green provinces mean the ones where you can recruit from? and the thermometer has something to do with weather and modifiers?
green provinces mean the ones where you can recruit from? and the thermometer has something to do with weather and modifiers?
The only thing still bothering me:
My 3000 soldier POP in province Imaginatioland is supporting a 3000 men brigade. The brigade is shot to pieces and has 1000 men remaining. Will the POP be 3000 or 1000 men?
It is supposed to be batton/club and almost certainly has something to do with crime fighting![]()
The comment above made me think about something. Is the draft simulated? Because Great Britain basically (bit of an exaggeration but stick with me) drafted/enlisted their entire male population between 18-30 for the army while the women took over in the factories. The same women who before worked as much as men (first half of the 19th century), then got to do less work due to laws prohibiting long work hours for women and children in the late 19th/early 20th century and become the pillars the war industry supported during WWI. Okay, that just added the question if women are represented at all in POPs and how. So is there draft and are women simulated in the workforce and does the latter change (or even child labor as that was still big in the early 19th century).
Not sure at which part you are'ing at.
There is the baton, which is some sort of suppression/crime fighting value; on the picture of the mountains is a horizontal thermometer as well.
Yes, but that looks like good old life rating, so I didn't think it to be any kind of mistery![]()
We have two thoughts here, one is simply brigade disbands and the small arms return to the pool for you to use else where. Or the brigade remains, but will not reinforce, meaning you will want to disband it sooner or later anyway. However we haven't 100% decided exactly what we will do. It is a matter of what will work best in the game.
I'm wondering if you'll start out with a 1:1 ratio of military casualties to pop reduction. With advances in medicine, field hospitals, sanitation, etc. you could reduce this, to represent military casualties that are able to return to the workforce. So, a late-game brigade that loses 2000 men, will see its home pop lose only 1000 men. Then your brigade can be reinforced back to 2000, assuming an initial pop size of 3000, representing wounded returning to duty.
They need maintenance in the form of goods too, because that way you get constant demand for miltiayr goods allowing the world market to function properly.
The idea of linking soldier pay to desertion levels is laughable, it's only in the last 20-30 years that soldiers have been relatively well paid, during Vicky's time frame they were treated like dirt. According to BBC magazine British soldiers during the great war were embarrassed that girls in munitions factories were far better paid than they were.
Don't forget that in V1 we had a reserve system, so that in times of emergency you could call your reserves to arms.
There hasn't been a DD comment on that yet, but that would I think be a natural answer to the question of what happens in a war - your reserve units would be changed from farmer/artisan/craftsmen whatever to Soldier POP for as long as they are in service, and whatever natural growth you'd get (as well as further recruitment via better pay etc, maybe draft laws even???) based on that much larger population that is now all solider POPs would feed into the unit supply, based on the numbers of POPs in the province fielding the brigade in question.
This could be simulated by having 1/4-1/2 of the given pops enlisted as soldiers, and cap it off at that. The rest of the pop would simulate the women, children, etc, that are working in the factory.
Not entirely accurate, mind, but it allows the pop system as it stands to continue functioning with the factories still manned.