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Strategist

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Will we still be able to use unit counters instead of those soldier icons... and will we be able to play in the political map mode primarily rather than terrain still?
 

Lotus Lo

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So the Military unit will be better tied into the Military POP. Good :)

How are replenishments handled? Tied to the POP so that I am limited by the POP size, wich will decrease with casualties? If the size of the POP can no longer support a full regiment what will happen? Merging of regiments w/ leftovers to disolve?

There were certain tricks to limit actualy decrease in populatoin of a country, also wasy to get rid of unwanted cultures in provinces. I assume this better tying in will help alleviate these exploits?

Thanks for the time and effort
 

Fulbert

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"The Victorian period opens with Cavalry still being the supreme shock weapon; just witness the amazing success of the Charge of the Light Brigade."

How do you define success? I thought the Charge of the Light Brigade was generally regarded as a disaster. Almost the entire brigade was wiped out after all.

It would be a disaster if it was Russian cavalry. Good guys won, and they looked cool indeed while doing it, so it was success after all.
 

Raph

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"The Victorian period opens with Cavalry still being the supreme shock weapon; just witness the amazing success of the Charge of the Light Brigade."

How do you define success? I thought the Charge of the Light Brigade was generally regarded as a disaster. Almost the entire brigade was wiped out after all.

I have to say that there might be a slight possibility that King could be joking, perhaps?
 

unmerged(71032)

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Don't forget that in V1 we had a reserve system, so that in times of emergency you could call your reserves to arms.

There hasn't been a DD comment on that yet, but that would I think be a natural answer to the question of what happens in a war - your reserve units would be changed from farmer/artisan/craftsmen whatever to Soldier POP for as long as they are in service, and whatever natural growth you'd get (as well as further recruitment via better pay etc, maybe draft laws even???) based on that much larger population that is now all solider POPs would feed into the unit supply, based on the numbers of POPs in the province fielding the brigade in question.


Yes, we are still waiting for some info on draft/mobilization issue, seems like it will be decided how it can be handled later.

Note, that Vicky 1 system was extremely limited in this respect, as your mobilized conscripts were only forming plain infantry units, forcing any self-respecing player to field large standing armies of "proper divisions" - with artillery, armor and planes attachments (or even cavalry for raiders/fast province grabbers).

New system, with regiments only (no attachements) is somehow better here (because if you field large number of "specialists" as core units, mobilized infantry can only support them), but still, you will be forced to keep big peace-time army of standing artillery, planes and tanks - just to mix and match when mobilization comes.

Personally I think devs are well aware of the problem and lack of detail on mobilization mechanics indicates, that they are working on it. Having ability to decide, what kind of troopers you keep in reserve (as "I add to reserve pol 2 artillery regiments and 6 infantry instead of just generic adding 8 infantry") is key to both make mobilized masses more useful and limit the amount of troops you have to keep under arms at peacetime.

I have to say that there might be a slight possibility that King could be joking, perhaps?

Most certainly.

Note, that even in very late stage of the game cavalry should have its uses - in case of low number of units, lack of proper frontline and with huge distances to cross, it would make great "province grabber/raider".

Think Soviet Konarma in 1920 for example.
 
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eleinvisible

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Why aren't brigades recruited from a single province but draw reinforcements from the same ethnicity within the province's state? Sort of like people from Madison filling the gaps in a brigade from Milwaukee. I don't think it would upset unit cohesion as long the reinforcements are the same ethnicity. And that way it is much less likely for a single brigade to run out of soldiers replacements.

Also I would like to see clergymen in brigades, to improve their organization. Everyone unit needs a chaplain!
 

Arilou

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Hmmm, it's just speculation, but one way of doing mobilization would be to have "regular" divisions tied to your soldier pops, if you build any other divisions they're just "skeletons" (with no actual soldiers in them) once you mobilize you start draining of manpower (from your regular population) to fill up these "skeleton" divisions?
 

CaptRobau

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Hmmm, it's just speculation, but one way of doing mobilization would be to have "regular" divisions tied to your soldier pops, if you build any other divisions they're just "skeletons" (with no actual soldiers in them) once you mobilize you start draining of manpower (from your regular population) to fill up these "skeleton" divisions?

This is basically the HOI3 system and it worked. Perhaps have it just as another quality setting so there's regular, reserve and native. I'd also like to add guard or more clear to players who are not up-to-date with military parlance: elite. So elite, regular, reserve, native. Would solve all the problems regarding mobilisation and the fact that guard can't be a seperate brigade (as it's about quality which could apply to all brigades, be it infantry, cavalry, artillery, etc.). I can imagine my British army looking somewhat like this:

The British Isles occupied by a small standing army, including a few elite Royal Marine units (marines are probably not in, but let me dream) and a large skeleton reserve army. In the colonies I'd have a few regular units (the cavalry mostly) and a large native army.
 

Garra-Ush

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I got just a question for King:

What would happen to countries with low populated provinces, let say Argentina? By 1836, the country just have about 900.000 inhabitants more or less. What I say is, that as being such a large country for so small population, the provinces( except Buenos Aires, and maybe Córdoba, Santiago del Estero and Tucumán) have almost no population, which may mean that very few brigades can be recruited. In contrast, Chile had almost the same population, but as the territory is smaller, more population live in a same province so there are more provinces than in Argentina with a population enough to recruit brigades. So what happens if there is a war between this two countries, but the two have the same military spendings? Will Chile be allowed to recruit more brigades and so win the war?
 
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This setup sounds like its going to drive me insane. Lots and lots of disbanding as pops dry up. Definitely needs a way to reinforce brigades from other soldier pops
 

unmerged(164401)

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don't like where this is going. don't like that they left out morale and attachments, and the reinforcement system is still unclear. do like the direct relation the recruitment system has with the soldier POPs.
 

marshman

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Would be interesting if you could take your armies through--rape and pillage a country and it would have long term effects on their pop growth and miltiary.
Kinda the put salt in the earth at Carthage strategy.
 

twinxor

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Manpower available for reinforcements or new regiments.

Well sure, that's what they provide to you. But what do they represent in a country? Do a lot of nations have demobilized soldiers sitting around getting pay without any service?
 

Orinsul

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Civilian duties, soldiers do alot of that, even today but especially then. alot of the infrastructure of a nation is oiled by idle soldiers.youve got soldiers, and youre paying them but you havent a war so you get to them build roads or move goods, that sort of thing.
And perhaps they might boost garrisons as well, lessen revolt chance or that sort of thing.


I for one really like the sound of everything this DD has said, it makes sense and itll solve that india manpower problem folks were worring about too. looks to be fun
 
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