- Dec 14, 1999
- 18.402
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what? Such a great DD and changes and then ruin it with this.
I hope your are kidding.![]()
org
what? Such a great DD and changes and then ruin it with this.
I hope your are kidding.![]()
like the Somme?
Wrong example.
Basically, if you allow both sides throw superbig armies at each other, you will get too high death rate, ending up in fast loss of the one side, which in turn will allow it to take over the province. And since the losing side will permanently lose wiped up regiments, it will end up in snowball effect, with bloody battles at the start, but faster and faster resolutions later.
Unless of course you keep frontage even in very late game still relatively low, compared to the number of regiments involved. If that's the case, system should work. Otherwise, it will be classic HoI2 pileup strategy.![]()
I provided you evidence that proved that soldiers were much worse paid than their civilian counterparts, and you come back with bollocks you've just picked off the top of your head.In fact not, Military was the only way of poor people advancing into middle class, it was not the best paid of the jobs, but was better than be in factory gaining very few money or in the farm fighting to survive by themselves, only thing that made girls in factory in WW1 to receive higher wages was the need by the state and capitalist to have them running at highest level to mantain war industry.
Verdun?
Vicky had both and they worked fairly well. Morale made soldiers stay in a fight, org made them dig in faster, allowed them to regain moral at faster rate, and the other little things
But did people join the army because someone told them to do? Pops are not 100% exact, if people from a Soldier Pop move to another Pop type or emigrates and none subs him, you'll lose soldiers, as this is actually a game and if at 100% a division are 3000, but the pop where those came doesn't have 3000 people anymore, is logical the game will make the division get desertions in the number of loses of that Pop. But sure military take few money, in Spain when not at risky place just take monthly more or less the same as other works of medium-low level, when at risky place the same as medium-high...I provided you evidence that proved that soldiers were much worse paid than their civilian counterparts, and you come back with bollocks you've just picked off the top of your head.
Conditions in the army were appalling, it was discipline that kept soldiers in check, not an extra ha'penny a week.
We have two thoughts here, one is simply brigade disbands and the small arms return to the pool for you to use else where. Or the brigade remains, but will not reinforce, meaning you will want to disband it sooner or later anyway. However we haven't 100% decided exactly what we will do. It is a matter of what will work best in the game.
If a POP is over 3,000 a brigade can be recruited, over 6,000 2 brigades etc.
You mean, Verdun effectively wiped out reserves of one side, allowing the other to win?
Look, historical examples is one thing, but game mechanics is the other.
If the combat system allows the other side to literally wipe up the other side (of similar quantity and quality level) in few battles, because AI was not smart enough to concentrate/redeploy its units as fast as human player, system will be faulty because you will have anti-Verduns all around, with one side picking up the fights and ending them up fast with overwhelming power, etrenching, then doing it again.
Again, if frontage in WWI period reaches to the point when it will allow, like 20-30% of regiments involved participate in the battle (shouldn't be hard with say 100 regiments per province on western front), it should be fine - reserves will be big enough to prolong the fight. If it reaches the levels closer to 100% (no, at Verdun 100% of units in the area were never involved in combat), then game mechanics will start having problems.
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At a base level we have selected the 3,000 man brigade as the base unit. However, unlike Hearts of Iron 3, you can group these together in stacks of any size for manoeuvre purposes. Our aim is to get the right blend of flexibility vs. micromanagement.
My main questions reasked:
What happens to brigades whose provinces have been occupied or traded away in a peace treaty? Do they disappear, switch sides or become unreinforcible?
Do the soldier POPs grow fast enough at max military spending level to allow brigades to be reinforced or is it a trickle. Because in high casualty situations such as Verdun, brigades can be decimated so quickly that the you'll be stuck with dozens of 100 men brigades slowly reinforcing as there's no national manpower pool to draw from. It becomes even worse because if it's the case you have to constantly build new brigades to hold the line because the soldier POPs belonging to the decimated brigades don't get new men fast enough to simulate a national manpower pool.
Indeed. And then you probably cant even "merge" these useless brigades because this would kill the "single province" logic.
The more I think about it, the more I think there should be a reinforcement pool. This "all from the same place" thing will cause alot of gameplay issues...
no, seperate unit. An air unit is a 3,000 man brigade which includes all the personel to keep the damn things flying.