that has nothing to do with the issue at hand. The solution you found for the world market seems ok to me. My question is why did you introduce money/currency?
to elaborate this question I cite from my above post:
I want to ask once more. Why did you guys implement this mechanism? Everything would have been fine with real goods prices being determined by the world market and every stakeholder getting his fair share (salaries, taxes). People don't feed from money. People can only consume what they produce. If they produce more from one good than they need they can change it against other goods. Usually exchanges like this are mediated by getting money for selling one thing and spending it on another thing. But that's only for practical purposes. In the virtual world of a computer game you don't have to have money (if you don't want to model the problems and opportunities that come with it, which you won't). You just need prices to determine the relative exchange value of different goods.
I really don't understand why you're jumping on this. This is brilliant game design. It's historically accurate, leads to good gameplay, and helps balance out the economic model nicely(which V1 had some trouble with). Looking at the game mechanics listed before this DD, the fixed money supply was one thing I was worried about, but they dealt with that admirably.
Gold will probably make for good provinces. Above-average production, which the government gets to take an above-average amount of - it'll be good to take them. But it's not like they're infinitely better than everything else. Money is just how you count, you still need to actually produce things, and gold doesn't do that.
Also, what exactly is the economic system you propose? Barter? Using wheat or coal as currency? You seem to be raging against the entire idea of a money system, but I can't think of any replacement that's anywhere near as natural.
There are money sinks in the system. For example if you pay interest to the shadowy cartel of internation finainciers with hidden goals, that money is lost the system. I don't know what they do with that money, their goals are hidden.
Will money sinks in the form of construction costs exist - i.e., if we build a railroad(say, as a communist nation), will it still cost 2000 pounds in addition to the material costs like it did in V1? Or are the costs pure materials?