Did gunboats actually had role against a mainly land based power? LEt us say I am Andorra/Monaco, and borrowed Money from France and UK and things went wrong. It is really the UK who I should pay first instead of the land based powerhouse around me?
IIRC gunboat diplomacy played a large role in Paraguay, but I don't recall what it was about.Did gunboats actually had role against a mainly land based power? LEt us say I am Andorra/Monaco, and borrowed Money from France and UK and things went wrong. It is really the UK who I should pay first instead of the land based powerhouse around me?
Did gunboats actually had role against a mainly land based power? LEt us say I am Andorra/Monaco, and borrowed Money from France and UK and things went wrong. It is really the UK who I should pay first instead of the land based powerhouse around me?
Nice DD but in reality, states (and banks) can create money out of nothing. So maybe it would be nice to implement a possibility to just print money with the risk af a total collapse of the economy due to inflation.
Agreed. The English state at one point created money simply by making marks on sticks, a system that worked wonderfully for quite a long while.![]()
A realistic inflation system (not the one in EU3 which is good gameplay wise but doesn't represent actual inflation) would work well here. Instead of government costs increasing by tech, just have them effected by inflation. Don't know how you'd work wages/goods price into it though.Nice DD but in reality, states (and banks) can create money out of nothing. So maybe it would be nice to implement a possibility to just print money with the risk af a total collapse of the economy due to inflation.
You keep paying the interest.
At the moment debts are inherited by the annexor.
FWIW this seems wrong. The entity which borrowed the money no longer exists. As for the people who live there, who probably lent the money, well, try not to get conquered in your next life. Finally, what country would ever annihilate another state in war (as opposed to peaceful diplomacy) and then pay their debts?
Unbelievable. Where were The Minds behind Vic & Vic2 when Hoi series so desperately needed them? Its getting better and better while Hoi series is still crying for having actual economics (instead we spend time thinking if AI can manage the tremendiously difficult trade of 4 resources..) - especially with the new "give AI control over military" model - I personally enjoy gaining upper hand by "macro" gamplay, instead of praying for the right body count after each small battle. I'm already dreaming of implementing different economical schools in Vic2 (probably at the same time as trying to remake Vic2 into WW2 game, I just hope devs don't delete all the very nice work on combat, supplies - algorythms, etc, that is done for the Hoi3) starting from command economics up to classical economics, Austrian school, Keynesianism, fresh, salt water economics, etc. Economical cycles should be fun and with Vic2 should be easy to create them (or maybe we could even expect to see them in vanilla..uuuu..well if not..at least give them as 'random events'..). If clauswitz AI can manage Vic2, then I'm even more convinced that making realistic WW2 game with Vic,Vic2 level economics and 20+ resources is just matter of work.
I wouldn't assume that quickly that it is wrong. When a state is annexed by another state, the successor state may actually very well inherit its debts, which for instance was the case when the US incorporated Texas. There isn't agreement of what happens with the obligations of a state when it's incorporated into another state (not considering forced annexation is illegal nowadays). According to iuris universitas, the successor state takes over all the rights and liabilities of the predecessor, but according to tabula rasa, successor state doesn't have any rights and liabilities at all, while practice moves somewhere in between. I believe the European practice in the past was that of iuris universitas, but that was when territories were considered the personal property of the monarch.
(This all assumes we can pay back loans early and don't have to wait for them to mature. Right?)
Have you checked the HoI3 credits list?
How about revolutions? I can not recall one instance in which a government that has overthrown the previous one got stuck with their debts.
It would look really silly if communist Russia had to pay France the royal families debts.![]()
If we are talking about actual negotiable currencies, yes - but taking it to that extreme would result in a (sub?)game called "Banking: the Fiscal Manipulation". For the sake of the game's focus I think it's a reasonable abstraction to have an in-game pseudo-currency that represents "real value" and rides above all the financial tinkering and games. It also makes life clearer and easier for the player - after all, if national banks could print money, then each nation would necessarily have a national currency, too...Nice DD but in reality, states (and banks) can create money out of nothing. So maybe it would be nice to implement a possibility to just print money with the risk af a total collapse of the economy due to inflation.
If we are talking about actual negotiable currencies, yes - but taking it to that extreme would result in a (sub?)game called "Banking: the Fiscal Manipulation". For the sake of the game's focus I think it's a reasonable abstraction to have an in-game pseudo-currency that represents "real value" and rides above all the financial tinkering and games. It also makes life clearer and easier for the player - after all, if national banks could print money, then each nation would necessarily have a national currency, too...
Its just - having global war game without having refined economy reduces the game to tactical-mass-shooter.