Where do you understand that from? As far as I know, it's never been hinted at one way or another.If I understand it correctly, we’ll have the Solo-Campaign Start so NO random Mechs and NO random MechWarriors.
Where do you understand that from? As far as I know, it's never been hinted at one way or another.If I understand it correctly, we’ll have the Solo-Campaign Start so NO random Mechs and NO random MechWarriors.
The answer is 1200 days is chosen because that gets you right up to the 4th Succession War in the timeline. It's a not-so-subtle hint as to what's coming in the future, me thinks.
As much as I like me some 4th SW Scenarios... we all know how that ends. So yeah... do not want anything from lore... at all... period.
Rollin’ into FLASHPOINT with ALL the Mechs! : )I'm glad it's endgame dlc, all that hard work amassing a regiment of mechs finally has a reason cant wait
You are not alone, Good Sir. :bow:Am I the only one who wants more uncertainties in contract difficulties?
I know many here complained their 3-skull missions suddenly turned into a 4-skull but personally, I want an even bigger variation. Sure, a military contract might have decent intel but if some rich CEO is hiring you to blow up the competition, he/she is unlikely to have a spy network on the payroll too.
I jury rigged a career mode into the vanilla a long time ago and never had any issue steam rolling the missions after getting a heavy or two. Able to anticipate the worst-case scenario thanks to the skull system meant I always know what I'm in for and that certainty took away a lot of tension.
Edit: I mentioned this months ago but 4th is hardly a time/place a single lance merc outfit can make a difference or even be noticed by the Houses. When the US military is looking for 'contractors', they aren't looking at the local classifieds. I'm curious to see how HBS can fit a decent narrative into such a limited scope in the future.
Am I the only one who wants more uncertainties in contract difficulties?
I know many here complained their 3-skull missions suddenly turned into a 4-skull but personally, I want an even bigger variation. Sure, a military contract might have decent intel but if some rich CEO is hiring you to blow up the competition, he/she is unlikely to have a spy network on the payroll too.
I jury rigged a career mode into the vanilla a long time ago and never had any issue steam rolling the missions after getting a heavy or two. Able to anticipate the worst-case scenario thanks to the skull system meant I always know what I'm in for and that certainty took away a lot of tension.
Edit: I mentioned this months ago but 4th is hardly a time/place a single lance merc outfit can make a difference or even be noticed by the Houses. When the US military is looking for 'contractors', they aren't looking at the local classifieds. I'm curious to see how HBS can fit a decent narrative into such a limited scope in the future.
You are not alone, Good Sir. :bow:
Ahhhh thank you Kiva... my exploration of Missions has not yet gotten to Planets.Difficulty varies by planet already. Since there's no real reason to explore outside the campaign until you finish it and have very close to maxed out difficulty, you probably won't notice, but the Brinton, Calseraigne, and Hellespont systems, for instance, all have difficulty +3 over the baseline. Conversely, Ur Cruinne, Detroit and Bellerophon have difficulty -2 below the baseline. On top of that, difficulty varies by 1 point up or down when the contract is generated. So in theory at the halfway mark you could get a 4.5 skull mission in Brinton, or a 1 skull mission in Detroit.
We were more discussing the nature of an N skull mission. Once you get a sense of the skull rating, mission type, and biome you are never really surprised at what will be thrown at you.Difficulty varies by planet already. Since there's no real reason to explore outside the campaign until you finish it and have very close to maxed out difficulty, you probably won't notice, but the Brinton, Calseraigne, and Hellespont systems, for instance, all have difficulty +3 over the baseline. Conversely, Ur Cruinne, Detroit and Bellerophon have difficulty -2 below the baseline. On top of that, difficulty varies by 1 point up or down when the contract is generated. So in theory at the halfway mark you could get a 4.5 skull mission in Brinton, or a 1 skull mission in Detroit.
Difficulty varies by planet already. Since there's no real reason to explore outside the campaign until you finish it and have very close to maxed out difficulty, you probably won't notice, but the Brinton, Calseraigne, and Hellespont systems, for instance, all have difficulty +3 over the baseline. Conversely, Ur Cruinne, Detroit and Bellerophon have difficulty -2 below the baseline. On top of that, difficulty varies by 1 point up or down when the contract is generated. So in theory at the halfway mark you could get a 4.5 skull mission in Brinton, or a 1 skull mission in Detroit.
Ah, but that's not what I'm concerned about. Yeah, sure I can find a wide range of difficulties in mid campaign, but what's really bothering me is exactly what you describe: "There's no real reason to explore outside the campaign"!Difficulty varies by planet already. Since there's no real reason to explore outside the campaign until you finish it and have very close to maxed out difficulty, you probably won't notice, but the Brinton, Calseraigne, and Hellespont systems, for instance, all have difficulty +3 over the baseline. Conversely, Ur Cruinne, Detroit and Bellerophon have difficulty -2 below the baseline. On top of that, difficulty varies by 1 point up or down when the contract is generated. So in theory at the halfway mark you could get a 4.5 skull mission in Brinton, or a 1 skull mission in Detroit.
I actually wanted to make 'Leopard Mode' (or maybe 'hysteria mode' ^_^) a setting in Career Mode, but it's a fairly substantial engineering task to rebuild all the game systems that expect you to have the Argo. Alas. Hopefully a modder will give me the awful, awful Leopard Mode of my dreams.
Actually, I had the Lord Commander himself (be still my beating heart) pull me up short on that particular bit of speculation: the next expansion emphatically is *not* the 4th Succession War. While that war is certainly important and the build up towards it has ramifications that are going to be felt in the way flashpoints are developed and presented, I'm personally actually pretty relieved that their plan is to draw out the development of the universe in that respect. That means we'll get to really soak ourselves in the feel of 3025 Battletech before getting major work from HBS that brings us into the next one.
Difficulty varies by planet already. Since there's no real reason to explore outside the campaign until you finish it and have very close to maxed out difficulty, you probably won't notice, but the Brinton, Calseraigne, and Hellespont systems, for instance, all have difficulty +3 over the baseline. Conversely, Ur Cruinne, Detroit and Bellerophon have difficulty -2 below the baseline. On top of that, difficulty varies by 1 point up or down when the contract is generated. So in theory at the halfway mark you could get a 4.5 skull mission in Brinton, or a 1 skull mission in Detroit.