• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jan 30, 2002
4.199
1
Visit site
If ideological terms are used in the game, then the names of ideologies should be used to refer to ideologies, not to something completely different.

And they don't. Ideologies still correspond to POPs and vice versa, it's just that now POPs have a greater tendency to vote for a specific ideology when specific conditions are being met, so that you can have aristocrats voting Liberal and capitalists voting Socialist without having to do something drastic with the game mechanics.

Besides, not everyone uses your definition of "conservativism".
 

unmerged(134218)

Captain
1 Badges
Feb 8, 2009
446
0
  • Europa Universalis III Complete
As far as I can see, not even Paradox uses the same definition.

No, actually they do use the same definition as Dark Knight. See, Paradox uses two definitions of Conservative. One definition of Conservatism is for POPs and the Upper House, and the second definition of Conservatism for the Party Label in the Lower House (which serves as a tie breaker for votes in the Upper House). Both definitions are, in fact, correct. :)

It's just the name of the Upper House ideologies that's the real problem, and hopefully, if localization doesn't get messed up, it'd be really easy to fix for the moders who aren't content. Just rename Conservative to Status-Quo or Establishment or something else.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
No, actually they do use the same definition as Dark Knight. See, Paradox uses two definitions of Conservative. One definition of Conservatism is for POPs and the Upper House, and the second definition of Conservatism for the Party Label in the Lower House (which serves as a tie breaker for votes in the Upper House). Both definitions are, in fact, correct. :)

It's just the name of the Upper House ideologies that's the real problem, and hopefully, if localization doesn't get messed up, it'd be really easy to fix for the moders who aren't content. Just rename Conservative to Status-Quo or Establishment or something else.

I don't understand the problem with upperhouse ideologies to be honest. I have read your posts time and time again on this subject and you have never been able to articulate clearly what the problem is. This is before I have even discussed the additional ideological effects of the lower house parties in the game.
 

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
If you would pardon my arrogance, but I propose that we wait for the game, play it a while and pay special attention to the effects around election day :D

Things should clear up nicely within a couple of game-years...
 

unmerged(9078)

Robotnik
Apr 28, 2002
248
0
Yeah, I also think that most of the confusion will be gone once people actually play this game. Additionally there have been people in this thread arguing and one of them (or both) were misinterpreting something. For example in Germany you could have lower house parties like these: Deutsche Fortschrittspartei, Deutsche Freisinnige Partei, Freisinnige Volkspartei, Nationalliberale Partei, Deutschkonservative Partei and Deutsche Reichspartei.

Now the first 4 parties are supporting things like free trade, laissez-faire government and all of that. They may differ in other ares like citizenship and military. You would call these parties liberal, but now most people would again confuse this with ideology. The parties will not be simply named "liberal party", "conservative party" and so on. And neither will it absolutely be necessary that there is just ONE party of any given political direction. As in this example these are 4 different parties that could be called liberal.

The parties I named have specific interests tied to particular issues that POPs have. POPs will vote a party in the lower house based on its individual issue. In the Upperhouse however, the daily politicking of the parties is not the main problem. The Upperhouse is an abstraction of you countries willingness to reform. There will be pops who want free trade and laissez-faire government (= their issues) and would elect the "Deutsche Fortschrittspartei" for example. But they are not interested in any reforms at all so that same POP would also be conservative in its ideology. This does not make them conservative or change them when reforms come or force them to elect the "Deutschkonservative Partei". Each POP has issues and ideology and it can be seperate from one another.

When the game comes around you will look and see that parties in the various contries are called "Whig-Party" or "Deutsche Freisinnige Partei" or "Parti ouvrier français" and then I guess people will no longer mix up parties with ideologies.
 

unmerged(134218)

Captain
1 Badges
Feb 8, 2009
446
0
  • Europa Universalis III Complete
I don't understand the problem with upperhouse ideologies to be honest. I have read your posts time and time again on this subject and you have never been able to articulate clearly what the problem is. This is before I have even discussed the additional ideological effects of the lower house parties in the game.

You should have said that before. That can make modding the Upper House ideologies more problematic than I thought.

Anyway, we know for a fact that Upper House ideologies and Lower House ideologies are seperate. Voters can 'mix-and-match' basically. They may prefer a Conservative Upper House because they like reforms as it is, but POPs vote on issues in the Lower House, and these issues can change. A POP may one day love Interventionism, but slowly change his beliefs to Planned Economy. You showed an example of a mix-and-match system, a Conservative Communist. There are other examples too: Communist Conservatives, Liberal Fascists, Conservative Conservative, Conservative Liberal, etc. There are a total of 49 possible combinations of Upper House ideologies and Lower House ideologies.

We can agree that Upper House Ideologies have very little relation to Lower House Ideologies, despite sharing the same name. They are not even remotely similar; a Conservative Communist is a far different beast from a Communist Conservative.

And if they are not the same thing, they should not be named the same thing! There's no reason for Upper House ideologies to have the same names as the Lower House ideologies. Far better then to give the Upper House ideologies new names.

I'm not aiming to convince you, I'm only aiming to explain my objection, in a way that others can understand too, if not agree.

Yeah, I also think that most of the confusion will be gone once people actually play this game. Additionally there have been people in this thread arguing and one of them (or both) were misinterpreting something. For example in Germany you could have lower house parties like these: Deutsche Fortschrittspartei, Deutsche Freisinnige Partei, Freisinnige Volkspartei, Nationalliberale Partei, Deutschkonservative Partei and Deutsche Reichspartei.

Now the first 4 parties are supporting things like free trade, laissez-faire government and all of that. They may differ in other ares like citizenship and military. You would call these parties liberal, but now most people would again confuse this with ideology. The parties will not be simply named "liberal party", "conservative party" and so on. And neither will it absolutely be necessary that there is just ONE party of any given political direction. As in this example these are 4 different parties that could be called liberal.

No, but they all have Party Labels, which are determined by either the game files, the programmers, or some other mechanic. These Party Labels serve as a minor game mechanic, in that they serve as a tie-breaker. If you have two Conservative voters who are stuck between, say, Deutsche Freisinnige Partei and Deutsche Fortschrittspartei, who like the issues from both parties, then the Conservative voter will then vote for the Party that has the Conservative Party Label (I don't know why, and frankly I don't care). They also have other uses, but the only confirmed other use for party labels is to signal a Fascist Upper House whether to allow the players to change reforms or not. Since I think Party Labels may still be important, I refer to Party Labels as Lower House Ideologies, different from Upper House ideologies.

So if someone says the "Liberal Party", he is talking about the Party with the Liberal Party Label. And if someone says a Conservative Liberal, he is talking about a person voting Conservative in the Upper House and the party with the Liberal Party label in the lower house. That's not mixing ideologies and parties together.
 
Last edited:

mattkaru

Corporal
68 Badges
Mar 27, 2009
39
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Heir to the Throne
  • Hearts of Iron III
  • Cities: Skylines
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: Heart of Darkness
You should have said that before. That can make modding the Upper House ideologies more problematic than I thought.

He did say that before, as did other posters. That's why many of us had a problem with everyone drawing conclusions based on incomplete information, thus creating complications out of something that is probably much more straightforward. ;)
 

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
We can agree that Upper House Ideologies have very little relation to Lower House Ideologies, despite sharing the same name.

I've said pretty much the same thing back on page 16 I think, as have several other posters thus far... Upper House ideology is a behavioral term, if you like the status of your country - you're going to be conservative in the Upper house.
Lower House ideology is a technical political term, if you want to restrict citizenship because of all those dang immigrants, you're going to be conservative in the Lower House...

I'd say it's quite clear at this point, but still the questions persist... I recommend that King edited his first post to include something of an added explanation.


And if they are not the same thing, they should not be named the same thing! There's no reason for Upper House ideologies to have the same names as the Lower House ideologies. Far better then to give the Upper House ideologies new names.

I'm not aiming to convince you, I'm only aiming to explain my objection, in a way that others can understand too, if not agree.

I agree, I think it's quite a problem that Paradox tends to unify different contexts into single terms, and if it's not too much trouble - you would eliminate a lot of confusion by reconsidering about the Upper House terminology. Or at least add a little window that explains this difference explicitly.
 

Tormodius

Alien
72 Badges
Jul 18, 2002
2.651
142
www.j-diva.no
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Hearts of Iron III
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
If you would pardon my arrogance, but I propose that we wait for the game, play it a while and pay special attention to the effects around election day :D

Things should clear up nicely within a couple of game-years...

Yeah, and i wanna know exactly what happened during that election! ;)
There should be some kinda log, maybe in the ledger, that showed "who did what", because i am afraid im gonna be really confused otherwise.
There are so many factors that might play in, and it would be cool to know what they all are
 

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
Yeah, and i wanna know exactly what happened during that election! ;)
There should be some kinda log, maybe in the ledger, that showed "who did what", because i am afraid im gonna be really confused otherwise.
There are so many factors that might play in, and it would be cool to know what they all are

Well not really if they retain those charts from V1 that tell you which way the population is going issue-wise... And of course you always had a percentage which party currently has the most support from the voting population... I've never had any problems drawing conclusions from those pieces of information, and certainly no problems with acting on them :)
 

kristoff

Legio XXI Rapax
79 Badges
May 24, 2003
1.260
36
www.legioxxirapax.com
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
Great DD, King!
Just one thing - fascists somehow don't fit well to this "to reform or not to reform" scheme. Considering historical circumstances, it's more like (though still terribly simplified) "I'm angry about my country being so weak now, when it used to be so great" rather than "I am angry about something but find it difficult to articulate exactly what it is". Thus they should go for or against social or political reforms not for the reforms themselves, but on a basis if a given reform helps my country to be great again (in a sense of pure power and strenght). But I understand it would be hard to implement it and do not break a general concept. However, I was thinking if it would be possible in Vicky2 to somehow tie possibility of POPs turning fascist to (among others) factors like a badly lost war, dramatic drop of prestige, loosing great power status ect.?
 

unmerged(63310)

General
Dec 5, 2006
1.882
2
Great DD, King!
Just one thing - fascists somehow don't fit well to this "to reform or not to reform" scheme. Considering historical circumstances, it's more like (though still terribly simplified) "I'm angry about my country being so weak now, when it used to be so great" rather than "I am angry about something but find it difficult to articulate exactly what it is". Thus they should go for or against social or political reforms not for the reforms themselves, but on a basis if a given reform helps my country to be great again (in a sense of pure power and strenght). But I understand it would be hard to implement it and do not break a general concept. However, I was thinking if it would be possible in Vicky2 to somehow tie possibility of POPs turning fascist to (among others) factors like a badly lost war, dramatic drop of prestige, loosing great power status ect.?

Revanchism is already present as well as POP unrest or dislike for a nation falling out of great power status. Not sure about just a drop in prestige as that is more likely unimportant unless leading to either loss of great power status or result of loss of a war and territory. Though it will be interesting exactly what loss of territory causes revanchism. In V1 it was only loss of cores....
 
Apr 30, 2006
947
0
Revanchism is already present as well as POP unrest or dislike for a nation falling out of great power status. Not sure about just a drop in prestige as that is more likely unimportant unless leading to either loss of great power status or result of loss of a war and territory. Though it will be interesting exactly what loss of territory causes revanchism. In V1 it was only loss of cores....

If the system is good, it'd be fun to lose a war, just to see your people pine for revenge. Which I would do my best to deliver, of course.
 

unmerged(63310)

General
Dec 5, 2006
1.882
2
If the system is good, it'd be fun to lose a war, just to see your people pine for revenge. Which I would do my best to deliver, of course.

Yeah... I think we'll probably see that quite often actually. Just as a handy revolution was sometimes the quickest way to achieve desired government and ruling parties in V1 I could see losing a war and getting the access to certain POPs voting into power a new government which could handle an aggressive war of expansion is faster than trying to get that same outcome by manipulating election results and doing slow reforms.
 
Apr 30, 2006
947
0
Yeah... I think we'll probably see that quite often actually. Just as a handy revolution was sometimes the quickest way to achieve desired government and ruling parties in V1 I could see losing a war and getting the access to certain POPs voting into power a new government which could handle an aggressive war of expansion is faster than trying to get that same outcome by manipulating election results and doing slow reforms.

It could make a compelling AAR.
 

telesien

Grand Admiral
40 Badges
Aug 28, 2007
4.028
17.857
  • Commander: Conquest of the Americas
  • Semper Fi
  • Rome Gold
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • 200k Club
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Revanchism is already present as well as POP unrest or dislike for a nation falling out of great power status. Not sure about just a drop in prestige as that is more likely unimportant unless leading to either loss of great power status or result of loss of a war and territory. Though it will be interesting exactly what loss of territory causes revanchism. In V1 it was only loss of cores....

Which could be even qualified as being angry about something, but not being certain what that something is. Loosing war or great power status is not political issue, so purely from that point of view, you can't say why exactly are you angry.

IOW, I smell Beer Hall Putsch :D
 

ImperialMog

Major
48 Badges
Mar 16, 2002
579
23
www.angelfire.com
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I was thinking in terms of how this all works, but are there going to be other effects of enacting social reform. I would think slavery policy changes would have an effect on diplomatic relations, for example the Emancipation Proclamation was as much about keeping others from entering the ACW than actually freeing the slaves.(which didn't apply to border states or places already under Union control at the time, just in the future)

In thinking of what reactionaries in the US could represent, it could represent the slaveholding elite (might also work as well with Brazil) or different nativist groups who were against non-Protestant immigration and would fall under moralism.
 

RedRalphWiggum

Field Marshal
52 Badges
Aug 10, 2008
16.327
560
  • Cities in Motion
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2 Beta
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • Crusader Kings III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler 2020
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
I was thinking in terms of how this all works, but are there going to be other effects of enacting social reform. I would think slavery policy changes would have an effect on diplomatic relations, for example the Emancipation Proclamation was as much about keeping others from entering the ACW than actually freeing the slaves.(which didn't apply to border states or places already under Union control at the time, just in the future)

In thinking of what reactionaries in the US could represent, it could represent the slaveholding elite (might also work as well with Brazil) or different nativist groups who were against non-Protestant immigration and would fall under moralism.

That's a good idea actually. Maybe even just a slight diplo bonus for having the same reforms as another country.