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King

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But then how are they related (since that was the impression I got in the Upper House Dev Diary...that they are named the same because there is some relation between them)? :eek:o

Ideology forms the tie breaker, or an inability to match a current POP issue to a valid party.
 

King

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Parties have their issues predetermined. People vote for them because they support those issues.

If with "implement communist reforms", you just mean more social reforms, you are really only creating a welfare state. If you mean also removing political reforms, you are establishing an authoritharian state where the communist party will stay in power regardless.
There's no way you can ensure a certain party stays in power as long you allow a free vote, otherwise it wouldn't be a free vote anymore. If people would stop voting for the communist party, it's because the party's issues are simply no longer aligned with their own.

This is the plan
 

King

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The addition of coalitions looks to be another fantastic addition, I just have one question: would it be possible for multiple possible coalitions to exist for the same parties?

For example:

Centrist Coalition: Liberal + Conservative
Social-Liberal Coalition: Liberal + Socialists
Social-Conservative Coalition: Conservative + Socialists
National Conservative Coalition: Reactionary + Fascist

The winning coalition would continue to be that which could form the largest coalition block. This way a much more realistic and dynamic coalition model could be used while (seemingly, from a non-programming perspective) preserving the same basic model.

Any thoughts?

No we ran with the current system for several reasons. Firstly, as detailed in the developer diary, it caputred certain cool historical effects. Secondly your system is far harder to determine whent hese colations form, this makes strnage results more likely and it also makes it less clear to the player who is going to win his election.
 

King

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Didn't hitler get elected in a coalition with a conservative party? or am i wrong?

Why can't fascists have a coalition?

because they are angry people, in our system Hitler wins because he has the largest over all party. Since the reactionaries always support the removal of political reforms, they will assist the fascists in setting up a dictatorship.
 

Vricklund

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Good job! Seems like an excellent system for a challenging and fun game. Apart from the introduction of revanchism I haven't seen a single idea in the DDs that doesn't seem polished and thought through. Once the game is patched and the expansions are done, I'll surely to get the complete edition.
 

King

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Good job! Seems like an excellent system for a challenging and fun game. Apart from the introduction of revanchism I haven't seen a single idea in the DDs that doesn't seem polished and thought through. Once the game is patched and the expansions are done, I'll surely to get the complete edition.

I doubt there'll be one if everyone does this, in fact I wouldn't even bank on a patch to be honest.
 

Capt. Kiwi

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Another simple, logical way to get things running in a fun way. I'll still need to see it all working together though.

The popup window is good when it comes to the figures and numbers etc, it should make gameplay go really well if you're the puppet master type. That said, the graphics seemed too clean and modern (or is it too Rome?). Maybe I'm just suffering withdrawl from the original. I also didn't take to the writing style (edit: what it says, not the font) too well, not because it's bad, rather it just doesn't fit. This is just me nitpicking though.

I doubt there'll be one if everyone does this, in fact I wouldn't even bank on a patch to be honest.

Fortunately not everyone will, because some of us would pre-order now. That said, we're not the ones who need convincing.
 

ravensuominen

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Are the "language parties" that are not separatists left out? Like Svenska Folkpartiet (the party of the swedish speaking Finns) in Finland? Since they aren't/weren't separatist, it is not accurate to handle swedish speaking Finns as if they were Swedes living in Finland. I suppose this is not a big deal unless you ask a swedish speaking Finn... ;)
 

unmerged(71032)

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Actually, that's a very good question.

I can only assume that for the sake of game logic parties of the minorities are not represented in the game? Plently of such parties were present in second half of XIX century in countries like Austria or Germany and continued to exist in the interbellum period - sometimes going into alliances (in Vicky 2 terms, forming blocks) with ideologically similar native counterparts, but always considering protecting their interests of their ethnic group as the priority.
 
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Actually, that's a very good question.

I can only assume that for the sake of game logic parties of the minorities are not represented in the game? Plently of such parties were present in second half of XIX century in countries like Austria or Germany and continued to exist in the interbellum period - sometimes going into alliances (in Vicky 2 terms, forming blocks) with ideologically similar native counterparts, but always considering protecting their interests of their ethnic group as the priority.

In Austria, the "minority parties" were actually the majority until 1919. But I agree, it would have been nice if nationalism had been introduced as a factor in domestic politics. It's difficult, of course, to simulate American and European politics in the 19th century using the same model.
 
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Citizenship policy can reduce the number of votes that accepted and non accepted culutred POPs get.

How exactly are minority voting rights going to be handled? I hope it will be different from the bizarre flip-flopping in V1, where voting rights were granted and repealed every time the country switched from a full citizenship to a non-full citizenship party or vice versa.
 

King

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How exactly are minority voting rights going to be handled? I hope it will be different from the bizarre flip-flopping in V1, where voting rights were granted and repealed every time the country switched from a full citizenship to a non-full citizenship party or vice versa.

same as V1
 

Rhion

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Actually, that's a very good question.

I can only assume that for the sake of game logic parties of the minorities are not represented in the game? Plently of such parties were present in second half of XIX century in countries like Austria or Germany and continued to exist in the interbellum period - sometimes going into alliances (in Vicky 2 terms, forming blocks) with ideologically similar native counterparts, but always considering protecting their interests of their ethnic group as the priority.

With some imagination, you can view parties supporting "Full citizenship" as the minority parties ;) I know that's not 100% accurate, but they are the champions of the non-accepted cultures.
 

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How exactly are minority voting rights going to be handled? I hope it will be different from the bizarre flip-flopping in V1, where voting rights were granted and repealed every time the country switched from a full citizenship to a non-full citizenship party or vice versa.

I presume it is quite likely that once a full citizenship party comes into power, it will be very difficult for a party with inferior citizenship policy to topple them because issues are more important than ideology, and full citizenship is likely to be the dominant issue in any heterogenous nation.
 

Rhion

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same as V1
Won't this be less likely to happen than in Vic1 though?

If I understood the DD's on issues correctly, non-accepted cultures will have "Full citizenship" as a high-priority issue. So once they do get the vote, the more numerous your non-accepted culture is, they harder it'll be for parties supporting anything less than "Full citizenship" to get elected.
 
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same as V1

So we're going to see more of this:

I have conquered a few new provinces and now have a sizeable cultural minority. My ruling party has limited citizenship so only national culture POPs can vote. They are mostly liberal/socialist, so they elect a full citizenship party, giving the minority the vote. But since the minority happens to be mostly conservative, they end up voting for a limited citizenship party that then takes away their vote. The liberal national POPs then re-elect the full citizenship party, et cetera ad infinitum.

Why isn't this implemented as a reform? Granting or repealing voting rights shouldn't be something you can switch back and forth every couple of years at the tip of a hat. I hope that at the very least, minority rights have sufficient influence on minority POPs' preferred issues; they shouldn't be voting for parties that seek to undermine their political rights.
 

telesien

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IMO "Fascist" would be better represented in the game as a second militant form of "Conservative" (that is, Conservative pops with high militancy would become either Fascist or Reactionary, depending on other things).

Fascism was very broad ideology. Other extremists usually prefer only one part of population (from social point of view). Reactionaries are for old powerful classes, anarcho-liberals for new intelectuals and communists for working people. Fascism aimed at every kind of POP that was angry about political development and saw old parties as impotent to do anything. It would be crippling to tie them to old ideology.

Also people tend to confuse fascism and nazism. The first one was about nation, but nation as organism and didn't focus ond ethnicity.
 

Capt. Kiwi

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But since the minority happens to be mostly conservative, they end up voting for a limited citizenship party that then takes away their vote.

You missed the part where the lower house is elected on issues first, rather than ideology. So your minority pops will vote to keep a full citizenship party in the lowerhouse, but will vote whichever ideology gets them the reforms they want in the upper.