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syobnaf setah
Nov 28, 2008
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Please read the thingy a the top of the page. It says this is the Victoria 2 forum not the history fourm. Thank you.

so there is no history in Victoria 2?

or in other to get history one has to go to the history forum fill the forms then bring them to the department of victoria forums, only to be asked to fill another blue form, then go back to history forum get the blue form, then...
My God, has paradox turned into the department of motor vehicles?
 

unmerged(47160)

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Aug 4, 2005
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so there is no history in Victoria 2?

or in other to get history one has to go to the history forum fill the forms then bring them to the department of victoria forums, only to be asked to fill another blue form, then go back to history forum get the blue form, then...
My God, has paradox turned into the department of motor vehicles?

You'll get an infraction if you keep up. Just a friendly word of advice.
 

unmerged(127071)

syobnaf setah
Nov 28, 2008
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Darkrenown

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Breaking the forum rules:
You will not argue with, comment on or question the actions/authority of the Paradox staff (Administrators, Moderators, etc.) in a public forum. Should you wish to do so you are directed to contact the Paradox staff via PM (the private messaging system - see “Violations and Penalties” below)
 

bbasgen

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Hearty thanks and congratulations to OHgamer and all contributors. It is wonderful to see the hard work and expertise of the community be incorporated into Victoria 2. Crowd sourcing at its best, great to see the community being productively used. :)

:D
 

luk3Z

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Map looks very interesting but number of provinces is low imo.
I hope that we can find in province few different type of terrain (to avoid static battles on terrain). Better solution is divide those provinces on smaller one with +1 zoom level (few small provinces should create 1 current province - just dream) :D
 

unmerged(148774)

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In the end that I think the rigidness of province borders you notice is mainly a function of the map size.

When I shrink down Clio from the original V1 size to the size of HoI3, the borders between provinces simply become more angular, less free flowing, because there simply are not as many pixels in the image to base the borders. Clio for V1 has a size of approx 29500x15000 pixels, the HoI3 map is approx 5200x2700 IIRC, or about 1/9th the size. Borders will simply not be "flowing" to the same degree they would be on a larger base map.

Unfortunately, video cards simply can not handle a map as big as Clio for V1 with the functionalities that the Clausewitz engine expects from the video card for maps and graphics. Going much bigger than HoI3 size basically gives video cards with dedicated 256MB memory seizures, forcing it to borrow from the main system memory, causing massive slowdowns, and even higher dedicated memory video cards struggle with even a marginal increase in size. At this point, it'll be a good while before the dedicated memory on video cards reaches the levels needed to run a map the size of Clio for V1 completely on its own.

But if the price for freeing up system memory that would be used to run the the map and other graphical elements being assigned to the video card memory alone is a bit blockier borders between provinces, in exchange for more memory for the AI to do all its calculations, I think it's a fair exchange, and in the future technology should allow for bigger map projections to be used on computer systems affordable to the mass of computer owners, not just the few that can drop up to several hundred dollars on the newest top-end video cards.

Good to hear. You explained the situation quite well. When technology catches up we are going to see some superb maps. :)

Vicky2 CLIO looks great from what we've seen so far. Thanks again for you and your team's hard work.
 

Claude Luster

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Looks very nice. I'm eagerly anticipating this.
 

marshman

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Map looks very interesting but number of provinces is low imo.
I hope that we can find in province few different type of terrain (to avoid static battles on terrain). Better solution is divide those provinces on smaller one with +1 zoom level (few small provinces should create 1 current province - just dream) :D

Oh I disagree. there is no need to go province crazy...wars of the time were not fought that way. he pretty much says that in the intro.
this crazy desire for provinces confounds me.
 

unmerged(148774)

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Oh I disagree. there is no need to go province crazy...wars of the time were not fought that way. he pretty much says that in the intro.
this crazy desire for provinces confounds me.

Well, it was promised to be the most accurate map yet for a PI game. To accurately model the time period and all that happened you probably do need a larger amount of provinces.
 

Taylor

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I agree with marshman, we don't really need a crazy amount of provinces.

More provinces doesn't automatically mean greater accurateness. As long as the provinces have such a shape that the nations of the time period can have the correct shape (ok ok, except for a few german minors not being in the game maybe), I'm happy.
 
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I disagree with Artr, in my opinion number of provinces is ok now. At the end of the day you should be able to manage them .

EDIT: we just have posted in the same time :D
 

delra

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A game with lower amount of provinces should be faster too. Not having to look at population and production in 7000 provinces must be a relief to our machines.
 

unmerged(71032)

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A game with lower amount of provinces should be faster too. Not having to look at population and production in 7000 provinces must be a relief to our machines.

Depends on the detail of the production, population and other calculations, but generally, you are of course right - just compare EU:Rome (that even got semi-POP system) with HoI3.
 

Maupertuis

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Nice map. I like the textures : fields, woods, mountains.

One key feature of any map is its look and adequation to the period. Paradox has always succeeded in this area.

The map may be too colorful for XIXth century but I guess everyone has its own ideas about it. It evokes for me industrial revolution, austerity and
progress.

Will we be able to rotate the map as in Rome ?
 

Prinz Wilhelm

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One key feature of any map is its look and adequation to the period. Paradox has always succeeded in this area.

It was the only thing they succeeded in, in my opinion.

Anyway, I am dying to see more of this, nice work paradox!