• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PhilUK

Second Lieutenant
88 Badges
Apr 27, 2010
174
40
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Supreme Ruler 2020
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
Hello, (first time poster)

Is the value of all gold between nations set at a fixed rate or is there a currency value that indicates the buying power of my nations gold coins?
 
Last edited:

morganja

First Lieutenant
49 Badges
Nov 19, 2001
207
0
Visit site
  • Age of Wonders III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler 2020
With the rather tenuous grasp of economics on display here, it would be better if this game stayed as far away as possible from modeling the money supply.
 

Kaiserschmarrn

Second Lieutenant
4 Badges
Sep 22, 2008
159
25
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Maybe our hyphen is just really short and thus our dash looks like a hyphen? Although to be honest I really don't care about this. I would rather spend my time doing what I am doing at the moment and playing around with the POP issue scripts to improve that.

So it seems that we are left without a hope of dash!
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Let me make a final suggestion, not even close to rewriting the whole system. As others in this thread also have indicated the possesion of precious metal provinces might just be to beneficial and therefore somewhat unbalance the game and distort incentives.

Therefore, I propose to let the administrative elite try to exploit they gold wealth for their own best. For example the bureaucracy could demand and realize higher wages depending on the share of gold income in relation to the budget. As you cannot model inflation given the general economic model this might be the next best thing to do. I think it is easy to implement and balance, makes sense gameplay-wise and is perfectly plausible (just look at the ressource rich countries of the world: oil oligarchies, diamond warlords...). I would appreciate it King if you could consider this!

Edit: if you decide not to do anything about it after all, I'm wondering if it will be possible to have a parameter that measures the share of gold income in relation to the state budget. The same would be nice for debt as I've mentioned before. However, given that Vicy II has a closed money system it won't be enough to just let certain amounts of money go to waste. They would have to be redistributed in a meaningful way. Will it be possible to transfer certain amounts of money from the state to certain POPs or even abroad?

Bureaucracy wages are not fixed in the game. bureaucracy costs more as you increase the level of social refrom, because they have more to do. Social reforms also require that you have a higher bureaucracy percentage to get full effciecny because your state employees are administering your social refroms as well. This may be not be quite what you are looking for in direct linkage but the game has these sorts of concepts.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
No PLANS for an expansion, but like all paradox games it will probably be a barely playable but highly promising disaster on launch, which will then get patched into "playable" and then later an expansion pack will turn "playable with potential..." to "totally awesome". Maybe with the added testing the "paradox cycle" can be broken :p I love you guys but seriously, EVERY GAME seems to follow this cycle. Regardless, I'm buying this damn this on release. Actually Victoria was my first paradox game I bought. Gave up after a week, then about a year later got revolutions, did some extensive reading, and fell in love.

Let me me explain something to you. Patches cost money, the more time and resources we devote to patching a game the less money it makes. We do not want to patch this game at all. However, I accept that no matter what we do there will always be something that needs fixing. So let me make it clear to you that we do not want a game that is barely playable on release. As you have read in this thread, we made a number of pretty ruthless decisions in the design stage to cut features then so we have more time to devote to making this game better than barely playable.

As for Victoria 1, if you ask me, the biggest reason that game was barely playable on release was due to an economic system that simply did not work. Meaning your first 10 years of game play were spent averting global economic collapse. In Victoria 2, right now, when we are not 'gold' and thus technically not finished, we are already devoting time to making the economic system more balance by trying to get a better balance between global supply and demand of goods in 1836 (our dummed down interface makes this oh so much easier by the way). We are doing our damndest to make Victoria 2 fun and playable on release.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Are all the costs of a railways in the goods required to build it, or is there money-only aspect to it as well? If so, where does that money end up then?

There is no money in to keep money in the system. This isn't because we don't release that railways cost money to pay people to build them, it was more a problem of who ended up with the money. In the magical world of victoria 2 the people who made the goods also build the railway.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Hello, (first time poster)

Is the value of all gold between nations set at a fixed rate or is there a currency value that indicates the buying power of my nations gold coins?

Everyone uses the almighty pound sterling, as it should be.
 

JoeGiavani

Banned
7 Badges
Jan 9, 2006
1.911
2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
As supply of money increases constantly throughout the game, will government costs increase with it? I know it'll increase with social reforms and presumably tech, but vicky 1 had these and they were offset by industrialisation.
Buearocrats have to buy pens and paper, offices need furnishing etc.
 
Last edited:

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
As supply of money increases constantly throughout the game, will government costs increase with it? I know it'll increase with social reforms and presumably tech, but vicky 1 had these and they were offset by industrialisation.

Yes and no, at the game start no country has enough bureaucrats to administer at 100% efficiency, so from that point of view you want to expand your bureaucracy and this will increase the cost of government. You may also want to colonise africa and put a bureaucracy in there. Although there is nothing explicitly forcing you to do this.
 

JoeGiavani

Banned
7 Badges
Jan 9, 2006
1.911
2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
Thanks for the quick reply it's much appreciated.
I think ideally i'd like to see an "inflation" variable that could affect lots of little things rather than only on things dependant on the value of goods.
In Vicky 1 you could be an industrial powerhouse with a 7 figure bank balance but you'd pay the same to rebuild a factory by event, educate your POPs and pay your soldiers as an equivilent much poorer nation.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Thanks for the quick reply it's much appreciated.
I think ideally i'd like to see an "inflation" variable that could affect lots of little things rather than only on things dependant on the value of goods.
In Vicky 1 you could be an industrial powerhouse with a 7 figure bank balance but you'd pay the same to rebuild a factory by event, educate your POPs and pay your soldiers as an equivilent much poorer nation.

Although I don't disagree with what you are saying about the value of money in different countries. Look today when people talk about third world workers earning a dollar day, but forget that your dollar buys you a lot more in a third world country (although the wage is still probably pretty crap). It is all about the art of the possible. The system we developed, with all its flaws, is one we believe we can get to work by the time of release.
 

unmerged(28220)

First Lieutenant
Apr 23, 2004
205
0
Gold looks pretty golden here... people seem to be worried it will be unbalancing but honestly how many gold provinces will there be? My bet is not many and those that are there won't have very high efficiency (it's not like there is anywhere near the amount of precious metal in any lode compared to iron or coal deposits)... and as King said... you can't eat gold... it serves no purpose other than being cash... so if you are sitting on a mountain of gold/cash but have no steel and there is only one producer who is putting out steel on the WM well... expect them to go "All your gold are belong to us!"

The only thing I will probably subscribe to is depleting gold deposits since the California gold rush didn't last from 1849 to 1936
 

newtype0083

Captain
28 Badges
May 24, 2008
454
0
  • Hearts of Iron II: Armageddon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
  • Cities in Motion
  • Arsenal of Democracy
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
Yes and no, at the game start no country has enough bureaucrats to administer at 100% efficiency, so from that point of view you want to expand your bureaucracy and this will increase the cost of government. You may also want to colonise africa and put a bureaucracy in there. Although there is nothing explicitly forcing you to do this.

Slightly off topic minor question: Will we be able to see the efficiency of our government? Will we have to guess how many more bureaucrats we need in a particular state or will there be some guidelines provided to the player?
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Slightly off topic minor question: Will we be able to see the efficiency of our government? Will we have to guess how many more bureaucrats we need in a particular state or will there be some guidelines provided to the player?

Of course you can. There is an average value in the budget interface and the state value displayed in the province interface. So do you generally need more bureaucray or do you want to target specific states with national focus?
 

unmerged(63310)

General
Dec 5, 2006
1.882
2
With the rather tenuous grasp of economics on display here, it would be better if this game stayed as far away as possible from modeling the money supply.

Especially since nobel laureates with access to super computers running sophisticated programs still haven't pinned down all the ramifications of increases in money supply though of course real world is much more complicated than the model in this game could ever be, it would not add much value to the game to add something which makes things complicated when they don't need to be. The more important focus of building industry and influencing politics is where the meat of the game is... trying to make monetary policy interact with those things would be an easy way to screw everything up.
 

vertinox

Field Marshal
75 Badges
Aug 10, 2002
3.742
271
twitch.tv
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Prison Architect
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
If you are going to have the Gold Standard included (which is logical, are you also going to include deflationary pitfalls related to such systems that resulted in such economic panics such as the following:

http://en.wikipedia.org/wiki/The_Great_Deflation (otherwise known as the great stag)
http://en.wikipedia.org/wiki/Panic_of_1873
http://en.wikipedia.org/wiki/Panic_of_1893

And other mini-panics where the simple limitation on monetary supply because of the tie to gold led to bank runs and deflation crisis where no one had money to do anything.

I suppose this would be in the interest of governments to get as many gold mines as possible, but could far thinking more modern governments (or those who need it for emergencies) print their own money without gold backing?
 
Jul 29, 2007
406
0
It is a good idea with huge potential for MDS modding - instead of gold we can have other factors which determine nations wealth in modern economy.

I like it.

Everyone uses the almighty pound sterling, as it should be.

Aren't you changing it for US version of the game? I'm pretty sure most of Americans don't realize there were and are other widely used international currencies rather than US dollar :rofl:
 
Last edited:

telesien

Grand Admiral
40 Badges
Aug 28, 2007
4.028
17.911
  • Commander: Conquest of the Americas
  • Semper Fi
  • Rome Gold
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • 200k Club
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Let me me explain something to you. Patches cost money, the more time and resources we devote to patching a game the less money it makes. We do not want to patch this game at all. However, I accept that no matter what we do there will always be something that needs fixing. So let me make it clear to you that we do not want a game that is barely playable on release. As you have read in this thread, we made a number of pretty ruthless decisions in the design stage to cut features then so we have more time to devote to making this game better than barely playable.

Although this question has nothing in common with gold issue, I think most players will be interested in an answer.

Will this design philosophy mean that eventual expansion won't have to focus so much on polishing and we could possibly look forward to more new features then it is usual?
 

Ignudo

First Lieutenant
20 Badges
Jul 20, 2008
241
0
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
Bureaucracy wages are not fixed in the game. bureaucracy costs more as you increase the level of social refrom, because they have more to do. Social reforms also require that you have a higher bureaucracy percentage to get full effciecny because your state employees are administering your social refroms as well. This may be not be quite what you are looking for in direct linkage but the game has these sorts of concepts.

I knew about this already from a previous DD. But does this mean that it will be possible to at least mod in a mechanism along the lines I've suggested?

I guess the minimum requirements for modding it in would be:
- a variable measuring the share of the budget coming from precious metals
- the salaries for the different POPs, including bureaucrats would have to be text-based and manipulable during the game.