Developer Diary 20 – The Mongols

Developer Diary 20 – The Mongols

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King

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is the Year of our Lord Twelve hundred and Fifteen, and rumours have reached Christendom that a new Khagan has united the tribes of the steppes. This event is the first clue that the Mongols are coming. Soon after, the first invasion wave hits as the Ilkhanate Horde arrives. The horde arrives with many thousands of blood crazed horse warriors (exact number subject to change). These regiments form the shock force of the Mongol invasion. Some time after 1224, the second wave hits, further to the North and again with a huge force of shock regiments, the Golden Horde comes into play.

These events, though very likely, are not guaranteed to happen; there is a death date after which the Mongols will not arrive. So, on average this is what will happen, but in some games only one horde will arrive and there is a small chance that neither horde will arrive.

To help the Mongols on their way to mayhem they get a special invasion casus bellum. None of this pussyfooting around for a single duchy, Mongol Khans will settle for nothing less than everything. So the Mongols find it far easier to conquer than anyone else. Having the Mongols as a neighbour is designed to be an interesting experience.

So the Mongols have arrived and they have their shock troops. These troops do not reinforce but also do not suffer attrition. The only way to rob the Mongols of their power is to fight them. You need to essentially feed troops into the meat grinder to weaken the core of the Mongol horde power. Even better, you get someone else to do the fighting for you. Either way, only once those regiments are sufficiently weakened will the Mongols start to function like an ordinary country.

So there we have it. The Mongols are designed to add an interesting late game experience, especially if you happen to be at the Eastern edge of the Map...

Crusader_Kings_2_DevDiary_111124.png
 

King

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How will the Timurids work? will it just be the same way except they show up and destroy persia? Or will there be no simulation for that.
As things stand at the moment, not at all. It is on our list of things to do.
 

King

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I think one of the developers mentioned in a previous diary that Mongols get horse archers and that the troops you can raise are based on the culture of the province. Do Mongols have provinces in central Asia somewhere that are Mongol from which they can get horse archers or do they assimilate some provinces when they arrive in Persia, or what?
The horde units are not tied to provinces and have a load of horse archers.
 

King

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Thank you for answering my question. I understand now. So is there no way for the player to get some provinces that will produce horse archers then?
No, provinces can flip culture and Turks can give you horse archers too.
 

King

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I think we are all running off on a tangent here. I used country only in the sense of a feudal entity.
 

Darkrenown

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Only the Turks? The Byzantines created a very capable force of horse archers themselves too, after the Mongols showed their potential. While not born in the saddle like the Mongols, they were highly trained and well equipped and played a major role in Justinian's reconquest of Italy. See Edward Luttwak's Grand Strategy of the Byzantine Empire
Uh, Justinian's reconquest was about 600 years before the Mongols showed up. And while the Cataphracts (somewhat based on Persian mounted archers/heavy cavalry) certainly used bows, I think they're better represented as heavy cavalry, since that was their most decisive role.
 
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King

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Excellent DD, King. :D

Interesting to know that the Mongols may never appear in a game; each game should now certainly have an aura of anticipation and excitement with regards to the Mongols. :)

Also, anyone notice England tearing up mainland Europe in the screenie? Just so awesome.
The game itself was my Mongol testing game which started at 1187 bookmark.
 

King

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King,

This raises an interesting question.

Will auto-reinforcement be the norm? And if so, can that feature be turned off?

It's unrealistic in EU III (and one of the primary reasons I don't play that game). In CK II it would be staggeringly so.
Depends on how you class auto reinforce. If I disband a levy and send it home it will then start to rebuild. The mongol assault troops never reinforce and thus will stop being effective eventually.