• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HBS_Kiva

Sergeant
1 Badges
Feb 23, 2018
70
4
  • Harebrained Schemes Staff
Hiya! It’s Kiva again, with another developer diary. One of the systems we had high hopes for in the early parts of the design of Battletech was the Reputation system. Our plan was that you would be able to declare your allegiance to one of the major regional powers of the Aurigan Reach, and focus exclusively on advancing their interests, or stay independent and balance all the powers against one another, so that you can play all sides and get rich off their wars.

Practically, though, that system ran headlong into the same issue I’ve talked about in previous diaries: we shifted focus away from pure sandbox play to a guided storyline, and tightened the play area to a much more controlled and accessible portion of the map. This approach worked well for our initial goals, but as I mentioned in the Career diary, we’re thinking about the sandbox again, and what we need to do in support of sandbox gameplay.

Naturally, reputation came up. While you were working exclusively for the Restoration, it really didn’t matter what anyone thought of you, so we didn’t spend a lot of time elaborating on reputation-based content. If we wanted to turn you loose on the whole Aurigan Reach in Career Mode, though, we needed a way for you to make some larger-scale decisions about your company’s relationship with the real powers of the Inner Sphere.

The first thing to tweak was the rate at which you gain and lose reputation. We’d intended reputation to be part of a kind of “reward triangle”, along with C-Bills and Salvage, where agreeing to take less payment would build good will and trust between you and your employer. The problem, of course, is that there was no world in which reputation was even close to as valuable to you as C-Bills or salvage. Even if you could max out reputation in one mission by negotiating, it’s very unlikely you ever would.

While we did spend some time trying to figure out ways to make negotiating for reputation more valuable, it eventually just made more sense to stop trying to force that system to work the way we’d originally imagined it. I suspect that we could, but it would take a lot more redesign of other mechanics to fit it all together, and in the end it wouldn’t be more fun than where it’s at now -- and if a change isn’t going to make the game more fun, it’s not really worth doing.

Instead we’ve front-loaded the reputation rewards. Before, you’d get a baseline of 1 point of rep for every point of difficulty. We pushed that up to 1.5, and then to 2, just to see how it felt, and shifted more of the rep gain away from the negotiation process. Just doing missions for an employer is enough to get them to like you, and eventually trust you. But at the same time, this increased rep gain needs to be balanced or every faction would quickly rise to “we love you forever”. The original design was that, generally, your target wouldn’t care if you took missions against them; after all, you were only a mercenary. However, we needed a way to drain off some of that reputation gain, so we sharply increased the rep loss for taking jobs against a particular faction. As well, we wanted to emphasize the criss-crossing alliances and rivalries of the 3025 setting, so on top of the rep loss with the target, you also lose rep with all your employer’s enemies. Take a job for the Federated Suns and Liao is going to like you less, even if they weren’t your target. It’s a minor rep loss, but it adds up over time, and if you keep being a lapdog for the filthy FedRats, their enemies will eventually treat you as an enemy, as well.

On the other end of the reputation system, we needed to address a fairly major omission: what’s the actual point of it all? Why should you bother trying to be friends with Davion or enemies with the Taurians? What do you get out of it? Initially, the idea was that it would just affect mission availability and shop prices, but that’s a pretty weak argument for all the work we were asking you to do to level up your rep. So we started asking: what do people really want out of reputation? What part of the mercenary commander fantasy is being served by it? And what we came up with was alliances.

Your collective reaction to the Kickstarter, and your conversations on our forums, made it quite clear: you wanted to declare your allegiances openly, and proudly represent one or another of the Successor States. Message received! When you reach the pinnacle of reputation with a faction, they’ll make you an offer: formally ally with them, become an employee of their House, and agree to make their enemies your enemies.

As an ally, the contract system no longer offers you missions that target your allied House, and your reputation with them can never fall below zero. They also give you access to special quartermaster shops that contain high-end equipment and rare ‘Mech parts. At the same time, you’ll formally become Enemies with the factions that hate your new allies, and your reputation with them will be reduced to zero -- and it can never rise above zero.

What’s more, if you own the Flashpoint DLC, allying with a faction will unlock access to some of the hardest content in the game. We’ve created one punishingly difficult Flashpoint for each faction with tremendous rewards at the end, touching on major events and conflicts of the setting’s timeline. You’ll be working directly with your faction’s representative, taking on sensitive, top-secret missions to advance their interests in the region.

And, of course, now that we have the notion of alliances and enemies, we have even more hooks to which we can attach content. Each of the Successor States has an agenda, in the interwar period, and those agendas will likely shape future content -- we’re not talking specifics yet, but we’re talking about the timeline and the setting and getting some very interesting ideas.

Oh, and pirates. Did I forget to mention pirates? I suspect that the first person asking if they could take missions for the pirate faction posted that question within 24 hours of our initial Kickstarter launch. While I was looking at our plans for the 1.3 update, I realized that the only thing standing in the way of rampant piracy was a lack of pirate-specific content. So we set some priorities and we made pirate content happen. Now you’ll be able to take missions offered by shady characters with ambiguous morals. Well, different shady characters with ambiguous morals.

Granted, everyone hates pirates, so it’s not a path for the weak of heart. And while you can become allied with the pirates of the region, they don’t exactly have a military quartermaster to offer you top-end weaponry and ‘Mechs, or the resources to mount a major Flashpoint-style operation. But if you want to hoist the 31st century equivalent of the Jolly Roger, you’re free to do so. When the entire Inner Sphere loathes you, and you’re scrounging on the fringes of civilization, don’t say we didn’t warn you.

Matey.
 
Last edited by a moderator:
  • 1Like
Reactions:

Prussian Havoc

PDXCON 2019 ~ MechWarrior of the Year
51 Badges
May 12, 2017
8.105
224
forum.paradoxplaza.com
  • Victoria 3 Sign Up
  • A Game of Dwarves
  • Age of Wonders: Planetfall Premium edition
  • Empire of Sin - Premium Edition
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
...And while you can become allied with the pirates of the region, they don’t exactly have a military quartermaster to offer you top-end weaponry and ‘Mechs, or the resources to mount a major Flashpoint-style operation. But if you want to hoist the 31st century equivalent of the Jolly Roger, you’re free to do so. When the entire Inner Sphere loathes you, and you’re scrounging on the fringes of civilization, don’t say we didn’t warn you.

Matey.
Outstanding!

#SHIVERmeTIMBERS!

BATTLETECH Pirates.png
 
Last edited:

ThatGuyMontag

Colonel
16 Badges
Feb 23, 2018
1.104
7
  • Pillars of Eternity
  • Stellaris
  • Tyranny: Archon Edition
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Magicka
What’s more, if you own the Flashpoint DLC, allying with a faction will unlock access to some of the hardest content in the game. We’ve created punishingly difficult Flashpoints with tremendous rewards at their ends, touching on major events and conflicts of the setting’s timeline. You’ll be working directly with your faction’s representative, taking on sensitive, top-secret missions to advance their interests in the region.

And, of course, now that we have the notion of alliances and enemies, we have even more hooks to which we can attach content. Each of the Successor States has an agenda, in the interwar period, and those agendas will likely shape future content -- we’re not talking specifics yet, but we’re talking about the timeline and the setting and getting some very interesting ideas.

And in one paragraph, there go all those complaints that there might not be enough content in this expansion. This is *exactly* what I imagined when I first heard about flashpoints, and now I'm doubly psyched!

Captain General, I stand ready to answer your call!

United we stand, we, the true daughters and sons of the Star Lague, prepared to defend democracy in your name.

Long live the Free Worlds League! Long live House Marik
 

Nichino

Colonel
11 Badges
Feb 23, 2018
804
9
  • Crusader Kings II
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
Although this now makes the completionist in me hope for a list of all the FlashPoints (and which require something like an Alliance to unlock).
 

HBS_HighCommand

First Lieutenant
15 Badges
Feb 23, 2018
209
8
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • BATTLETECH
  • Harebrained Schemes Staff
  • BATTLETECH - Digital Deluxe Edition
And in one paragraph, there go all those complaints that there might not be enough content in this expansion. This is *exactly* what I imagined when I first heard about flashpoints, and now I'm doubly psyched!

Captain General, I stand ready to answer your call!

United we stand, we, the true daughters and sons of the Star Lague, prepared to defend democracy in your name.

Long live the Free Worlds League! Long live House Marik

For the record, each faction has ONE punishingly difficult (and long) flashpoint that unlocks when you become allied. We edited the dev diary to reflect this.
 

Prussian Havoc

PDXCON 2019 ~ MechWarrior of the Year
51 Badges
May 12, 2017
8.105
224
forum.paradoxplaza.com
  • Victoria 3 Sign Up
  • A Game of Dwarves
  • Age of Wonders: Planetfall Premium edition
  • Empire of Sin - Premium Edition
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Surviving Mars
  • Victoria 2: Heart of Darkness
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
For the record, each faction has ONE punishingly difficult (and long) flashpoint that unlocks when you become allied. We edited the dev diary to reflect this.
"Punishingly Difficult?"

Bet these are Kiva's five FLASHPOINTS! : )
 

mjbroekman

General
55 Badges
Mar 3, 2018
2.181
1
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
This is awesome and great and fantastic! And it begs one (maybe two) questions because we all know how 'tenuous' relationships are between established factions and "mercenary interests"...
  1. Can we break our alliance with a faction? For instance, if we feel that we got shafted by a contract due to "deliberately faulty" intelligence...
As a sort of followup / mirror image of that question:

Is there any chance that our 'ally' will backstab / betray us? Say for instance, another faction offers something juicy to our ally in return for leaving us out to dry...


Those were really my first two thoughts when I hear "you can ally with an established faction".

Love the update and love the dev diaries! <3 <3 <3
 

Spartakus

I'm Spartakus
49 Badges
Feb 22, 2018
1.085
4.050
  • Europa Universalis IV
  • Crusader Kings III
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
For the record, each faction has ONE punishingly difficult (and long) flashpoint that unlocks when you become allied. We edited the dev diary to reflect this.
Does this include Pirates and/or ComStar?
And can I ally with multiple factions or do I need to restart/reload if I want to see all of them?
 

mjbroekman

General
55 Badges
Mar 3, 2018
2.181
1
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
Does this include Pirates and/or ComStar?
And can I ally with multiple factions or do I need to restart/reload if I want to see all of them?

Hopefully it means all the available factions... 5 great houses, Magistracy, Concordat, Restoration, pirates, Comstar (almost typed Comcast)...
 

Havamal

Field Marshal
Moderator
31 Badges
Jan 3, 2018
4.724
44
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up

gruese

Second Lieutenant
20 Badges
Feb 23, 2018
147
4
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • BATTLETECH - Initiate of the Order
@HBS_Kiva Thanks for the diary and for sharing your thought and design processes with us! I'm really excited to see what this all leads to, both in the Flashpoint expansion and beyond. The more functionality you guys add to the sandbox, the more interesting and different paths for future expansions and stories open up, so (for what it's worth) I think your current efforts are a great investment in the future of BATTLETECH. Also, pirates!

Ahoy!
 

Jade_Rook

General
Moderator
45 Badges
Feb 23, 2018
2.010
202
  • Magicka 2
  • Magicka
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Shadowrun Returns
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • BATTLETECH
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Backer
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
We’ve created one punishingly difficult Flashpoint for each faction with tremendous rewards at the end, touching on major events and conflicts of the setting’s timeline.
And suddenly I need to do five new campaigns.... okay, fine, I'll do one for the Davions as well. :p
 

Havamal

Field Marshal
Moderator
31 Badges
Jan 3, 2018
4.724
44
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up

Colonel Flamestalker

Captain
Moderator
12 Badges
Jan 4, 2018
391
3
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Imperator: Rome Deluxe Edition
Thank you for the update. This is really interesting. Now I can really stick it to the factions that don't like the Federated Suns.
crucis lancers.PNG

:)
 

PauloBrito

Major
4 Badges
Apr 30, 2018
563
22
  • BATTLETECH: Season pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
So, if i understand, we still can't do missions for Comstar, right ?
Because an alliance with the toasters can give us access to a lot of shinnies from the extensive stores of lostech / SLDF toys :).
Maybe in the next DLC then...
 

Havamal

Field Marshal
Moderator
31 Badges
Jan 3, 2018
4.724
44
  • Shadowrun Returns
  • Ancient Space
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Sign Up
So, if i understand, we still can't do missions for Comstar, right ?
Because an alliance with the toasters can give us access to a lot of shinnies from the extensive stores of lostech / SLDF toys :).
Maybe in the next DLC then...
Comstar doesnt offer missions, they are neutral... :rolleyes:
 
Alliances are breakable

HBS_HighCommand

First Lieutenant
15 Badges
Feb 23, 2018
209
8
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • BATTLETECH
  • Harebrained Schemes Staff
  • BATTLETECH - Digital Deluxe Edition
This is awesome and great and fantastic! And it begs one (maybe two) questions because we all know how 'tenuous' relationships are between established factions and "mercenary interests"...
  1. Can we break our alliance with a faction? For instance, if we feel that we got shafted by a contract due to "deliberately faulty" intelligence...
As a sort of followup / mirror image of that question:

Is there any chance that our 'ally' will backstab / betray us? Say for instance, another faction offers something juicy to our ally in return for leaving us out to dry...


Those were really my first two thoughts when I hear "you can ally with an established faction".

Love the update and love the dev diaries! <3 <3 <3

1. Yes.
2. No.