale or just a event that pours 2000 extra cars on the market we could simulate booms and burst I think.
 

Barón Rojo

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The first producer of gold in V1 was Mexico. Is Mexico one of the richest countries of the world now? Maybe it could be balanced.
 

King

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With extra events such as bad harvest that reduces production of something on a global scale or just a event that pours 2000 extra cars on the market we could simulate booms and burst I think.

We can stick province modifiers down.
 

KonradRichtmark

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I suppose I should clear up one thing here. Victoria 2 is not explicitly designed with an expansion pack in mind. It is designed to be a fun stand alone game which you should all enjoy.

Yeah, I understand that, just made an observation that making an expansion would probably not be hard later. Of course I realize an expansion is far from a given and would depend on the commercial success of the vanilla game, thus the comment about Fredrik's hair ;)

From what it appears like from the dev diaries, Victoria 2 will be (assuming everything works as intended, rather than like HoI3 1.0) a magnificient leap forwards from the already great game Victoria 1, and a game I'll be enjoying for a long time, expansion or not.
 

Ignudo

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Let me make a final suggestion, not even close to rewriting the whole system. As others in this thread also have indicated the possesion of precious metal provinces might just be to beneficial and therefore somewhat unbalance the game and distort incentives.

Therefore, I propose to let the administrative elite try to exploit they gold wealth for their own best. For example the bureaucracy could demand and realize higher wages depending on the share of gold income in relation to the budget. As you cannot model inflation given the general economic model this might be the next best thing to do. I think it is easy to implement and balance, makes sense gameplay-wise and is perfectly plausible (just look at the ressource rich countries of the world: oil oligarchies, diamond warlords...). I would appreciate it King if you could consider this!

Edit: if you decide not to do anything about it after all, I'm wondering if it will be possible to have a parameter that measures the share of gold income in relation to the state budget. The same would be nice for debt as I've mentioned before. However, given that Vicy II has a closed money system it won't be enough to just let certain amounts of money go to waste. They would have to be redistributed in a meaningful way. Will it be possible to transfer certain amounts of money from the state to certain POPs or even abroad?
 
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