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Andrelvis

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HoI3 won every feature battle versus HoI2, but lost the war in terms of gameplay. Victoria 2, fortunately, doesn't have as stiff competition from Victoria 1

Are you kidding me? :mad:

Victoria is the best game Paradox has made.
 

Alexander Seil

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Yea, I know you are the same people, I was being sarcastic. :rolleyes: Its just - having global war game without having refined economy reduces the game to tactical-mass-shooter. Anyways, for Vic2, if you haven't done so already, please, get some historian as a consultant or at least a beta tester. Its very good that you've gone deep and are trying to thought out things as much as possible, the more the better, but academic historian will probably always have deeper and better understanding of the historical question then an untrained person.

Victoria 1's feature list is basically distilled Hobsbawm :rofl:
 

bbasgen

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Are you kidding me? :mad:

Victoria is the best game Paradox has made.

Uh oh, now I'm in trouble! :D

I love Vicky. But HoI2 is a work of art, a true masterpiece in gaming. It was essentially impossible for HoI3 to compete with its level of gameplay polish and fine tuning. I'm not a fan of EU3, but with 3 expansions I'm sure people could say the same thing about it as well, which in turn will make any future EU4 a difficult prospect. Vicky 1 is like an old teddy bear missing an arm and a leg: lovable, endearing, and still fun -- but frankly, it has a few issues. :)

PI is on the right track with features -- the main thing is achieving that intangible charm and fun gameplay that Vicky has.
 

Israel Hands

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Can Paradox move the decimal point a few numbers to the right? Why have 37.875 tax income when you can have 37,875? It would feel like I'm running a real economy if larger numbers were involved. Having income of $18 makes it feel like I'm running a flea market.
 
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How about revolutions? I can not recall one instance in which a government that has overthrown the previous one got stuck with their debts.
It would look really silly if communist Russia had to pay France the royal families debts. :rolleyes:

Austria and Hungary took over the debts of Austro-Hungary after 1918.
The Weimar Republic took over the debts of Imperial Germany.
The Portuguese Republic took over the debts of the Kingdom of Portugal (IIRC).

In fact, one of the reasons the Allies invaded Russia during the Russian Civil War was that the Bolshevik government refused to pay foreign creditors.
 

Sovereign

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I wonder if nations in a SOI can borrow money from other countries, or only from the GP in whose SOI it is in...
 

Orinsul

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CAN you make the choice not to pay? Like a decision available in the months following a revolution along the lines of 'Refuse to Pay Former Governments Debts'
which would launch events to the nations the money is owed to giving them the option to declare war, or let it slide
 

Sovereign

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CAN you make the choice not to pay? Like a decision available in the months following a revolution along the lines of 'Refuse to Pay Former Governments Debts'
which would launch events to the nations the money is owed to giving them the option to declare war, or let it slide

I don't think you'd need Events (jeez, why is everybody so Events-happy anyway, the game seems well engineered enough not to need them for alot of things). Just the option to default... and the consequences will follow as per the mechanics of the game, that being gun-boat pressure, and then perhaps war...
 

Orinsul

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Decisions NEED to launch events for other countries, or else they wont know. OR else it wont work.
Events are a good thing, and they allow things that the mechanics will never be able to do. When the game is well enough engineered not to need events, Then the whole bloody human race will be eslaved to it and its electronic tyrrany.
 

Valentin the II

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Austria and Hungary took over the debts of Austro-Hungary after 1918.
The Weimar Republic took over the debts of Imperial Germany.
The Portuguese Republic took over the debts of the Kingdom of Portugal (IIRC).

In fact, one of the reasons the Allies invaded Russia during the Russian Civil War was that the Bolshevik government refused to pay foreign creditors.
Ah, ok then. My bad.
 

King

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Victoria 1's feature list is basically distilled Hobsbawm :rofl:

We had an interesting dicussion about this in the office during Victoria 2 deisgn. The thing about Marixism is it takes a very mechanistic approach to things like politics and economics. From a real world perspective Marixism, is considered by some to have flaws. From a game design perspective it is manna from heaven. Mechanistic approachs are easy to convert into game mechanics.
 

TempestDK

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Can Paradox move the decimal point a few numbers to the right? Why have 37.875 tax income when you can have 37,875? It would feel like I'm running a real economy if larger numbers were involved. Having income of $18 makes it feel like I'm running a flea market.

And 18000£ is better for a nation?? .. it is just a representation of money. I don't see the big issue :)

Besides wouldn't it depend on the players use of decimal points? ... where I live we use comma as decimal points, so 37.875 is a lot more than 37,875 :)
 

Weijun

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Besides wouldn't it depend on the players use of decimal points? ... where I live we use comma as decimal points, so 37.875 is a lot more than 37,875 :)
How confusing! :eek:
I am sure that non-English localizations of the game will use commas instead. The period as the decimal point is standard throughout the English-speaking world, however.
 

Sovereign

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Decisions NEED to launch events for other countries, or else they wont know. OR else it wont work.
Events are a good thing, and they allow things that the mechanics will never be able to do. When the game is well enough engineered not to need events, Then the whole bloody human race will be eslaved to it and its electronic tyrrany.

Events are needed for some things sure, but on this particular issue.... dude read the DD, if a nation defaults then consequences follow. You propose the use of Events here for something that the mechanics do anyway.
 

Alex_brunius

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Can Paradox move the decimal point a few numbers to the right? Why have 37.875 tax income when you can have 37,875? It would feel like I'm running a real economy if larger numbers were involved. Having income of $18 makes it feel like I'm running a flea market.

I'm against this. Its much easier to tell the difference between £18 and £180 then it is to tell £1800000 apart from £18000000.

Not to say how more space the latter will take and how much harder it is for it to fit anywhere.

I was happy with the Victoria 1 income being a few £100s.
 

castorp

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We had an interesting dicussion about this in the office during Victoria 2 deisgn. The thing about Marixism is it takes a very mechanistic approach to things like politics and economics. From a real world perspective Marixism, is considered by some to have flaws. From a game design perspective it is manna from heaven. Mechanistic approachs are easy to convert into game mechanics.


¡Viva la revolucíon!

200px-Logo_of_the_Fourth_International.svg.png
 

Emre Yigit

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An interesting feature.

I wonder... what would happen in the following scenario:

Your POPs have paid in a total of £100,000 into the National Bank, and the balance seems to be rising by £1,000 or so a month. So you decide to embark on a railroad-building spree or whatever, borrowing £90,000 from the NB. The next month, an adverse economic event hits. Your POPs start to draw down their balances by £1,000 a month.

Do you have a banking crisis in about a year's time, or is this when you start to tap foreign lenders for loans?